Added more NPCs
Started on Sand Zone NPCs
This commit is contained in:
parent
37dcdcda34
commit
91a7c0185c
6 changed files with 447 additions and 5 deletions
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@ -52,6 +52,7 @@ void ActNpc046(NPCHAR *npc);
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void ActNpc048(NPCHAR *npc);
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void ActNpc055(NPCHAR *npc);
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void ActNpc056(NPCHAR *npc);
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void ActNpc058(NPCHAR *npc);
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void ActNpc059(NPCHAR *npc);
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@ -112,6 +113,7 @@ void ActNpc113(NPCHAR *npc);
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void ActNpc114(NPCHAR *npc);
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void ActNpc115(NPCHAR *npc);
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void ActNpc116(NPCHAR *npc);
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void ActNpc117(NPCHAR *npc);
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void ActNpc119(NPCHAR *npc);
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@ -126,10 +128,15 @@ void ActNpc145(NPCHAR *npc);
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void ActNpc150(NPCHAR *npc);
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void ActNpc151(NPCHAR *npc);
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void ActNpc192(NPCHAR *npc);
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void ActNpc193(NPCHAR *npc);
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void ActNpc199(NPCHAR *npc);
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void ActNpc211(NPCHAR *npc);
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void ActNpc219(NPCHAR *npc);
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void ActNpc278(NPCHAR *npc);
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void ActNpc298(NPCHAR *npc);
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@ -565,6 +565,121 @@ void ActNpc055(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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}
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//Beetle (Sand Zone)
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void ActNpc056(NPCHAR *npc)
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{
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RECT rcLeft[3];
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RECT rcRight[3];
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rcLeft[0] = {0, 144, 16, 160};
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rcLeft[1] = {16, 144, 32, 160};
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rcLeft[2] = {32, 144, 48, 160};
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rcRight[0] = {0, 160, 16, 176};
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rcRight[1] = {16, 160, 32, 176};
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rcRight[2] = {32, 160, 48, 176};
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switch (npc->act_no)
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{
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case 0:
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npc->act_no = 1;
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if (npc->direct == 0)
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npc->act_no = 1;
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else
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npc->act_no = 3;
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break;
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case 1:
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npc->xm -= 0x10;
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if (npc->xm < -0x400)
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npc->xm = -0x400u;
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if (npc->shock)
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npc->x += npc->xm / 2;
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else
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npc->x += npc->xm;
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if (++npc->ani_wait > 1)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 2)
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npc->ani_no = 1;
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if (npc->flag & 1)
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{
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npc->act_no = 2;
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npc->act_wait = 0;
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npc->ani_no = 0;
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npc->xm = 0;
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npc->direct = 2;
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}
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break;
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case 2:
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if (npc->x < gMC.x && npc->x > gMC.x - 0x20000 && npc->y < gMC.y + 0x1000 && npc->y > gMC.y - 0x1000)
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{
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npc->act_no = 3;
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npc->ani_wait = 0;
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npc->ani_no = 1;
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}
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break;
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case 3:
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npc->xm += 0x10;
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if (npc->xm > 0x400)
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npc->xm = 0x400;
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if (npc->shock)
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npc->x += npc->xm / 2;
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else
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npc->x += npc->xm;
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if (++npc->ani_wait > 1)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 2)
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npc->ani_no = 1;
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if (npc->flag & 4)
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{
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npc->act_no = 4;
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npc->act_wait = 0;
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npc->ani_no = 0;
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npc->xm = 0;
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npc->direct = 0;
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}
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break;
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case 4:
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if (npc->x < gMC.x + 0x20000 && npc->x > gMC.x && npc->y < gMC.y + 0x1000 && npc->y > gMC.y - 0x1000)
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{
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npc->act_no = 1;
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npc->ani_wait = 0;
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npc->ani_no = 1;
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}
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break;
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}
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if (npc->direct == 0)
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npc->rect = rcLeft[npc->ani_no];
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else
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npc->rect = rcRight[npc->ani_no];
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}
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//Basu (Egg Corridor)
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void ActNpc058(NPCHAR *npc)
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{
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@ -1273,6 +1273,191 @@ void ActNpc116(NPCHAR *npc)
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npc->rect = rc[0];
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}
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//Curly
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void ActNpc117(NPCHAR *npc)
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{
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RECT rcLeft[10];
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RECT rcRight[10];
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rcLeft[0] = {0, 96, 16, 112};
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rcLeft[1] = {16, 96, 32, 112};
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rcLeft[2] = {0, 96, 16, 112};
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rcLeft[3] = {32, 96, 48, 112};
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rcLeft[4] = {0, 96, 16, 112};
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rcLeft[5] = {176, 96, 192, 112};
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rcLeft[6] = {112, 96, 128, 112};
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rcLeft[7] = {160, 96, 176, 112};
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rcLeft[8] = {144, 96, 160, 112};
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rcLeft[9] = {48, 96, 64, 112};
