Added more NPCs

Started on Sand Zone NPCs
This commit is contained in:
Clownacy 2019-02-04 21:16:41 +00:00
parent 37dcdcda34
commit 91a7c0185c
6 changed files with 447 additions and 5 deletions

View file

@ -52,6 +52,7 @@ void ActNpc046(NPCHAR *npc);
void ActNpc048(NPCHAR *npc);
void ActNpc055(NPCHAR *npc);
void ActNpc056(NPCHAR *npc);
void ActNpc058(NPCHAR *npc);
void ActNpc059(NPCHAR *npc);
@ -112,6 +113,7 @@ void ActNpc113(NPCHAR *npc);
void ActNpc114(NPCHAR *npc);
void ActNpc115(NPCHAR *npc);
void ActNpc116(NPCHAR *npc);
void ActNpc117(NPCHAR *npc);
void ActNpc119(NPCHAR *npc);
@ -126,10 +128,15 @@ void ActNpc145(NPCHAR *npc);
void ActNpc150(NPCHAR *npc);
void ActNpc151(NPCHAR *npc);
void ActNpc192(NPCHAR *npc);
void ActNpc193(NPCHAR *npc);
void ActNpc199(NPCHAR *npc);
void ActNpc211(NPCHAR *npc);
void ActNpc219(NPCHAR *npc);
void ActNpc278(NPCHAR *npc);
void ActNpc298(NPCHAR *npc);

View file

@ -565,6 +565,121 @@ void ActNpc055(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no];
}
//Beetle (Sand Zone)
void ActNpc056(NPCHAR *npc)
{
RECT rcLeft[3];
RECT rcRight[3];
rcLeft[0] = {0, 144, 16, 160};
rcLeft[1] = {16, 144, 32, 160};
rcLeft[2] = {32, 144, 48, 160};
rcRight[0] = {0, 160, 16, 176};
rcRight[1] = {16, 160, 32, 176};
rcRight[2] = {32, 160, 48, 176};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
if (npc->direct == 0)
npc->act_no = 1;
else
npc->act_no = 3;
break;
case 1:
npc->xm -= 0x10;
if (npc->xm < -0x400)
npc->xm = -0x400u;
if (npc->shock)
npc->x += npc->xm / 2;
else
npc->x += npc->xm;
if (++npc->ani_wait > 1)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 2)
npc->ani_no = 1;
if (npc->flag & 1)
{
npc->act_no = 2;
npc->act_wait = 0;
npc->ani_no = 0;
npc->xm = 0;
npc->direct = 2;
}
break;
case 2:
if (npc->x < gMC.x && npc->x > gMC.x - 0x20000 && npc->y < gMC.y + 0x1000 && npc->y > gMC.y - 0x1000)
{
npc->act_no = 3;
npc->ani_wait = 0;
npc->ani_no = 1;
}
break;
case 3:
npc->xm += 0x10;
if (npc->xm > 0x400)
npc->xm = 0x400;
if (npc->shock)
npc->x += npc->xm / 2;
else
npc->x += npc->xm;
if (++npc->ani_wait > 1)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 2)
npc->ani_no = 1;
if (npc->flag & 4)
{
npc->act_no = 4;
npc->act_wait = 0;
npc->ani_no = 0;
npc->xm = 0;
npc->direct = 0;
}
break;
case 4:
if (npc->x < gMC.x + 0x20000 && npc->x > gMC.x && npc->y < gMC.y + 0x1000 && npc->y > gMC.y - 0x1000)
{
npc->act_no = 1;
npc->ani_wait = 0;
npc->ani_no = 1;
}
break;
}
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}
//Basu (Egg Corridor)
void ActNpc058(NPCHAR *npc)
{

