Added some Grasstown NPCs
This commit is contained in:
parent
9be37f62e0
commit
adffe17cb7
4 changed files with 495 additions and 7 deletions
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@ -28,11 +28,12 @@ void ActNpc022(NPCHAR *npc);
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void ActNpc023(NPCHAR *npc);
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void ActNpc024(NPCHAR *npc);
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void ActNpc025(NPCHAR *npc);
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void ActNpc026(NPCHAR *npc);
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void ActNpc027(NPCHAR *npc);
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void ActNpc028(NPCHAR *npc);
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void ActNpc029(NPCHAR *npc);
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void ActNpc030(NPCHAR *npc);
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void ActNpc031(NPCHAR *npc);
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void ActNpc032(NPCHAR *npc);
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void ActNpc034(NPCHAR *npc);
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@ -84,6 +85,9 @@ void ActNpc089(NPCHAR *npc);
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void ActNpc090(NPCHAR *npc);
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void ActNpc091(NPCHAR *npc);
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void ActNpc092(NPCHAR *npc);
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void ActNpc093(NPCHAR *npc);
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void ActNpc095(NPCHAR *npc);
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void ActNpc111(NPCHAR *npc);
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void ActNpc112(NPCHAR *npc);
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@ -413,6 +413,131 @@ void ActNpc025(NPCHAR *npc)
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npc->rect = rcLeft[npc->ani_no];
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}
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//Bat (Grasstown, flying)
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void ActNpc026(NPCHAR *npc)
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{
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unsigned char deg;
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switch (npc->act_no)
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{
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case 0:
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deg = Random(0, 0xFF);
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npc->xm = GetCos(deg);
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npc->tgt_x = npc->x + 8 * GetCos(deg + 0x40);
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deg = Random(0, 0xFF);
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npc->ym = GetSin(deg);
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npc->tgt_y = npc->y + 8 * GetSin(deg + 0x40);
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npc->act_no = 1;
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npc->count1 = 120;
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// Fallthrough
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case 1:
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if (gMC.x < npc->x)
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npc->direct = 0;
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else
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npc->direct = 2;
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if (npc->tgt_x < npc->x)
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npc->xm -= 0x10;
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if (npc->tgt_x > npc->x)
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npc->xm += 0x10;
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if (npc->tgt_y < npc->y)
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npc->ym -= 0x10;
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if (npc->tgt_y > npc->y)
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npc->ym += 0x10;
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if (npc->xm > 0x200)
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npc->xm = 0x200;
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if (npc->xm < -0x200)
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npc->xm = -0x200;
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if (npc->ym > 0x200)
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npc->ym = 0x200;
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if (npc->ym < -0x200)
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npc->ym = -0x200;
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if (npc->count1 < 120)
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{
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++npc->count1;
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}
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else
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{
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if (gMC.x > npc->x - 0x1000 && gMC.x < npc->x + 0x1000 && gMC.y > npc->y && gMC.y < npc->y + 0xC000)
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{
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npc->xm /= 2;
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npc->ym = 0;
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npc->act_no = 3;
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npc->bits &= ~8;
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}
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}
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break;
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case 3:
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npc->ym += 0x40;
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if (npc->ym > 0x5FF)
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npc->ym = 0x5FF;
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if (npc->flag & 8)
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{
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npc->ym = 0;
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npc->xm *= 2;
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npc->count1 = 0;
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npc->act_no = 1;
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npc->bits |= 8;
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}
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break;
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}
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npc->x += npc->xm;
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npc->y += npc->ym;
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RECT rect_left[4];
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RECT rect_right[4];
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rect_left[0] = {32, 80, 48, 96};
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rect_left[1] = {48, 80, 64, 96};
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rect_left[2] = {64, 80, 80, 96};
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rect_left[3] = {80, 80, 96, 96};
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rect_right[0] = {32, 96, 48, 112};
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rect_right[1] = {48, 96, 64, 112};
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rect_right[2] = {64, 96, 80, 112};
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rect_right[3] = {80, 96, 96, 112};
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if (npc->act_no == 3)
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{
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npc->ani_no = 3;
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}
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else
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{
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if (++npc->ani_wait > 1)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 2)
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npc->ani_no = 0;
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}
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if (npc->direct == 0)
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npc->rect = rect_left[npc->ani_no];
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else
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npc->rect = rect_right[npc->ani_no];
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}
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//Death trap
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void ActNpc027(NPCHAR *npc)
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{
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RECT rcLeft[1];
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rcLeft[0] = {96, 64, 128, 88};
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npc->rect = rcLeft[npc->ani_no];
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}
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//Flying Critter (Grasstown)
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void ActNpc028(NPCHAR *npc)
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{
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@ -687,6 +812,137 @@ void ActNpc030(NPCHAR *npc)
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npc->rect = rc[npc->ani_no];
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}
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//Bat (Grasstown, hanging)
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void ActNpc031(NPCHAR *npc)
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{
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RECT rcLeft[5];
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RECT rcRight[5];
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rcLeft[0] = {0, 80, 16, 96};
