The software renderer is longer specific to SDL2
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@ -71,7 +71,7 @@ Name | Function
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`-DBACKEND_RENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer
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`-DBACKEND_RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default) (note: requires `-DBACKEND_PLATFORM=SDL2`)
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`-DBACKEND_RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer (note: requires `-DBACKEND_PLATFORM=SDL2`)
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`-DBACKEND_RENDERER=Software` | Use the handwritten software renderer (note: requires `-DBACKEND_PLATFORM=SDL2`)
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`-DBACKEND_RENDERER=Software` | Use the handwritten software renderer
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`-DBACKEND_AUDIO=SDL2` | Use the SDL2-driven software audio-mixer
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`-DBACKEND_AUDIO=miniaudio` | Use the miniaudio-driven software audio-mixer
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`-DBACKEND_PLATFORM=SDL2` | Use SDL2 for windowing and OS-abstraction
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