View file

@ -1273,6 +1273,191 @@ void ActNpc116(NPCHAR *npc)
npc->rect = rc[0];
}
//Curly
void ActNpc117(NPCHAR *npc)
{
RECT rcLeft[10];
RECT rcRight[10];
rcLeft[0] = {0, 96, 16, 112};
rcLeft[1] = {16, 96, 32, 112};
rcLeft[2] = {0, 96, 16, 112};
rcLeft[3] = {32, 96, 48, 112};
rcLeft[4] = {0, 96, 16, 112};
rcLeft[5] = {176, 96, 192, 112};
rcLeft[6] = {112, 96, 128, 112};
rcLeft[7] = {160, 96, 176, 112};
rcLeft[8] = {144, 96, 160, 112};
rcLeft[9] = {48, 96, 64, 112};
rcRight[0] = {0, 112, 16, 128};
rcRight[1] = {16, 112, 32, 128};
rcRight[2] = {0, 112, 16, 128};
rcRight[3] = {32, 112, 48, 128};
rcRight[4] = {0, 112, 16, 128};
rcRight[5] = {176, 112, 192, 128};
rcRight[6] = {112, 112, 128, 128};
rcRight[7] = {160, 112, 176, 128};
rcRight[8] = {144, 112, 160, 128};
rcRight[9] = {48, 112, 64, 128};
switch (npc->act_no)
{
case 0:
if (npc->direct == 4)
{
if (gMC.x < npc->x)
npc->direct = 0;
else
npc->direct = 2;
}
npc->act_no = 1;
npc->ani_no = 0;
npc->ani_wait = 0;
// Fallthrough
case 1:
npc->xm = 0;
npc->ym += 0x40;
break;
case 3:
npc->act_no = 4;
npc->ani_no = 1;
npc->ani_wait = 0;
// Fallthrough
case 4:
if (++npc->ani_wait > 4)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 4)
npc->ani_no = 1;
npc->ym += 0x40;
if (npc->direct == 0)
npc->xm = -0x200;
else
npc->xm = 0x200;
break;
case 5:
npc->act_no = 6;
npc->ani_no = 5;
SetDestroyNpChar(npc->x, npc->y, npc->view.back, 8);
break;
case 6:
npc->ani_no = 5;
break;
case 10:
npc->act_no = 11;
npc->ani_no = 1;
npc->ani_wait = 0;
if (gMC.x < npc->x)
npc->direct = 0;
else
npc->direct = 2;
// Fallthrough
case 11:
if (++npc->ani_wait > 4)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 4)
npc->ani_no = 1;
if (npc->direct == 0)
npc->x -= 0x200;
else
npc->x += 0x200;
if (gMC.x < npc->x + 0x2800 && gMC.x > npc->x - 0x2800)
npc->act_no = 0;
break;
case 20:
npc->xm = 0;
npc->ani_no = 6;
break;
case 21:
npc->xm = 0;
npc->ani_no = 9;
break;
case 30:
npc->act_no = 31;
npc->act_wait = 0;
npc->ym = -0x400u;
// Fallthrough
case 31:
npc->ani_no = 7;
if (npc->direct == 0)
npc->xm = 0x200;
else
npc->xm = -0x200u;
npc->ym += 0x40;
if (npc->act_wait++ && npc->flag & 8)
npc->act_no = 32;
break;
case 32:
npc->ym += 0x40;
npc->ani_no = 8;
npc->xm = 0;
break;
case 70:
npc->act_no = 71;
npc->act_wait = 0;
npc->ani_no = 1;
npc->ani_wait = 0;
// Fallthrough
case 71:
if (npc->direct == 0)
npc->x += 0x100;
else
npc->x -= 0x100;
if (++npc->ani_wait > 8)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 4)
npc->ani_no = 1;
break;
}
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
npc->x += npc->xm;
npc->y += npc->ym;
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}
//Table and chair
void ActNpc119(NPCHAR *npc)
{

