Added more NPCs
This commit is contained in:
parent
e1d8d30d3c
commit
916e835b1f
4 changed files with 437 additions and 6 deletions
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@ -155,8 +155,14 @@ void ActNpc149(NPCHAR *npc);
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void ActNpc150(NPCHAR *npc);
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void ActNpc151(NPCHAR *npc);
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void ActNpc153(NPCHAR *npc);
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void ActNpc154(NPCHAR *npc);
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void ActNpc155(NPCHAR *npc);
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void ActNpc156(NPCHAR *npc);
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void ActNpc192(NPCHAR *npc);
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void ActNpc193(NPCHAR *npc);
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void ActNpc194(NPCHAR *npc);
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void ActNpc199(NPCHAR *npc);
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@ -953,7 +953,7 @@ void ActNpc148(NPCHAR *npc)
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}
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}
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//Moving block
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//Moving block (horizontal)
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void ActNpc149(NPCHAR *npc)
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{
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switch (npc->act_no)
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@ -1285,3 +1285,412 @@ void ActNpc151(NPCHAR *npc)
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else
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npc->rect = rcRight[npc->ani_no];
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}
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static const RECT grcKitL[21] = {
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{0, 0, 24, 24},
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{24, 0, 48, 24},
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{48, 0, 72, 24},
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{0, 0, 24, 24},
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{72, 0, 96, 24},
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{0, 0, 24, 24},
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{96, 0, 120, 24},
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{120, 0, 144, 24},
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{144, 0, 168, 24},
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{168, 0, 192, 24},
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{192, 0, 216, 24},
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{216, 0, 240, 24},
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{240, 0, 264, 24},
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{264, 0, 288, 24},
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{0, 48, 24, 72},
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{24, 48, 48, 72},
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{48, 48, 72, 72},
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{72, 48, 96, 72},
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{288, 0, 312, 24},
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{24, 48, 48, 72},
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{96, 48, 120, 72}
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};
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static const RECT grcKitR[21] = {
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{0, 24, 24, 48},
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{24, 24, 48, 48},
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{48, 24, 72, 48},
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{0, 24, 24, 48},
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{72, 24, 96, 48},
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{0, 24, 24, 48},
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{96, 24, 120, 48},
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{120, 24, 144, 48},
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{144, 24, 168, 48},
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{168, 24, 192, 48},
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{192, 24, 216, 48},
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{216, 24, 240, 48},
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{240, 24, 264, 48},
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{264, 24, 288, 48},
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{0, 72, 24, 96},
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{24, 72, 48, 96},
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{48, 72, 72, 96},
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{72, 72, 96, 96},
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{288, 24, 312, 48},
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{24, 72, 48, 96},
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{96, 72, 120, 96}
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};
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//Gaudi
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void ActNpc153(NPCHAR *npc)
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{
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if (npc->x <= gMC.x + 0x28000 && npc->x >= gMC.x - 0x28000 && npc->y <= gMC.y + 0x1E000 && npc->y >= gMC.y - 0x1E000)
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{
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switch (npc->act_no)
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{
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case 0:
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npc->act_no = 1;
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npc->xm = 0;
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npc->ani_no = 0;
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npc->y += 0x600;
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// Fallthrough
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case 1:
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if (Random(0, 100) == 1)
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{
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npc->act_no = 2;
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npc->ani_no = 1;
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npc->act_wait = 0;
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}
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if (Random(0, 100) == 1)
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{
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if (npc->direct == 0)
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npc->direct = 2;
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else
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npc->direct = 0;
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}
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if (Random(0, 100) == 1)
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npc->act_no = 10;
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break;
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case 2:
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if ( ++npc->act_wait > 20 )
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{
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npc->act_no = 1;
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npc->ani_no = 0;
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}
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break;
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case 10:
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npc->act_no = 11;
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npc->act_wait = Random(25, 100);
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npc->ani_no = 2;
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npc->ani_wait = 0;
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// Fallthrough
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case 11:
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if (++npc->ani_wait > 3)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 5)
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npc->ani_no = 2;
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if (npc->direct == 0)
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npc->xm = -0x200;
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else
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npc->xm = 0x200;
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if (npc->act_wait)
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{
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--npc->act_wait;
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}
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else
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{
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npc->act_no = 1;
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npc->ani_no = 0;
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npc->xm = 0;
