added core npc stuff
This commit is contained in:
parent
fb372d15a4
commit
9e62a6d814
7 changed files with 317 additions and 12 deletions
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@ -138,7 +138,7 @@ void PutFront(int fx, int fy)
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if (gBack.type == 3)
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{
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int x_1 = fx / 0x4000;
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int x_2 = fx / 0x4000 + 11;
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int x_2 = fx / 0x4000 + (((WINDOW_WIDTH + 31) >> 5) + 1);
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int y_1 = 0;
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int y_2 = 32;
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@ -149,7 +149,7 @@ void PutFront(int fx, int fy)
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if (ypos >= -32)
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{
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if (ypos > WINDOW_HEIGHT)
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return;
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break;
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for (int x = x_1; x < x_2; x++)
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{
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@ -295,7 +295,11 @@ bool ReloadBitmap_Resource(const char *res, int surf_no)
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SDL_Rect RectToSDLRect(RECT *rect)
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{
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SDL_Rect SDLRect = { rect->left, rect->top, rect->right - rect->left, rect->bottom - rect->top};
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SDL_Rect SDLRect = {rect->left, rect->top, rect->right - rect->left, rect->bottom - rect->top};
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if (SDLRect.w < 0)
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SDLRect.w = 0;
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if (SDLRect.h < 0)
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SDLRect.h = 0;
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return SDLRect;
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}
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@ -154,7 +154,7 @@ void ActNpc148(NPCHAR *npc);
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void ActNpc149(NPCHAR *npc);
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void ActNpc150(NPCHAR *npc);
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void ActNpc151(NPCHAR *npc);
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void ActNpc152(NPCHAR *npc);
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void ActNpc153(NPCHAR *npc);
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void ActNpc154(NPCHAR *npc);
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void ActNpc155(NPCHAR *npc);
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@ -185,13 +185,18 @@ void ActNpc180(NPCHAR *npc);
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void ActNpc181(NPCHAR *npc);
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void ActNpc182(NPCHAR *npc);
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void ActNpc183(NPCHAR *npc);
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void ActNpc184(NPCHAR *npc);
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void ActNpc185(NPCHAR *npc);
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void ActNpc186(NPCHAR *npc);
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void ActNpc187(NPCHAR *npc);
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void ActNpc188(NPCHAR *npc);
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void ActNpc190(NPCHAR *npc);
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void ActNpc191(NPCHAR *npc);
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void ActNpc192(NPCHAR *npc);
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void ActNpc193(NPCHAR *npc);
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void ActNpc194(NPCHAR *npc);
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void ActNpc195(NPCHAR *npc);
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void ActNpc199(NPCHAR *npc);
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@ -1287,6 +1287,18 @@ void ActNpc151(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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}
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//Shutter stuck
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void ActNpc152(NPCHAR *npc)
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{
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if (!npc->act_no)
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{
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if (npc->direct == 2)
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npc->y += 0x2000;
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npc->act_no = 1;
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}
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npc->rect = {0, 0, 0, 0};
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}
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static const RECT grcKitL[21] = {
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{0, 0, 24, 24},
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{24, 0, 48, 24},
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@ -9,6 +9,7 @@
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#include "Back.h"
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#include "Triangle.h"
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#include "Caret.h"
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#include "Frame.h"
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#include "Bullet.h"
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#include "Flags.h"
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@ -541,6 +542,168 @@ void ActNpc183(NPCHAR *npc)
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}
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}
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//Shutter Big
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void ActNpc184(NPCHAR *npc)
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{
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RECT rc[4];
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rc[0] = {0, 64, 32, 96};
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rc[1] = {32, 64, 64, 96};
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rc[2] = {64, 64, 96, 96};
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rc[3] = {32, 64, 64, 96};
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switch (npc->act_no)
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{
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case 0:
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npc->act_no = 1;
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npc->x += 0x1000;
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npc->y += 0x1000;
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break;
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case 10:
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npc->act_no = 11;
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npc->ani_no = 1;
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npc->act_wait = 0;
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npc->bits |= npc_ignoreSolid;
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case 11:
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switch (npc->direct)
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{
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case 0:
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npc->x -= 0x80;
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break;
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case 1:
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npc->y -= 0x80;
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break;
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case 2:
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npc->x += 0x80;
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break;
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case 3:
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npc->y += 0x80;
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break;
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}
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if (!(++npc->act_wait & 7))
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PlaySoundObject(26, 1);
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SetQuake(20);
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break;
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case 20:
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for (int i = 0; i < 4; i++)
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SetNpChar(4, npc->x + (Random(-12, 12) << 9), npc->y + 0x2000, Random(-0x155, 0x155), Random(-0x600, 0), 0, 0, 0x100);
