The software renderer is longer specific to SDL2

This commit is contained in:
Clownacy 2020-04-09 23:57:37 +01:00
parent efdae48885
commit b6774440b6

View file

@ -71,7 +71,7 @@ Name | Function
`-DBACKEND_RENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer
`-DBACKEND_RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default) (note: requires `-DBACKEND_PLATFORM=SDL2`)
`-DBACKEND_RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer (note: requires `-DBACKEND_PLATFORM=SDL2`)
`-DBACKEND_RENDERER=Software` | Use the handwritten software renderer (note: requires `-DBACKEND_PLATFORM=SDL2`)
`-DBACKEND_RENDERER=Software` | Use the handwritten software renderer
`-DBACKEND_AUDIO=SDL2` | Use the SDL2-driven software audio-mixer
`-DBACKEND_AUDIO=miniaudio` | Use the miniaudio-driven software audio-mixer
`-DBACKEND_PLATFORM=SDL2` | Use SDL2 for windowing and OS-abstraction