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This branch is still a work-in-progress - a lot of this readme is outdated.
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All you really need to know is that this branch can only be compiled with MSVC2003 (and possibly newer versions), and that it has no outside dependencies.
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This branch is focussed on accuracy, down to using the original DirectX code.
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# Cave Story Engine 2
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Cave Story Engine 2 is a decompilation of Cave Story.
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## Building
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### Makefile
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### Makefile (MinGW-w64)
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Run 'make' in this folder, preferably with some of the following settings:
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* `RELEASE=1` - Compile a release build (optimised, stripped, etc.)
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* `STATIC=1` - Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files)
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* `STATIC=1` - Produce a statically-linked executable (so you don't need to bundle DLL files)
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* `JAPANESE=1` - Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
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* `FIX_BUGS=1` - Fix bugs in the game (see [src/Bug Fixes.txt](src/Bug%20Fixes.txt))
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* `DEBUG_SAVE=1` - Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window
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