Fix sound enum typo

This commit is contained in:
Clownacy 2020-07-08 21:46:30 +01:00
parent ea9952c2d0
commit 6a1d49d6b1
2 changed files with 2 additions and 2 deletions

View file

@ -385,7 +385,7 @@ void ActBossChar_Frog(void)
else else
SetNpChar(NPC_PROJECTILE_BALFROG_SPITBALL, boss->x + 2 * (0x200 * 0x10), boss->y - 8 * 0x200, xm, ym, DIR_LEFT, NULL, 0x100); SetNpChar(NPC_PROJECTILE_BALFROG_SPITBALL, boss->x + 2 * (0x200 * 0x10), boss->y - 8 * 0x200, xm, ym, DIR_LEFT, NULL, 0x100);
PlaySoundObject(SND_ENEMY_SHOOT_PROJETILE, SOUND_MODE_PLAY); PlaySoundObject(SND_ENEMY_SHOOT_PROJECTILE, SOUND_MODE_PLAY);
if (boss->count1 == 0 || boss->life < boss->tgt_x - 90) if (boss->count1 == 0 || boss->life < boss->tgt_x - 90)
{ {

View file

@ -22,7 +22,7 @@ enum SoundEffectNames
SND_SILLY_EXPLOSION = 25, SND_SILLY_EXPLOSION = 25,
SND_LARGE_OBJECT_HIT_GROUND = 26, SND_LARGE_OBJECT_HIT_GROUND = 26,
// To be continued // To be continued
SND_ENEMY_SHOOT_PROJETILE = 39, SND_ENEMY_SHOOT_PROJECTILE = 39,
// To be continued // To be continued
SND_BEHEMOTH_LARGE_HURT = 52, SND_BEHEMOTH_LARGE_HURT = 52,
// To be continued // To be continued