Added some Grasstown NPCs

This commit is contained in:
Clownacy 2019-02-04 00:08:07 +00:00
parent 9be37f62e0
commit adffe17cb7
4 changed files with 495 additions and 7 deletions

View file

@ -28,11 +28,12 @@ void ActNpc022(NPCHAR *npc);
void ActNpc023(NPCHAR *npc);
void ActNpc024(NPCHAR *npc);
void ActNpc025(NPCHAR *npc);
void ActNpc026(NPCHAR *npc);
void ActNpc027(NPCHAR *npc);
void ActNpc028(NPCHAR *npc);
void ActNpc029(NPCHAR *npc);
void ActNpc030(NPCHAR *npc);
void ActNpc031(NPCHAR *npc);
void ActNpc032(NPCHAR *npc);
void ActNpc034(NPCHAR *npc);
@ -84,6 +85,9 @@ void ActNpc089(NPCHAR *npc);
void ActNpc090(NPCHAR *npc);
void ActNpc091(NPCHAR *npc);
void ActNpc092(NPCHAR *npc);
void ActNpc093(NPCHAR *npc);
void ActNpc095(NPCHAR *npc);
void ActNpc111(NPCHAR *npc);
void ActNpc112(NPCHAR *npc);

View file

@ -413,6 +413,131 @@ void ActNpc025(NPCHAR *npc)
npc->rect = rcLeft[npc->ani_no];
}
//Bat (Grasstown, flying)
void ActNpc026(NPCHAR *npc)
{
unsigned char deg;
switch (npc->act_no)
{
case 0:
deg = Random(0, 0xFF);
npc->xm = GetCos(deg);
npc->tgt_x = npc->x + 8 * GetCos(deg + 0x40);
deg = Random(0, 0xFF);
npc->ym = GetSin(deg);
npc->tgt_y = npc->y + 8 * GetSin(deg + 0x40);
npc->act_no = 1;
npc->count1 = 120;
// Fallthrough
case 1:
if (gMC.x < npc->x)
npc->direct = 0;
else
npc->direct = 2;
if (npc->tgt_x < npc->x)
npc->xm -= 0x10;
if (npc->tgt_x > npc->x)
npc->xm += 0x10;
if (npc->tgt_y < npc->y)
npc->ym -= 0x10;
if (npc->tgt_y > npc->y)
npc->ym += 0x10;
if (npc->xm > 0x200)
npc->xm = 0x200;
if (npc->xm < -0x200)
npc->xm = -0x200;
if (npc->ym > 0x200)
npc->ym = 0x200;
if (npc->ym < -0x200)
npc->ym = -0x200;
if (npc->count1 < 120)
{
++npc->count1;
}
else
{
if (gMC.x > npc->x - 0x1000 && gMC.x < npc->x + 0x1000 && gMC.y > npc->y && gMC.y < npc->y + 0xC000)
{
npc->xm /= 2;
npc->ym = 0;
npc->act_no = 3;
npc->bits &= ~8;
}
}
break;
case 3:
npc->ym += 0x40;
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
if (npc->flag & 8)
{
npc->ym = 0;
npc->xm *= 2;
npc->count1 = 0;
npc->act_no = 1;
npc->bits |= 8;
}
break;
}
npc->x += npc->xm;
npc->y += npc->ym;
RECT rect_left[4];
RECT rect_right[4];
rect_left[0] = {32, 80, 48, 96};
rect_left[1] = {48, 80, 64, 96};
rect_left[2] = {64, 80, 80, 96};
rect_left[3] = {80, 80, 96, 96};
rect_right[0] = {32, 96, 48, 112};
rect_right[1] = {48, 96, 64, 112};
rect_right[2] = {64, 96, 80, 112};
rect_right[3] = {80, 96, 96, 112};
if (npc->act_no == 3)
{
npc->ani_no = 3;