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rcRight[0] = {0, 112, 16, 128};
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rcRight[1] = {16, 112, 32, 128};
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rcRight[2] = {0, 112, 16, 128};
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rcRight[3] = {32, 112, 48, 128};
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rcRight[4] = {0, 112, 16, 128};
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rcRight[5] = {176, 112, 192, 128};
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rcRight[6] = {112, 112, 128, 128};
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rcRight[7] = {160, 112, 176, 128};
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rcRight[8] = {144, 112, 160, 128};
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rcRight[9] = {48, 112, 64, 128};
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switch (npc->act_no)
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{
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case 0:
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if (npc->direct == 4)
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{
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if (gMC.x < npc->x)
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npc->direct = 0;
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else
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npc->direct = 2;
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}
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npc->act_no = 1;
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npc->ani_no = 0;
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npc->ani_wait = 0;
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// Fallthrough
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case 1:
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npc->xm = 0;
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npc->ym += 0x40;
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break;
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case 3:
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npc->act_no = 4;
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npc->ani_no = 1;
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npc->ani_wait = 0;
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// Fallthrough
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case 4:
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if (++npc->ani_wait > 4)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 4)
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npc->ani_no = 1;
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npc->ym += 0x40;
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if (npc->direct == 0)
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npc->xm = -0x200;
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else
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npc->xm = 0x200;
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break;
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case 5:
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npc->act_no = 6;
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npc->ani_no = 5;
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SetDestroyNpChar(npc->x, npc->y, npc->view.back, 8);
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break;
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case 6:
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npc->ani_no = 5;
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break;
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case 10:
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npc->act_no = 11;
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npc->ani_no = 1;
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npc->ani_wait = 0;
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if (gMC.x < npc->x)
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npc->direct = 0;
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else
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npc->direct = 2;
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// Fallthrough
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case 11:
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if (++npc->ani_wait > 4)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 4)
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npc->ani_no = 1;
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if (npc->direct == 0)
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npc->x -= 0x200;
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else
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npc->x += 0x200;
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if (gMC.x < npc->x + 0x2800 && gMC.x > npc->x - 0x2800)
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npc->act_no = 0;
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break;
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case 20:
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npc->xm = 0;
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npc->ani_no = 6;
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break;
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case 21:
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npc->xm = 0;
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npc->ani_no = 9;
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break;
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case 30:
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npc->act_no = 31;
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npc->act_wait = 0;
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npc->ym = -0x400u;
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// Fallthrough
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case 31:
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npc->ani_no = 7;
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if (npc->direct == 0)
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npc->xm = 0x200;
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else
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npc->xm = -0x200u;
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npc->ym += 0x40;
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if (npc->act_wait++ && npc->flag & 8)
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npc->act_no = 32;
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break;
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case 32:
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npc->ym += 0x40;
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npc->ani_no = 8;
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npc->xm = 0;
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break;
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case 70:
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npc->act_no = 71;
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npc->act_wait = 0;
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npc->ani_no = 1;
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npc->ani_wait = 0;
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// Fallthrough
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case 71:
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if (npc->direct == 0)
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npc->x += 0x100;
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else
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npc->x -= 0x100;
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if (++npc->ani_wait > 8)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 4)
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npc->ani_no = 1;
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break;
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}
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if (npc->ym > 0x5FF)
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npc->ym = 0x5FF;
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npc->x += npc->xm;
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npc->y += npc->ym;
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if (npc->direct == 0)
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npc->rect = rcLeft[npc->ani_no];
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else
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npc->rect = rcRight[npc->ani_no];
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}
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//Table and chair
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void ActNpc119(NPCHAR *npc)
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{
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@ -8,6 +8,126 @@
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#include "Sound.h"
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#include "Back.h"
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#include "Triangle.h"
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#include "Caret.h"
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//Scooter
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void ActNpc192(NPCHAR *npc)
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{
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switch ( npc->act_no )
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{
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case 0:
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npc->act_no = 1;
