Remove old dummied-out line
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@ -390,7 +390,6 @@ void Backend_DrawScreen(void)
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// Draw framebuffer to screen
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glBindTexture(GL_TEXTURE_2D, framebuffer.texture_id);
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// static VertexBufferSlot buffer;
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VertexBufferSlot *vertex_buffer_slot = GetVertexBufferSlot();
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vertex_buffer_slot->vertices[0][0].texture_coordinate.x = 0.0f;
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