Use proper OpenGL buffer access specifier

The previous value was inherited from the old pre-batching code,
where it actually made sense.
This commit is contained in:
Clownacy 2020-09-15 00:48:14 +01:00
parent 142db71cb9
commit 6b96ada4a8

View file

@ -352,7 +352,7 @@ static void FlushVertexBuffer(void)
if (local_vertex_buffer_size > vertex_buffer_size[current_vertex_buffer]) if (local_vertex_buffer_size > vertex_buffer_size[current_vertex_buffer])
{ {
vertex_buffer_size[current_vertex_buffer] = local_vertex_buffer_size; vertex_buffer_size[current_vertex_buffer] = local_vertex_buffer_size;
glBufferData(GL_ARRAY_BUFFER, vertex_buffer_size[current_vertex_buffer] * sizeof(VertexBufferSlot), local_vertex_buffer, GL_STREAM_DRAW); glBufferData(GL_ARRAY_BUFFER, vertex_buffer_size[current_vertex_buffer] * sizeof(VertexBufferSlot), local_vertex_buffer, GL_DYNAMIC_DRAW);
} }
else else
{ {