View file

@ -8,6 +8,126 @@
#include "Sound.h"
#include "Back.h"
#include "Triangle.h"
#include "Caret.h"
//Scooter
void ActNpc192(NPCHAR *npc)
{
switch ( npc->act_no )
{
case 0:
npc->act_no = 1;
npc->view.back = 0x2000;
npc->view.front = 0x2000;
npc->view.top = 0x1000;
npc->view.bottom = 0x1000;
break;
case 10:
npc->act_no = 11;
npc->ani_no = 1;
npc->view.top = 0x2000;
npc->view.bottom = 0x2000;
npc->y -= 0xA00;
break;
case 20:
npc->act_no = 21;
npc->act_wait = 1;
npc->tgt_x = npc->x;
npc->tgt_y = npc->y;
// Fallthrough
case 21:
npc->x = npc->tgt_x + (Random(-1, 1) * 0x200);
npc->y = npc->tgt_y + (Random(-1, 1) * 0x200);
if (++npc->act_wait > 30)
npc->act_no = 30;
break;
case 30:
npc->act_no = 31;
npc->act_wait = 1;
npc->xm = -0x800;
npc->x = npc->tgt_x;
npc->y = npc->tgt_y;
PlaySoundObject(44, 1);
// Fallthrough
case 31:
npc->xm += 0x20;
npc->x += npc->xm;
++npc->act_wait;
npc->y = npc->tgt_y + (Random(-1, 1) * 0x200);
if (npc->act_wait > 10)
npc->direct = 2;
if (npc->act_wait > 200)
npc->act_no = 40;
break;
case 40:
npc->act_no = 41;
npc->act_wait = 2;
npc->direct = 0;
npc->y -= 0x6000;
npc->xm = -0x1000;
// Fallthrough
case 41:
npc->x += npc->xm;
npc->y += npc->ym;
npc->act_wait += 2;
if (npc->act_wait > 1200)
npc->cond = 0;
break;
}
if (npc->act_wait % 4 == 0 && npc->act_no >= 20)
{
PlaySoundObject(34, 1);
if (npc->direct == 0)
SetCaret(npc->x + 5120, npc->y + 5120, 7, 2);
else
SetCaret(npc->x - 5120, npc->y + 5120, 7, 0);
}
RECT rcLeft[2];
RECT rcRight[2];
rcLeft[0] = {224, 64, 256, 80};
rcLeft[1] = {256, 64, 288, 96};
rcRight[0] = {224, 80, 256, 96};
rcRight[1] = {288, 64, 320, 96};
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}
//Scooter (broken)
void ActNpc193(NPCHAR *npc)
{
RECT rc[1];
rc[0] = {256, 96, 320, 112};
if (npc->act_no == 0)
{
npc->act_no = 1;
npc->y = npc->y;
npc->x += 0x3000;
}
npc->rect = rc[0];
}
//Water/wind particles
void ActNpc199(NPCHAR *npc)

View file

@ -21,3 +21,18 @@ void ActNpc211(NPCHAR *npc)
npc->rect = rects[npc->code_event];
}
//Smoke generator
void ActNpc219(NPCHAR *npc)
{
RECT rc[1];
rc[0] = {0, 0, 0, 0};
if ( npc->direct )
SetNpChar(199, npc->x + (Random(-0xA0, 0xA0) * 0x200), npc->y + (Random(-0x80, 0x80) * 0x200), 0, 0, 2, 0, 0x100);
else if (Random(0, 40) == 1)
SetNpChar(4, npc->x + (Random(-20, 20) * 0x200), npc->y, 0, -0x200, 0, 0, 0x100);
npc->rect = rc[1];
}

View file

@ -112,7 +112,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
nullptr,
nullptr,
ActNpc055,
nullptr,
ActNpc056,
nullptr,
ActNpc058,
ActNpc059,
@ -173,7 +173,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
ActNpc114,
ActNpc115,
ActNpc116,
nullptr,
ActNpc117,
nullptr,
ActNpc119,
nullptr,
@ -248,8 +248,8 @@ NPCFUNCTION gpNpcFuncTbl[361] =
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
ActNpc192,
ActNpc193,
nullptr,
nullptr,
nullptr,
@ -275,7 +275,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
nullptr,
nullptr,
nullptr,
nullptr,
ActNpc219,
nullptr,
nullptr,
nullptr,