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}
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if (npc->direct == 0 && npc->flag & 1)
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{
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npc->ani_no = 2;
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npc->ym = -0x5FF;
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npc->act_no = 20;
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if ((gMC.cond & 2) == 0)
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PlaySoundObject(30, 1);
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}
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else
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{
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if (npc->direct == 2)
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{
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if (npc->flag & 4)
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{
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npc->ani_no = 2;
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npc->ym = -0x5FF;
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npc->act_no = 20;
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if ((gMC.cond & 2) == 0)
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PlaySoundObject(30, 1);
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}
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}
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}
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break;
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case 20:
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if (npc->direct == 0 && npc->flag & 1)
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++npc->count1;
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else if (npc->direct == 2 && npc->flag & 4)
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++npc->count1;
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else
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npc->count1 = 0;
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if (npc->count1 > 10)
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{
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if (npc->direct == 0)
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npc->direct = 2;
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else
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npc->direct = 0;
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}
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if (npc->direct == 0)
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npc->xm = -0x100;
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else
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npc->xm = 0x100;
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if (npc->flag & 8)
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{
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npc->act_no = 21;
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npc->ani_no = 20;
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npc->act_wait = 0;
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npc->xm = 0;
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if ((gMC.cond & 2) == 0)
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PlaySoundObject(23, 1);
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}
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break;
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case 21:
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if (++npc->act_wait > 10)
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{
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npc->act_no = 1;
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npc->ani_no = 0;
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}
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break;
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}
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npc->ym += 0x40;
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if (npc->ym > 0x5FF)
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npc->ym = 0x5FF;
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npc->x += npc->xm;
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npc->y += npc->ym;
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if (npc->direct == 0)
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npc->rect = grcKitL[npc->ani_no];
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else
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npc->rect = grcKitR[npc->ani_no];
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if (npc->life <= 985)
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{
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npc->code_char = 154;
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npc->act_no = 0;
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}
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}
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}
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//Gaudi (dead)
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void ActNpc154(NPCHAR *npc)
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{
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switch (npc->act_no)
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{
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case 0:
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npc->bits &= ~0x20;
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npc->bits &= ~8;
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npc->damage = 0;
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npc->act_no = 1;
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npc->ani_no = 9;
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npc->ym = -0x200;
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if (npc->direct == 0)
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npc->xm = 0x100;
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else
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npc->xm = -0x100;
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PlaySoundObject(53, 1);
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break;
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case 1:
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if (npc->flag & 8)
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{
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npc->ani_no = 10;
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npc->ani_wait = 0;
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npc->act_no = 2;
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npc->act_wait = 0;
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}
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break;
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case 2:
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npc->xm = 8 * npc->xm / 9;
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if (++npc->ani_wait > 3)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 11)
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npc->ani_no = 10;
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if (++npc->act_wait > 50)
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npc->cond |= 8;
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break;
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}
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npc->ym += 0x20;
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if (npc->ym > 0x5FF)
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npc->ym = 0x5FF;
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npc->x += npc->xm;
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npc->y += npc->ym;
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if (npc->direct == 0)
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npc->rect = grcKitL[npc->ani_no];
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else
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npc->rect = grcKitR[npc->ani_no];
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}
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//Gaudi (flying)
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void ActNpc155(NPCHAR *npc)
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{
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if (npc->x > gMC.x + 0x28000 || npc->x < gMC.x - 0x28000 || npc->y > gMC.y + 0x1E000 || npc->y < gMC.y - 0x1E000)
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return;
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unsigned char deg;
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switch (npc->act_no)
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{
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case 0:
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deg = Random(0, 0xFF);
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npc->xm = GetCos(deg);
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npc->tgt_x = npc->x + 8 * GetCos(deg + 0x40);
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deg = Random(0, 0xFF);