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rcLeft[1] = {16, 80, 32, 96};
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rcLeft[2] = {32, 80, 48, 96};
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rcLeft[3] = {48, 80, 64, 96};
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rcLeft[4] = {64, 80, 80, 96};
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rcRight[0] = {0, 96, 16, 112};
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rcRight[1] = {16, 96, 32, 112};
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rcRight[2] = {32, 96, 48, 112};
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rcRight[3] = {48, 96, 64, 112};
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rcRight[4] = {64, 96, 80, 112};
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switch (npc->act_no)
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{
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case 0:
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npc->act_no = 1;
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// Fallthrough
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case 1:
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if (Random(0, 120) == 10)
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{
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npc->act_no = 2;
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npc->act_wait = 0;
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npc->ani_no = 1;
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}
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if (gMC.x > npc->x - 0x1000 && gMC.x < npc->x + 0x1000 && gMC.y > npc->y - 0x1000 && gMC.y < npc->y + 0xC000)
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{
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npc->ani_no = 0;
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npc->act_no = 3;
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}
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break;
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case 2:
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if (++npc->act_wait > 8)
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{
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npc->act_no = 1;
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npc->ani_no = 0;
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}
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break;
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case 3:
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npc->ani_no = 0;
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if (npc->shock || gMC.x < npc->x - 0x2800 || gMC.x > npc->x + 0x2800)
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{
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npc->ani_no = 1;
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npc->ani_wait = 0;
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npc->act_no = 4;
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npc->act_wait = 0;
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}
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break;
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case 4:
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npc->ym += 0x20;
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if (npc->ym > 0x5FF)
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npc->ym = 0x5FF;
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if ((++npc->act_wait >= 20 || npc->flag & 8) && (npc->flag & 8 || npc->y > gMC.y - 0x2000))
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{
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npc->ani_wait = 0;
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npc->ani_no = 2;
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npc->act_no = 5;
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npc->tgt_y = npc->y;
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if (npc->flag & 8)
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npc->ym = -0x200;
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}
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break;
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case 5:
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if (++npc->ani_wait > 1)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 4)
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npc->ani_no = 2;
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if (gMC.x < npc->x)
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npc->direct = 0;
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else
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npc->direct = 2;
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if (gMC.x < npc->x)
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npc->xm -= 0x10;
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if (gMC.x > npc->x)
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npc->xm += 0x10;
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if (npc->tgt_y < npc->y)
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npc->ym -= 0x10;
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if (npc->tgt_y > npc->y)
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npc->ym += 0x10;
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if (npc->xm > 0x200)
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npc->xm = 0x200;
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if (npc->xm < -0x200)
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npc->xm = -0x200;
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if (npc->ym > 0x200)
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npc->ym = 0x200;
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if (npc->ym < -0x200)
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npc->ym = -0x200;
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if (npc->flag & 8)
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npc->ym = -0x200;
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if (npc->flag & 2)
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npc->ym = 0x200;
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break;
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}
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npc->x += npc->xm;
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npc->y += npc->ym;
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if (npc->direct == 0)
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npc->rect = rcLeft[npc->ani_no];
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else
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npc->rect = rcRight[npc->ani_no];
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}
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//Life capsule
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void ActNpc032(NPCHAR *npc)
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{
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@ -1303,3 +1303,231 @@ void ActNpc092(NPCHAR *npc)
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npc->rect = rcLeft[npc->ani_no];
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}
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//Chaco
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void ActNpc093(NPCHAR *npc)
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{
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RECT rcLeft[7];
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RECT rcRight[7];
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rcLeft[0] = {128, 0, 144, 16};
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rcLeft[1] = {144, 0, 160, 16};
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rcLeft[2] = {160, 0, 176, 16};
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rcLeft[3] = {128, 0, 144, 16};
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rcLeft[4] = {176, 0, 192, 16};
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rcLeft[5] = {128, 0, 144, 16};
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rcLeft[6] = {32, 32, 48, 48};
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rcRight[0] = {128, 16, 144, 32};
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rcRight[1] = {144, 16, 160, 32};
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rcRight[2] = {160, 16, 176, 32};
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rcRight[3] = {128, 16, 144, 32};
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rcRight[4] = {176, 16, 192, 32};
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rcRight[5] = {128, 16, 144, 32};
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rcRight[6] = {32, 32, 48, 48};
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switch (npc->act_no)
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{
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case 0:
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npc->act_no = 1;
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npc->ani_no = 0;
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npc->ani_wait = 0;
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// Fallthrough
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case 1:
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if (Random(0, 120) == 10)
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{
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npc->act_no = 2;
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npc->act_wait = 0;
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npc->ani_no = 1;
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}
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if (gMC.x > npc->x - 0x4000 && gMC.x < npc->x + 0x4000 && gMC.y > npc->y - 0x4000 && gMC.y < npc->y + 0x2000)
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{
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if (gMC.x < npc->x)
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npc->direct = 0;
