Clarify vague comment
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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@ -15,7 +15,7 @@ struct ARMS
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/// Current level of the weapon
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/// Current level of the weapon
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int level;
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int level;
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/// Current EXP of the weapon, is reset to 0 at each level up
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/// Current EXP of the weapon. It is counted from the current level (it's reset to 0 at each level up)
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int exp;
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int exp;
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/// Maximum ammunition
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/// Maximum ammunition
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