Clean up Wii U audio backend

This commit is contained in:
Clownacy 2020-04-17 14:15:23 +01:00
parent 9eacc74ee2
commit a177f44b88

View file

@ -37,7 +37,7 @@ static double MillibelToScale(long volume)
return pow(10.0, volume / 2000.0);
}
static unsigned long tick_delta;
static unsigned long ticks_per_second;
static unsigned long GetTicksMilliseconds(void)
{
@ -51,7 +51,7 @@ static unsigned long GetTicksMilliseconds(void)
last_tick = current_tick;
return (accumulator * 1000) / tick_delta;
return (accumulator * 1000) / ticks_per_second;
}
static int ThreadFunction(int argc, const char *argv[])
@ -62,7 +62,7 @@ static int ThreadFunction(int argc, const char *argv[])
if (organya_milliseconds == 0)
{
OSSleepTicks(1);
OSSleepTicks(ticks_per_second / 1000);
}
else
{
@ -79,7 +79,7 @@ static int ThreadFunction(int argc, const char *argv[])
break;
}
OSSleepTicks(1);
OSSleepTicks(ticks_per_second / 1000);
}
if (organya_callback != NULL)
@ -102,7 +102,8 @@ bool AudioBackend_Init(void)
AXInitWithParams(&initparams);
}
tick_delta = OSGetSystemInfo()->busClockSpeed / 4;
ticks_per_second = OSGetSystemInfo()->busClockSpeed / 4;
OSRunThread(OSGetDefaultThread(0), ThreadFunction, 0, NULL);
@ -113,8 +114,7 @@ void AudioBackend_Deinit(void)
{
OSCancelThread(OSGetDefaultThread(0));
//int result;
//OSJoinThread(&thread, &result);
OSJoinThread(OSGetDefaultThread(0), NULL);
AXQuit();
}
@ -168,17 +168,15 @@ void AudioBackend_PlaySound(AudioBackend_Sound *sound, bool looping)
if (voice != NULL)
{
AXVoiceOffsets offs;
AXVoiceVeData vol = {
.volume = sound->volume,
};
AXVoiceBegin(voice);
AXSetVoiceType(voice, 0);
AXVoiceVeData vol = {.volume = sound->volume};
AXSetVoiceVe(voice, &vol);
static AXVoiceDeviceMixData mix_data[1][6];
AXVoiceDeviceMixData mix_data[1][6];
memset(mix_data, 0, sizeof(mix_data));
mix_data[0][0].bus[0].volume = sound->pan_l;
mix_data[0][1].bus[0].volume = sound->pan_r;
@ -189,6 +187,7 @@ void AudioBackend_PlaySound(AudioBackend_Sound *sound, bool looping)
AXSetVoiceSrcRatio(voice, srcratio);
AXSetVoiceSrcType(voice, AX_VOICE_SRC_TYPE_LINEAR);
AXVoiceOffsets offs;
offs.dataType = AX_VOICE_FORMAT_LPCM8;
offs.endOffset = sound->length;
offs.loopingEnabled = AX_VOICE_LOOP_DISABLED;
@ -214,7 +213,6 @@ void AudioBackend_StopSound(AudioBackend_Sound *sound)
{
if (sound->voice != NULL)
{
// AXSetVoiceState(sound->voice, AX_VOICE_STATE_STOPPED);
AXFreeVoice(sound->voice);
sound->voice = NULL;
}
@ -223,10 +221,7 @@ void AudioBackend_StopSound(AudioBackend_Sound *sound)
void AudioBackend_RewindSound(AudioBackend_Sound *sound)
{
if (sound->voice != NULL)
{
// AXSetVoiceState(sound->voice, AX_VOICE_STATE_STOPPED);
AXSetVoiceCurrentOffset(sound->voice, 0);
}
}
void AudioBackend_SetSoundFrequency(AudioBackend_Sound *sound, unsigned int frequency)
@ -259,7 +254,8 @@ void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan)
sound->pan_l = (unsigned short)(0x8000 * MillibelToScale(-pan));
sound->pan_r = (unsigned short)(0x8000 * MillibelToScale(pan));
static AXVoiceDeviceMixData mix_data[1][6];
AXVoiceDeviceMixData mix_data[1][6];
memset(mix_data, 0, sizeof(mix_data));
mix_data[0][0].bus[0].volume = sound->pan_l;
mix_data[0][1].bus[0].volume = sound->pan_r;