Deobfuscate some TimeCounter-related values

This commit is contained in:
Clownacy 2019-05-11 02:22:10 +01:00
parent 69a2697a0a
commit 9da92097a8
2 changed files with 6 additions and 6 deletions

View file

@ -275,13 +275,13 @@ int ModeTitle()
//Set character
time_counter = LoadTimeCounter();
if (time_counter && time_counter < 18000)
if (time_counter && time_counter < 6 * 60 * 50) // 6 minutes
char_type = 1;
if (time_counter && time_counter < 15000)
if (time_counter && time_counter < 5 * 60 * 50) // 5 minutes
char_type = 2;
if (time_counter && time_counter < 12000)
if (time_counter && time_counter < 4 * 60 * 50) // 4 minutes
char_type = 3;
if (time_counter && time_counter < 9000)
if (time_counter && time_counter < 3 * 60 * 50) // 3 minutes
char_type = 4;
//Set music to character's specific music

View file

@ -406,7 +406,7 @@ void PutTimeCounter(int x, int y)
// Draw clock and increase time
if (g_GameFlags & 2)
{
if (time_count < 300000)
if (time_count < 100 * 60 * 50) // 100 minutes
++time_count;
if (time_count % 30 > 10)
@ -420,7 +420,7 @@ void PutTimeCounter(int x, int y)
}
// Draw time
PutNumber4(x, y, time_count / 3000, false);
PutNumber4(x, y, time_count / (60 * 50), false);
PutNumber4(x + 20, y, time_count / 50 % 60, true);
PutNumber4(x + 32, y, time_count / 5 % 10, false);
PutBitmap3(&grcGame, x + 30, y, &rcTime[2], SURFACE_ID_TEXT_BOX);