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else
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npc->direct = 2;
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}
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break;
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case 2:
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if (++npc->act_wait > 8)
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{
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npc->act_no = 1;
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npc->ani_no = 0;
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}
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break;
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case 3:
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npc->act_no = 4;
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npc->ani_no = 2;
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npc->ani_wait = 0;
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// Fallthrough
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case 4:
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if (++npc->ani_wait > 4)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no > 5)
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npc->ani_no = 2;
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if (npc->direct == 0)
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npc->x -= 0x200;
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else
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npc->x += 0x200;
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break;
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case 10:
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npc->ani_no = 6;
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if (++npc->act_wait > 200)
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{
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npc->act_wait = 0;
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SetCaret(npc->x, npc->y, 5, 0);
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}
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break;
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}
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if (npc->direct == 0)
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npc->rect = rcLeft[npc->ani_no];
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else
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npc->rect = rcRight[npc->ani_no];
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}
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//Jelly
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void ActNpc095(NPCHAR *npc)
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{
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RECT rcLeft[4];
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RECT rcRight[4];
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rcLeft[0] = {208, 64, 224, 80};
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rcLeft[1] = {224, 64, 240, 80};
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rcLeft[2] = {240, 64, 256, 80};
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rcLeft[3] = {256, 64, 272, 80};
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rcRight[0] = {208, 80, 224, 96};
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rcRight[1] = {224, 80, 240, 96};
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rcRight[2] = {240, 80, 256, 96};
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rcRight[3] = {256, 80, 272, 96};
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switch (npc->act_no)
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{
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case 0:
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npc->act_no = 1;
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npc->act_wait = Random(0, 50);
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npc->tgt_y = npc->y;
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npc->tgt_x = npc->x;
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if (npc->direct == 0)
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npc->xm = 0x200;
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else
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npc->xm = -0x200;
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// Fallthrough
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case 1:
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if (--npc->act_wait > 0)
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break;
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npc->act_no = 10;
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// Fallthrough
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case 10:
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if (++npc->act_wait > 10)
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{
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npc->act_wait = 0;
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npc->ani_wait = 0;
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npc->act_no = 11;
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}
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break;
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case 11:
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if (++npc->ani_wait > 5)
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{
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npc->ani_wait = 0;
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++npc->ani_no;
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}
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if (npc->ani_no == 2)
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{
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if (npc->direct == 0)
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npc->xm -= 0x100;
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else
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npc->xm += 0x100;
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npc->ym -= 0x200;
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}
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if (npc->ani_no > 2)
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{
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npc->act_no = 12;
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npc->ani_no = 3;
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}
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break;
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case 12:
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++npc->act_wait;
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if (npc->y > npc->tgt_y && npc->act_wait > 10)
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{
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npc->act_wait = 0;
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npc->act_no = 10;
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npc->ani_no = 0;
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}
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break;
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}
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if (npc->x > npc->tgt_x)
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npc->direct = 0;
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else
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npc->direct = 2;
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if (npc->flag & 1)
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{
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npc->count1 = 50;
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npc->direct = 2;
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}
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if (npc->flag & 4)
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{
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npc->count1 = 50;
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npc->direct = 0;
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}
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npc->ym += 0x20;
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if (npc->flag & 8)
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npc->ym = -0x400;
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if (npc->xm > 0x100)
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npc->xm = 0x100;
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if (npc->xm < -0x100)
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npc->xm = -0x100;
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if (npc->ym > 0x200)
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npc->ym = 0x200;
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if (npc->ym < -0x200)
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npc->ym = -0x200;
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if (npc->shock)
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{
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npc->x += npc->xm / 2;
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npc->y += npc->ym / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
}
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
|
|
@ -82,12 +82,12 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
ActNpc023,
|
||||
ActNpc024,
|
||||
ActNpc025,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc026,
|
||||
ActNpc027,
|
||||
ActNpc028,
|
||||
ActNpc029,
|
||||
ActNpc030,
|
||||
nullptr,
|
||||
ActNpc031,
|
||||
ActNpc032,
|
||||
nullptr,
|
||||
ActNpc034,
|
||||
|
@ -149,9 +149,9 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
ActNpc090,
|
||||
ActNpc091,
|
||||
ActNpc092,
|
||||
ActNpc093,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc095,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
|
|
Loading…
Add table
Reference in a new issue