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npc->act_no = 1;
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break;
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default:
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break;
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}
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if (++npc->ani_wait > 10)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 3)
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npc->ani_no = 0;
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npc->rect = rc[npc->ani_no];
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}
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//Shutter Small
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void ActNpc185(NPCHAR *npc)
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{
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switch (npc->act_no)
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{
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case 0:
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npc->act_no = 1;
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npc->y += 0x1000;
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break;
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case 10:
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npc->act_no = 11;
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npc->ani_no = 1;
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npc->act_wait = 0;
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npc->bits |= npc_ignoreSolid;
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//Fallthrough
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case 11:
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switch (npc->direct)
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{
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case 0:
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npc->x -= 0x80;
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break;
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case 1:
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npc->y -= 0x80;
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break;
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case 2:
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npc->x += 0x80;
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break;
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case 3:
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npc->y += 0x80;
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break;
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}
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++npc->act_wait;
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break;
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case 0x14:
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npc->y -= 0x3000;
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npc->act_no = 1;
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break;
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default:
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break;
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}
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npc->rect.left = 96;
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npc->rect.top = 64;
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npc->rect.right = 112;
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npc->rect.bottom = 96;
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}
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//Lift block
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void ActNpc186(NPCHAR *npc)
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{
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RECT rc[4];
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rc[0] = {48, 48, 64, 64};
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rc[1] = {64, 48, 80, 64};
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rc[2] = {80, 48, 96, 64};
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rc[3] = {64, 48, 80, 64};
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switch (npc->act_no)
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{
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case 0:
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npc->act_no = 1;
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//Fallthrough
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case 1:
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break;
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case 10:
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npc->act_no = 11;
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npc->ani_no = 1;
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npc->act_wait = 0;
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npc->bits |= 8;
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//Fallthrough
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case 11:
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switch (npc->direct)
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{
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case 0:
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npc->x -= 0x80;
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break;
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case 1:
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npc->y -= 0x80;
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break;
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case 2:
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npc->x += 0x80;
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break;
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case 3:
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npc->y += 0x80;
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break;
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}
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++npc->act_wait;
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break;
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}
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if (++npc->ani_wait > 10)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 3)
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npc->ani_no = 0;
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npc->rect = rc[npc->ani_no];
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}
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//Fuzz Core
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void ActNpc187(NPCHAR *npc)
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{
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npc->rect = rect_right[npc->ani_no];
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}
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//Broken robot
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void ActNpc190(NPCHAR *npc)
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{
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RECT rect[2];
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rect[0] = {192, 32, 208, 48};
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rect[1] = {208, 32, 224, 48};
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switch (npc->act_no)
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{
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case 0:
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npc->ani_no = 0;
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break;
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case 10:
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PlaySoundObject(72, 1);
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for (int i = 0; i < 8; i++)
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SetNpChar(4, npc->x, npc->y + (Random(-8, 8) << 9), Random(-8, -2) << 9, Random(-3, 3) << 9, 0, 0, 0x100);
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npc->cond = 0;
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break;
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case 20:
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if (++npc->ani_wait > 10)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 1)
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npc->ani_no = 0;
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break;
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}
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npc->rect = rect[npc->ani_no];
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}
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//Water level
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void ActNpc191(NPCHAR *npc)
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{
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int v1; // edx
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int v2; // edx
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int v3; // edx
