3DS: Make the DSP error message more clear

End-users will probably wind up seeing it
This commit is contained in:
Clownacy 2020-10-20 01:23:41 +01:00
parent 52affb4ac5
commit 79ec91c851
2 changed files with 2 additions and 2 deletions

View file

@ -113,7 +113,7 @@ bool AudioBackend_Init(void)
else
{
if (R_SUMMARY(rc) == RS_NOTFOUND && R_MODULE(rc) == RM_DSP)
Backend_PrintError("Could not load DSP firmware - you might need to dump yours manually");
Backend_PrintError("Could not load DSP firmware.\nThe game will not have any audio!\nTo fix this, you need to dump your\n3DS's DSP firmware.\nGoogle it if you're not sure what to do.");
else
Backend_PrintError("ndspInit failed in AudioBackend_Init");
}

View file

@ -140,7 +140,7 @@ unsigned long SoftwareMixerBackend_Init(void (*callback)(long *stream, size_t fr
else
{
if (R_SUMMARY(rc) == RS_NOTFOUND && R_MODULE(rc) == RM_DSP)
Backend_PrintError("Could not load DSP firmware - you might need to dump yours manually");
Backend_PrintError("Could not load DSP firmware.\nThe game will not have any audio!\nTo fix this, you need to dump your\n3DS's DSP firmware.\nGoogle it if you're not sure what to do.");
else
Backend_PrintError("ndspInit failed in SoftwareMixerBackend_Init");
}