Merge pull request #4 from GabrielRavier/autoNormalizeLineEndings
Automatically normalize line endings
This commit is contained in:
commit
b83365f09b
10 changed files with 1095 additions and 1085 deletions
10
.gitattributes
vendored
Normal file
10
.gitattributes
vendored
Normal file
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@ -0,0 +1,10 @@
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# Automatically normalize line endings.
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* text=auto
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# MSVC files have to be CRLF
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*.vcproj text eol=crlf
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*.sln text eol=crlf
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# Do not change external files
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external/** -text
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DoConfig/fltk/** -text
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486
Makefile
486
Makefile
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@ -1,243 +1,243 @@
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ifeq ($(RELEASE), 1)
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ifeq ($(RELEASE), 1)
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CXXFLAGS = -O3 -flto
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CXXFLAGS = -O3 -flto
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LDFLAGS = -s
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LDFLAGS = -s
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FILENAME_DEF = release
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FILENAME_DEF = release
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else
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else
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CXXFLAGS = -O0 -g
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CXXFLAGS = -O0 -g
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FILENAME_DEF = debug
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FILENAME_DEF = debug
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endif
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endif
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ifeq ($(JAPANESE), 1)
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ifeq ($(JAPANESE), 1)
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BUILD_DIR = build_jp
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BUILD_DIR = build_jp
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CXXFLAGS += -DJAPANESE
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CXXFLAGS += -DJAPANESE
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ifeq ($(RELEASE), 1)
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ifeq ($(RELEASE), 1)
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FILENAME_DEF = releasejp
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FILENAME_DEF = releasejp
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else
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else
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FILENAME_DEF = debugjp
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FILENAME_DEF = debugjp
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endif
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endif
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else
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else
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BUILD_DIR = build_en
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BUILD_DIR = build_en
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endif
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endif
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FILENAME ?= $(FILENAME_DEF)
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FILENAME ?= $(FILENAME_DEF)
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ifeq ($(FIX_BUGS), 1)
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ifeq ($(FIX_BUGS), 1)
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CXXFLAGS += -DFIX_BUGS
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CXXFLAGS += -DFIX_BUGS
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endif
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endif
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ifeq ($(WINDOWS), 1)
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ifeq ($(WINDOWS), 1)
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ifeq ($(CONSOLE), 1)
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ifeq ($(CONSOLE), 1)
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CXXFLAGS += -mconsole
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CXXFLAGS += -mconsole
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endif
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endif
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CXXFLAGS += -DWINDOWS
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CXXFLAGS += -DWINDOWS
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LIBS += -lkernel32
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LIBS += -lkernel32
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endif
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endif
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ifeq ($(RASPBERRY_PI), 1)
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ifeq ($(RASPBERRY_PI), 1)
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CXXFLAGS += -DRASPBERRY_PI
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CXXFLAGS += -DRASPBERRY_PI
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endif
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endif
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CXXFLAGS += -std=c++98 `pkg-config sdl2 --cflags` `pkg-config freetype2 --cflags` -MMD -MP -MF $@.d
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CXXFLAGS += -std=c++98 `pkg-config sdl2 --cflags` `pkg-config freetype2 --cflags` -MMD -MP -MF $@.d
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ifeq ($(STATIC), 1)
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ifeq ($(STATIC), 1)
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LDFLAGS += -static
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LDFLAGS += -static
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LIBS += `pkg-config sdl2 --libs --static` `pkg-config freetype2 --libs --static` -lfreetype
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LIBS += `pkg-config sdl2 --libs --static` `pkg-config freetype2 --libs --static` -lfreetype
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else
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else
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LIBS += `pkg-config sdl2 --libs` `pkg-config freetype2 --libs`
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LIBS += `pkg-config sdl2 --libs` `pkg-config freetype2 --libs`
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endif
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endif
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# For an accurate result to the original's code, compile in alphabetical order
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# For an accurate result to the original's code, compile in alphabetical order
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SOURCES = \
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SOURCES = \
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ArmsItem \
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ArmsItem \
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Back \
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Back \