}
else
{
if (++npc->ani_wait > 1)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 2)
npc->ani_no = 0;
}
if (npc->direct == 0)
npc->rect = rect_left[npc->ani_no];
else
npc->rect = rect_right[npc->ani_no];
}
//Death trap
void ActNpc027(NPCHAR *npc)
{
RECT rcLeft[1];
rcLeft[0] = {96, 64, 128, 88};
npc->rect = rcLeft[npc->ani_no];
}
//Flying Critter (Grasstown)
void ActNpc028(NPCHAR *npc)
{
@ -687,6 +812,137 @@ void ActNpc030(NPCHAR *npc)
npc->rect = rc[npc->ani_no];
}
//Bat (Grasstown, hanging)
void ActNpc031(NPCHAR *npc)
{
RECT rcLeft[5];
RECT rcRight[5];
rcLeft[0] = {0, 80, 16, 96};
rcLeft[1] = {16, 80, 32, 96};
rcLeft[2] = {32, 80, 48, 96};
rcLeft[3] = {48, 80, 64, 96};
rcLeft[4] = {64, 80, 80, 96};
rcRight[0] = {0, 96, 16, 112};
rcRight[1] = {16, 96, 32, 112};
rcRight[2] = {32, 96, 48, 112};
rcRight[3] = {48, 96, 64, 112};
rcRight[4] = {64, 96, 80, 112};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
// Fallthrough
case 1:
if (Random(0, 120) == 10)
{
npc->act_no = 2;
npc->act_wait = 0;
npc->ani_no = 1;
}
if (gMC.x > npc->x - 0x1000 && gMC.x < npc->x + 0x1000 && gMC.y > npc->y - 0x1000 && gMC.y < npc->y + 0xC000)
{
npc->ani_no = 0;
npc->act_no = 3;
}
break;
case 2:
if (++npc->act_wait > 8)
{
npc->act_no = 1;
npc->ani_no = 0;
}
break;
case 3:
npc->ani_no = 0;
if (npc->shock || gMC.x < npc->x - 0x2800 || gMC.x > npc->x + 0x2800)
{
npc->ani_no = 1;
npc->ani_wait = 0;
npc->act_no = 4;
npc->act_wait = 0;
}
break;
case 4:
npc->ym += 0x20;
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
if ((++npc->act_wait >= 20 || npc->flag & 8) && (npc->flag & 8 || npc->y > gMC.y - 0x2000))
{
npc->ani_wait = 0;
npc->ani_no = 2;
npc->act_no = 5;
npc->tgt_y = npc->y;
if (npc->flag & 8)
npc->ym = -0x200;
}
break;
case 5:
if (++npc->ani_wait > 1)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 4)
npc->ani_no = 2;
if (gMC.x < npc->x)
npc->direct = 0;
else
npc->direct = 2;
if (gMC.x < npc->x)
npc->xm -= 0x10;
if (gMC.x > npc->x)
npc->xm += 0x10;
if (npc->tgt_y < npc->y)
npc->ym -= 0x10;
if (npc->tgt_y > npc->y)
npc->ym += 0x10;
if (npc->xm > 0x200)
npc->xm = 0x200;
if (npc->xm < -0x200)
npc->xm = -0x200;
if (npc->ym > 0x200)
npc->ym = 0x200;
if (npc->ym < -0x200)
npc->ym = -0x200;
if (npc->flag & 8)
npc->ym = -0x200;
if (npc->flag & 2)
npc->ym = 0x200;
break;
}
npc->x += npc->xm;
npc->y += npc->ym;
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}
//Life capsule
void ActNpc032(NPCHAR *npc)
{