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int v4; // edx
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switch ( npc->act_no )
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{
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case 0:
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npc->act_no = 10;
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npc->tgt_y = npc->y;
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npc->ym = 512;
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//Fallthrough
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case 10:
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if (npc->y >= npc->tgt_y)
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npc->ym -= 4;
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else
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npc->ym += 4;
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if (npc->ym < -0x100)
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npc->ym = -0x100;
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if (npc->ym > 0x100)
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npc->ym = 0x100;
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npc->y += npc->ym;
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break;
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case 20:
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npc->act_no = 21;
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npc->act_wait = 0;
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//Fallthrough
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case 21:
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if (npc->y >= npc->tgt_y)
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npc->ym -= 4;
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else
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npc->ym += 4;
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if (npc->ym < -0x200)
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npc->ym = -0x200;
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if (npc->ym > 0x200)
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npc->ym = 0x200;
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npc->y += npc->ym;
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if (++npc->act_wait > 1000)
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npc->act_no = 22;
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break;
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case 22:
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if (npc->y >= 0)
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npc->ym -= 4;
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else
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npc->ym += 4;
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if (npc->ym < -0x200)
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npc->ym = -0x200;
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if (npc->ym > 0x200)
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npc->ym = 0x200;
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npc->y += npc->ym;
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if (npc->y < 0x8000 || gSuperYpos)
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{
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npc->act_no = 21;
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npc->act_wait = 0;
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}
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break;
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case 30:
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if (npc->y >= 0)
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npc->ym -= 4;
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else
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npc->ym += 4;
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if (npc->ym < -0x200)
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npc->ym = -0x200;
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if (npc->ym > 0x100)
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npc->ym = 0x100;
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npc->y += npc->ym;
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break;
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default:
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break;
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}
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gWaterY = npc->y;
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npc->rect.right = 0;
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npc->rect.bottom = 0;
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}
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//Scooter
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void ActNpc192(NPCHAR *npc)
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{
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@ -830,6 +1104,12 @@ void ActNpc194(NPCHAR *npc)
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npc->rect = rc[0];
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}
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//Grate
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void ActNpc195(NPCHAR *npc)
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{
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npc->rect = {112, 64, 128, 80};
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}
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//Water/wind particles
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void ActNpc199(NPCHAR *npc)
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{
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@ -4,6 +4,7 @@
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#include "Flags.h"
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#include "Caret.h"
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#include "Game.h"
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#include "Back.h"
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#include "Bullet.h"
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#include "MyChar.h"
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#include "TextScr.h"
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@ -404,6 +405,9 @@ void HitNpCharMap()
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break;
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}
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}
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if (gNPC[i].y > gWaterY + 0x800)
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gNPC[i].flag |= 0x100;
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}
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}
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}
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@ -208,7 +208,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
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ActNpc149,
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ActNpc150,
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ActNpc151,
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nullptr,
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ActNpc152,
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ActNpc153,
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ActNpc154,
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ActNpc155,
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@ -240,18 +240,18 @@ NPCFUNCTION gpNpcFuncTbl[361] =
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ActNpc181,
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ActNpc182,
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ActNpc183,
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nullptr,
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nullptr,
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nullptr,
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ActNpc184,
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ActNpc185,
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ActNpc186,
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ActNpc187,
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ActNpc188,
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nullptr,
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nullptr,
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nullptr,
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ActNpc190,
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ActNpc191,
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ActNpc192,
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ActNpc193,
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ActNpc194,
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nullptr,
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ActNpc195,
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nullptr,
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nullptr,
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nullptr,
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