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npc->view.back = 0x2000;
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npc->view.front = 0x2000;
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npc->view.top = 0x1000;
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npc->view.bottom = 0x1000;
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break;
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case 10:
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npc->act_no = 11;
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npc->ani_no = 1;
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npc->view.top = 0x2000;
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npc->view.bottom = 0x2000;
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npc->y -= 0xA00;
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break;
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case 20:
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npc->act_no = 21;
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npc->act_wait = 1;
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npc->tgt_x = npc->x;
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npc->tgt_y = npc->y;
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// Fallthrough
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case 21:
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npc->x = npc->tgt_x + (Random(-1, 1) * 0x200);
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npc->y = npc->tgt_y + (Random(-1, 1) * 0x200);
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if (++npc->act_wait > 30)
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npc->act_no = 30;
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break;
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case 30:
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npc->act_no = 31;
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npc->act_wait = 1;
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npc->xm = -0x800;
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npc->x = npc->tgt_x;
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npc->y = npc->tgt_y;
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PlaySoundObject(44, 1);
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// Fallthrough
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case 31:
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npc->xm += 0x20;
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npc->x += npc->xm;
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++npc->act_wait;
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npc->y = npc->tgt_y + (Random(-1, 1) * 0x200);
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if (npc->act_wait > 10)
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npc->direct = 2;
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if (npc->act_wait > 200)
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npc->act_no = 40;
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break;
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case 40:
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npc->act_no = 41;
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npc->act_wait = 2;
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npc->direct = 0;
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npc->y -= 0x6000;
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npc->xm = -0x1000;
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// Fallthrough
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case 41:
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npc->x += npc->xm;
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npc->y += npc->ym;
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npc->act_wait += 2;
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if (npc->act_wait > 1200)
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npc->cond = 0;
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break;
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}
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if (npc->act_wait % 4 == 0 && npc->act_no >= 20)
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{
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PlaySoundObject(34, 1);
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if (npc->direct == 0)
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SetCaret(npc->x + 5120, npc->y + 5120, 7, 2);
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else
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SetCaret(npc->x - 5120, npc->y + 5120, 7, 0);
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}
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RECT rcLeft[2];
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RECT rcRight[2];
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rcLeft[0] = {224, 64, 256, 80};
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rcLeft[1] = {256, 64, 288, 96};
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rcRight[0] = {224, 80, 256, 96};
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rcRight[1] = {288, 64, 320, 96};
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if (npc->direct == 0)
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npc->rect = rcLeft[npc->ani_no];
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else
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npc->rect = rcRight[npc->ani_no];
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}
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//Scooter (broken)
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void ActNpc193(NPCHAR *npc)
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{
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RECT rc[1];
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rc[0] = {256, 96, 320, 112};
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if (npc->act_no == 0)
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{
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npc->act_no = 1;
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npc->y = npc->y;
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npc->x += 0x3000;
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}
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npc->rect = rc[0];
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}
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//Water/wind particles
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void ActNpc199(NPCHAR *npc)
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@ -21,3 +21,18 @@ void ActNpc211(NPCHAR *npc)
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npc->rect = rects[npc->code_event];
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}
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//Smoke generator
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void ActNpc219(NPCHAR *npc)
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{
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RECT rc[1];
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rc[0] = {0, 0, 0, 0};
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if ( npc->direct )
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SetNpChar(199, npc->x + (Random(-0xA0, 0xA0) * 0x200), npc->y + (Random(-0x80, 0x80) * 0x200), 0, 0, 2, 0, 0x100);
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else if (Random(0, 40) == 1)
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SetNpChar(4, npc->x + (Random(-20, 20) * 0x200), npc->y, 0, -0x200, 0, 0, 0x100);
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npc->rect = rc[1];
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}
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@ -112,7 +112,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
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nullptr,
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nullptr,
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ActNpc055,
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nullptr,
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ActNpc056,
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nullptr,
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ActNpc058,
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ActNpc059,
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@ -173,7 +173,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
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ActNpc114,
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ActNpc115,
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ActNpc116,
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nullptr,
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ActNpc117,
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nullptr,
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ActNpc119,
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nullptr,
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@ -248,8 +248,8 @@ NPCFUNCTION gpNpcFuncTbl[361] =
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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ActNpc192,
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ActNpc193,
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nullptr,
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||||
nullptr,
|
||||
nullptr,
|
||||
|
@ -275,7 +275,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc219,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
|
|
Loading…
Add table
Reference in a new issue