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Boss \
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Boss \
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BossAlmo1 \
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BossAlmo1 \
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BossAlmo2 \
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BossAlmo2 \
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BossBallos \
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BossBallos \
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BossFrog \
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BossFrog \
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BossIronH \
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BossIronH \
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BossLife \
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BossLife \
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BossOhm \
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BossOhm \
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BossPress \
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BossPress \
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BossTwinD \
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BossTwinD \
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BossX \
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BossX \
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BulHit \
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BulHit \
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Bullet \
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Bullet \
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Caret \
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Caret \
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Config \
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Config \
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Draw \
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Draw \
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Ending \
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Ending \
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||||||
Escape \
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Escape \
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||||||
Fade \
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Fade \
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||||||
File \
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File \
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Flags \
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Flags \
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||||||
Flash \
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Flash \
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Font \
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Font \
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||||||
Frame \
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Frame \
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Game \
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Game \
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Generic \
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Generic \
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GenericLoad \
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GenericLoad \
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Input \
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Input \
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KeyControl \
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KeyControl \
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Main \
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Main \
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Map \
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Map \
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MapName \
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MapName \
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MiniMap \
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MiniMap \
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MyChar \
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MyChar \
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MycHit \
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MycHit \
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MycParam \
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MycParam \
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NpcAct000 \
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NpcAct000 \
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NpcAct020 \
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NpcAct020 \
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NpcAct040 \
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NpcAct040 \
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NpcAct060 \
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NpcAct060 \
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NpcAct080 \
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NpcAct080 \
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NpcAct100 \
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NpcAct100 \
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NpcAct120 \
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NpcAct120 \
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NpcAct140 \
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NpcAct140 \
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NpcAct160 \
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NpcAct160 \
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NpcAct180 \
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NpcAct180 \
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NpcAct200 \
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NpcAct200 \
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NpcAct220 \
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NpcAct220 \
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NpcAct240 \
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NpcAct240 \
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NpcAct260 \
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NpcAct260 \
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NpcAct280 \
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NpcAct280 \
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NpcAct300 \
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NpcAct300 \
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NpcAct320 \
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NpcAct320 \
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NpcAct340 \
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NpcAct340 \
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NpChar \
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NpChar \
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NpcHit \
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NpcHit \
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NpcTbl \
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NpcTbl \
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Organya \
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Organya \
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PixTone \
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PixTone \
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Profile \
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Profile \
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Resource \
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Resource \