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npc->ym = GetSin(deg);
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npc->tgt_y = npc->y + 8 * GetSin(deg + 0x40);
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npc->act_no = 1;
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npc->count1 = 120;
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npc->act_wait = Random(70, 150);
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npc->ani_no = 14;
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// Fallthrough
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case 1:
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if (++npc->ani_no > 15)
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npc->ani_no = 14;
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if (npc->act_wait)
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{
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--npc->act_wait;
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}
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else
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{
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npc->act_no = 2;
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npc->ani_no = 18;
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}
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break;
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case 2:
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if (++npc->ani_no > 19)
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npc->ani_no = 18;
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if (++npc->act_wait > 30)
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{
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deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y) + Random(-6, 6);
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const int ym = 3 * GetSin(deg);
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const int xm = 3 * GetCos(deg);
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SetNpChar(156, npc->x, npc->y, xm, ym, 0, 0, 0x100);
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if ((gMC.cond & 2) == 0)
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PlaySoundObject(39, 1);
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npc->act_no = 1;
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npc->act_wait = Random(70, 150);
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npc->ani_no = 14;
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npc->ani_wait = 0;
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}
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break;
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}
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if (gMC.x < npc->x)
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npc->direct = 0;
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else
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npc->direct = 2;
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if (npc->tgt_x < npc->x)
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npc->xm -= 0x10;
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if (npc->tgt_x > npc->x)
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npc->xm += 0x10;
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if (npc->tgt_y < npc->y)
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npc->ym -= 0x10;
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if (npc->tgt_y > npc->y)
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npc->ym += 0x10;
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if (npc->xm > 0x200)
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npc->xm = 0x200;
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if (npc->xm < -0x200)
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npc->xm = -0x200;
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if (npc->ym > 0x200)
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npc->ym = 0x200;
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if (npc->ym < -0x200)
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npc->ym = -0x200;
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npc->x += npc->xm;
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npc->y += npc->ym;
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if (npc->direct == 0)
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npc->rect = grcKitL[npc->ani_no];
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else
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npc->rect = grcKitR[npc->ani_no];
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if (npc->life <= 985)
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{
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npc->code_char = 154;
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npc->act_no = 0;
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}
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}
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//Gaudi projectile
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void ActNpc156(NPCHAR *npc)
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{
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RECT rect_left[3];
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if (npc->flag & 0xFF)
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{
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SetCaret(npc->x, npc->y, 2, 0);
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npc->cond = 0;
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}
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npc->y += npc->ym;
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npc->x += npc->xm;
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rect_left[0] = {96, 112, 112, 128};
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rect_left[1] = {112, 112, 128, 128};
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rect_left[2] = {128, 112, 144, 128};
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if (++npc->ani_no > 2)
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npc->ani_no = 0;
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npc->rect = rect_left[npc->ani_no];
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if (++npc->count1 > 300)
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{
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SetCaret(npc->x, npc->y, 2, 0);
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npc->cond = 0;
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}
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}
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@ -129,6 +129,22 @@ void ActNpc193(NPCHAR *npc)
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npc->rect = rc[0];
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}
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//Blue robot (broken)
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void ActNpc194(NPCHAR *npc)
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{
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RECT rc[1];
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rc[0] = {192, 120, 224, 128};
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if (npc->act_no == 0)
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{
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npc->act_no = 1;
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npc->y += 0x800;
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}
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npc->rect = rc[0];
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}
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//Water/wind particles
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void ActNpc199(NPCHAR *npc)
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{
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@ -209,10 +209,10 @@ NPCFUNCTION gpNpcFuncTbl[361] =
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ActNpc150,
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ActNpc151,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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ActNpc153,
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ActNpc154,
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ActNpc155,
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ActNpc156,
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nullptr,
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nullptr,
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nullptr,
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@ -250,7 +250,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
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nullptr,
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ActNpc192,
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ActNpc193,
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nullptr,
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ActNpc194,
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nullptr,
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nullptr,
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nullptr,
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