Backends: Use "SDL" instead of "SDL2" to match documentation vocabulary

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
Gabriel Ravier 2020-04-12 01:16:45 +02:00
parent 5ed34e73d4
commit 92d565692a
4 changed files with 10 additions and 10 deletions

View file

@ -72,7 +72,7 @@ BOOL AudioBackend_Init(void)
return FALSE; return FALSE;
} }
Backend_PrintInfo("Available SDL2 audio drivers:"); Backend_PrintInfo("Available SDL audio drivers:");
for (int i = 0; i < SDL_GetNumAudioDrivers(); ++i) for (int i = 0; i < SDL_GetNumAudioDrivers(); ++i)
Backend_PrintInfo("%s", SDL_GetAudioDriver(i)); Backend_PrintInfo("%s", SDL_GetAudioDriver(i));
@ -99,7 +99,7 @@ BOOL AudioBackend_Init(void)
SDL_PauseAudioDevice(device_id, 0); SDL_PauseAudioDevice(device_id, 0);
Backend_PrintInfo("Selected SDL2 audio driver: %s", SDL_GetCurrentAudioDriver()); Backend_PrintInfo("Selected SDL audio driver: %s", SDL_GetCurrentAudioDriver());
return TRUE; return TRUE;
} }

View file

@ -128,7 +128,7 @@ static void GlyphBatch_DestroyTexture(SPRITEBATCH_U64 texture_id, void *udata)
RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen) RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
{ {
Backend_PrintInfo("Available SDL2 render drivers:"); Backend_PrintInfo("Available SDL render drivers:");
for (int i = 0; i < SDL_GetNumRenderDrivers(); ++i) for (int i = 0; i < SDL_GetNumRenderDrivers(); ++i)
{ {
@ -161,7 +161,7 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w
if (SDL_GetRendererInfo(renderer, &info) < 0) if (SDL_GetRendererInfo(renderer, &info) < 0)
Backend_PrintError("Couldn't get selected render driver information: %s", SDL_GetError()); Backend_PrintError("Couldn't get selected render driver information: %s", SDL_GetError());
else else
Backend_PrintInfo("Selected SDL2 render driver: %s", info.name); Backend_PrintInfo("Selected SDL render driver: %s", info.name);
framebuffer.texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, screen_width, screen_height); framebuffer.texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, screen_width, screen_height);

View file

@ -19,7 +19,7 @@ BOOL ControllerBackend_Init(void)
{ {
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
{ {
Backend_PrintError("Couldn't initialise joystack SDL2 subsystem: %s", SDL_GetError()); Backend_PrintError("Couldn't initialise joystick SDL subsystem: %s", SDL_GetError());
return FALSE; return FALSE;
} }

View file

@ -37,7 +37,7 @@ BOOL Backend_Init(void)
{ {
if (SDL_InitSubSystem(SDL_INIT_VIDEO) == 0) if (SDL_InitSubSystem(SDL_INIT_VIDEO) == 0)
{ {
Backend_PrintInfo("Available SDL2 video drivers:"); Backend_PrintInfo("Available SDL video drivers:");
for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i) for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
Backend_PrintInfo("%s", SDL_GetVideoDriver(i)); Backend_PrintInfo("%s", SDL_GetVideoDriver(i));
@ -45,21 +45,21 @@ BOOL Backend_Init(void)
const char *driver = SDL_GetCurrentVideoDriver(); const char *driver = SDL_GetCurrentVideoDriver();
if (driver != NULL) if (driver != NULL)
Backend_PrintInfo("Selected SDL2 video driver: %s", driver); Backend_PrintInfo("Selected SDL video driver: %s", driver);
else else
Backend_PrintError("No SDL2 video driver initialized !"); Backend_PrintError("No SDL video driver initialized !");
return TRUE; return TRUE;
} }
std::string error_message = std::string("Could not initialise SDL2 video subsystem: ") + SDL_GetError(); std::string error_message = std::string("Could not initialise SDL video subsystem: ") + SDL_GetError();
Backend_ShowMessageBox("Fatal error", error_message.c_str()); Backend_ShowMessageBox("Fatal error", error_message.c_str());
SDL_Quit(); SDL_Quit();
return FALSE; return FALSE;
} }
std::string error_message = std::string("Could not initialise SDL2: ") + SDL_GetError(); std::string error_message = std::string("Could not initialise SDL: ") + SDL_GetError();
Backend_ShowMessageBox("Fatal error", error_message.c_str()); Backend_ShowMessageBox("Fatal error", error_message.c_str());
return FALSE; return FALSE;