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SelStage \
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SelStage \
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Shoot \
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Shoot \
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Sound \
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Sound \
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Stage \
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Stage \
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Star \
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Star \
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TextScr \
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TextScr \
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Triangle \
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Triangle \
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ValueView
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ValueView
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RESOURCES = \
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RESOURCES = \
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BITMAP/CREDIT01.bmp \
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BITMAP/CREDIT01.bmp \
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BITMAP/CREDIT02.bmp \
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BITMAP/CREDIT02.bmp \
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BITMAP/CREDIT03.bmp \
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BITMAP/CREDIT03.bmp \
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BITMAP/CREDIT04.bmp \
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BITMAP/CREDIT04.bmp \
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BITMAP/CREDIT05.bmp \
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BITMAP/CREDIT05.bmp \
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||||||
BITMAP/CREDIT06.bmp \
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BITMAP/CREDIT06.bmp \
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||||||
BITMAP/CREDIT07.bmp \
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BITMAP/CREDIT07.bmp \
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BITMAP/CREDIT08.bmp \
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BITMAP/CREDIT08.bmp \
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BITMAP/CREDIT09.bmp \
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BITMAP/CREDIT09.bmp \
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BITMAP/CREDIT10.bmp \
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BITMAP/CREDIT10.bmp \
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||||||
BITMAP/CREDIT11.bmp \
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BITMAP/CREDIT11.bmp \
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BITMAP/CREDIT12.bmp \
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BITMAP/CREDIT12.bmp \
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BITMAP/CREDIT14.bmp \
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BITMAP/CREDIT14.bmp \
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BITMAP/CREDIT15.bmp \
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BITMAP/CREDIT15.bmp \
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BITMAP/CREDIT16.bmp \
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BITMAP/CREDIT16.bmp \
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BITMAP/CREDIT17.bmp \
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BITMAP/CREDIT17.bmp \
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BITMAP/CREDIT18.bmp \
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BITMAP/CREDIT18.bmp \
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||||||
CURSOR/CURSOR_IKA.bmp \
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CURSOR/CURSOR_IKA.bmp \
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CURSOR/CURSOR_NORMAL.bmp \
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CURSOR/CURSOR_NORMAL.bmp \
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ORG/ACCESS.org \
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ORG/ACCESS.org \
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ORG/ANZEN.org \
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ORG/ANZEN.org \
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ORG/BALCONY.org \
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ORG/BALCONY.org \
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ORG/BALLOS.org \
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ORG/BALLOS.org \
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ORG/BDOWN.org \
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ORG/BDOWN.org \
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ORG/CEMETERY.org \
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ORG/CEMETERY.org \
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ORG/CURLY.org \
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ORG/CURLY.org \
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ORG/DR.org \
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ORG/DR.org \
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ORG/ENDING.org \
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ORG/ENDING.org \
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ORG/ESCAPE.org \
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ORG/ESCAPE.org \
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ORG/FANFALE1.org \
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ORG/FANFALE1.org \
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ORG/FANFALE2.org \
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ORG/FANFALE2.org \
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ORG/FANFALE3.org \
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ORG/FANFALE3.org \
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ORG/FIREEYE.org \
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ORG/FIREEYE.org \
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ORG/GAMEOVER.org \
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ORG/GAMEOVER.org \
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ORG/GINSUKE.org \
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ORG/GINSUKE.org \
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ORG/GRAND.org \
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ORG/GRAND.org \
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ORG/GRAVITY.org \
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ORG/GRAVITY.org \
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ORG/HELL.org \
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ORG/HELL.org \
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ORG/IRONH.org \
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ORG/IRONH.org \
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ORG/JENKA.org \
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ORG/JENKA.org \
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ORG/JENKA2.org \
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ORG/JENKA2.org \
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ORG/KODOU.org \
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ORG/KODOU.org \
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ORG/LASTBT3.org \
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ORG/LASTBT3.org \
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ORG/LASTBTL.org \
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ORG/LASTBTL.org \
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ORG/LASTCAVE.org \
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ORG/LASTCAVE.org \