View file

@ -1303,3 +1303,231 @@ void ActNpc092(NPCHAR *npc)
npc->rect = rcLeft[npc->ani_no];
}
//Chaco
void ActNpc093(NPCHAR *npc)
{
RECT rcLeft[7];
RECT rcRight[7];
rcLeft[0] = {128, 0, 144, 16};
rcLeft[1] = {144, 0, 160, 16};
rcLeft[2] = {160, 0, 176, 16};
rcLeft[3] = {128, 0, 144, 16};
rcLeft[4] = {176, 0, 192, 16};
rcLeft[5] = {128, 0, 144, 16};
rcLeft[6] = {32, 32, 48, 48};
rcRight[0] = {128, 16, 144, 32};
rcRight[1] = {144, 16, 160, 32};
rcRight[2] = {160, 16, 176, 32};
rcRight[3] = {128, 16, 144, 32};
rcRight[4] = {176, 16, 192, 32};
rcRight[5] = {128, 16, 144, 32};
rcRight[6] = {32, 32, 48, 48};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->ani_no = 0;
npc->ani_wait = 0;
// Fallthrough
case 1:
if (Random(0, 120) == 10)
{
npc->act_no = 2;
npc->act_wait = 0;
npc->ani_no = 1;
}
if (gMC.x > npc->x - 0x4000 && gMC.x < npc->x + 0x4000 && gMC.y > npc->y - 0x4000 && gMC.y < npc->y + 0x2000)
{
if (gMC.x < npc->x)
npc->direct = 0;
else
npc->direct = 2;
}
break;
case 2:
if (++npc->act_wait > 8)
{
npc->act_no = 1;
npc->ani_no = 0;
}
break;
case 3:
npc->act_no = 4;
npc->ani_no = 2;
npc->ani_wait = 0;
// Fallthrough
case 4:
if (++npc->ani_wait > 4)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 5)
npc->ani_no = 2;
if (npc->direct == 0)
npc->x -= 0x200;
else
npc->x += 0x200;
break;
case 10:
npc->ani_no = 6;
if (++npc->act_wait > 200)
{
npc->act_wait = 0;
SetCaret(npc->x, npc->y, 5, 0);
}
break;
}
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}
//Jelly
void ActNpc095(NPCHAR *npc)
{
RECT rcLeft[4];
RECT rcRight[4];
rcLeft[0] = {208, 64, 224, 80};
rcLeft[1] = {224, 64, 240, 80};
rcLeft[2] = {240, 64, 256, 80};
rcLeft[3] = {256, 64, 272, 80};
rcRight[0] = {208, 80, 224, 96};
rcRight[1] = {224, 80, 240, 96};
rcRight[2] = {240, 80, 256, 96};
rcRight[3] = {256, 80, 272, 96};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->act_wait = Random(0, 50);
npc->tgt_y = npc->y;
npc->tgt_x = npc->x;
if (npc->direct == 0)
npc->xm = 0x200;
else
npc->xm = -0x200;
// Fallthrough
case 1:
if (--npc->act_wait > 0)
break;
npc->act_no = 10;
// Fallthrough
case 10:
if (++npc->act_wait > 10)
{
npc->act_wait = 0;
npc->ani_wait = 0;
npc->act_no = 11;
}
break;
case 11:
if (++npc->ani_wait > 5)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no == 2)
{
if (npc->direct == 0)
npc->xm -= 0x100;
else
npc->xm += 0x100;
npc->ym -= 0x200;
}
if (npc->ani_no > 2)
{
npc->act_no = 12;
npc->ani_no = 3;
}
break;
case 12:
++npc->act_wait;
if (npc->y > npc->tgt_y && npc->act_wait > 10)
{
npc->act_wait = 0;
npc->act_no = 10;
npc->ani_no = 0;
}
break;
}
if (npc->x > npc->tgt_x)
npc->direct = 0;
else
npc->direct = 2;
if (npc->flag & 1)
{
npc->count1 = 50;
npc->direct = 2;
}
if (npc->flag & 4)
{
npc->count1 = 50;
npc->direct = 0;
}
npc->ym += 0x20;
if (npc->flag & 8)
npc->ym = -0x400;
if (npc->xm > 0x100)
npc->xm = 0x100;
if (npc->xm < -0x100)
npc->xm = -0x100;
if (npc->ym > 0x200)
npc->ym = 0x200;
if (npc->ym < -0x200)
npc->ym = -0x200;
if (npc->shock)
{
npc->x += npc->xm / 2;
npc->y += npc->ym / 2;
}
else
{
npc->x += npc->xm;
npc->y += npc->ym;
}
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}

View file

@ -82,12 +82,12 @@ NPCFUNCTION gpNpcFuncTbl[361] =
ActNpc023,
ActNpc024,
ActNpc025,
nullptr,
nullptr,
ActNpc026,
ActNpc027,
ActNpc028,
ActNpc029,
ActNpc030,
nullptr,
ActNpc031,
ActNpc032,
nullptr,
ActNpc034,
@ -149,9 +149,9 @@ NPCFUNCTION gpNpcFuncTbl[361] =
ActNpc090,
ActNpc091,
ActNpc092,
ActNpc093,
nullptr,
nullptr,
nullptr,
ActNpc095,
nullptr,
nullptr,
nullptr,