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ORG/MARINE.org \
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ORG/MARINE.org \
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ORG/MAZE.org \
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ORG/MAZE.org \
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ORG/MDOWN2.org \
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ORG/MDOWN2.org \
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ORG/MURA.org \
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ORG/MURA.org \
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ORG/OSIDE.org \
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ORG/OSIDE.org \
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ORG/PLANT.org \
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ORG/PLANT.org \
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ORG/QUIET.org \
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ORG/QUIET.org \
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ORG/REQUIEM.org \
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ORG/REQUIEM.org \
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ORG/TOROKO.org \
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ORG/TOROKO.org \
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ORG/VIVI.org \
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ORG/VIVI.org \
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ORG/WANPAK2.org \
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ORG/WANPAK2.org \
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ORG/WANPAKU.org \
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ORG/WANPAKU.org \
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ORG/WEED.org \
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ORG/WEED.org \
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ORG/WHITE.org \
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ORG/WHITE.org \
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||||||
ORG/XXXX.org \
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ORG/XXXX.org \
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||||||
ORG/ZONBIE.org \
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ORG/ZONBIE.org \
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||||||
WAVE/WAVE100
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WAVE/WAVE100
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|
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ifeq ($(JAPANESE), 1)
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ifeq ($(JAPANESE), 1)
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RESOURCES += BITMAP/PIXEL_JP.bmp
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RESOURCES += BITMAP/PIXEL_JP.bmp
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else
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else
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RESOURCES += BITMAP/PIXEL.bmp
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RESOURCES += BITMAP/PIXEL.bmp
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endif
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endif
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ifneq ($(WINDOWS), 1)
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ifneq ($(WINDOWS), 1)
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RESOURCES += ICON/ICON_MINI.bmp
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RESOURCES += ICON/ICON_MINI.bmp
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endif
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endif
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OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
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OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
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DEPENDENCIES = $(addprefix obj/$(FILENAME)/, $(addsuffix .o.d, $(SOURCES)))
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DEPENDENCIES = $(addprefix obj/$(FILENAME)/, $(addsuffix .o.d, $(SOURCES)))
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||||||
|
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ifeq ($(WINDOWS), 1)
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ifeq ($(WINDOWS), 1)
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||||||
OBJECTS += obj/$(FILENAME)/win_icon.o
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OBJECTS += obj/$(FILENAME)/win_icon.o
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||||||
endif
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endif
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|
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all: $(BUILD_DIR)/$(FILENAME)
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all: $(BUILD_DIR)/$(FILENAME)
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||||||
|
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||||||
$(BUILD_DIR)/$(FILENAME): $(OBJECTS)
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$(BUILD_DIR)/$(FILENAME): $(OBJECTS)
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||||||
@mkdir -p $(@D)
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@mkdir -p $(@D)
|
||||||
@echo Linking
|
@echo Linking
|
||||||
@$(CXX) $(CXXFLAGS) $(LDFLAGS) $^ -o $@ $(LIBS)
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@$(CXX) $(CXXFLAGS) $(LDFLAGS) $^ -o $@ $(LIBS)
|
||||||
@echo Finished compiling: $@
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@echo Finished compiling: $@
|
||||||
|
|
||||||
obj/$(FILENAME)/%.o: src/%.cpp
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obj/$(FILENAME)/%.o: src/%.cpp
|
||||||
@mkdir -p $(@D)
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@mkdir -p $(@D)
|
||||||
@echo Compiling $<
|
@echo Compiling $<
|
||||||
@$(CXX) $(CXXFLAGS) $< -o $@ -c
|
@$(CXX) $(CXXFLAGS) $< -o $@ -c
|
||||||
|
|
||||||
obj/$(FILENAME)/Resource.o: src/Resource.cpp $(addprefix src/Resource/, $(addsuffix .h, $(RESOURCES)))
|
obj/$(FILENAME)/Resource.o: src/Resource.cpp $(addprefix src/Resource/, $(addsuffix .h, $(RESOURCES)))
|
||||||
@mkdir -p $(@D)
|
@mkdir -p $(@D)
|
||||||
@echo Compiling $<
|
@echo Compiling $<
|
||||||
@$(CXX) $(CXXFLAGS) $< -o $@ -c
|
@$(CXX) $(CXXFLAGS) $< -o $@ -c
|
||||||
|
|
||||||
src/Resource/%.h: res/% obj/bin2h
|
src/Resource/%.h: res/% obj/bin2h
|
||||||
@mkdir -p $(@D)
|
@mkdir -p $(@D)
|
||||||
@echo Converting $<
|
@echo Converting $<
|
||||||
@obj/bin2h $< $@
|
@obj/bin2h $< $@
|
||||||
|
|
||||||
obj/bin2h: src/misc/bin2h.c
|
obj/bin2h: src/misc/bin2h.c
|
||||||
@mkdir -p $(@D)
|
@mkdir -p $(@D)
|
||||||
@echo Compiling $^
|
@echo Compiling $^
|
||||||
@$(CC) -O3 -s -std=c90 $^ -o $@
|
@$(CC) -O3 -s -std=c90 $^ -o $@
|
||||||
|
|
||||||
include $(wildcard $(DEPENDENCIES))
|
include $(wildcard $(DEPENDENCIES))
|
||||||
|
|
||||||
obj/$(FILENAME)/win_icon.o: res/ICON/ICON.rc res/ICON/0.ico res/ICON/ICON_MINI.ico
|
obj/$(FILENAME)/win_icon.o: res/ICON/ICON.rc res/ICON/0.ico res/ICON/ICON_MINI.ico
|
||||||
@mkdir -p $(@D)
|
@mkdir -p $(@D)
|
||||||
@windres $< $@
|
@windres $< $@
|
||||||
|
|
||||||
# TODO
|
# TODO
|
||||||
clean:
|
clean:
|
||||||
@rm -rf obj
|
@rm -rf obj
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#define PATH_LENGTH 260 //Pixel had the path size locked to 260 (dangerously low), if you tried to open the executable in a path with more than around 220 characters, it'd crash.
|
#define PATH_LENGTH 260 //Pixel had the path size locked to 260 (dangerously low), if you tried to open the executable in a path with more than around 220 characters, it'd crash.
|
||||||
|
|
||||||
#define WINDOW_WIDTH 320
|
#define WINDOW_WIDTH 320
|
||||||
#define WINDOW_HEIGHT 240
|
#define WINDOW_HEIGHT 240
|
||||||
|
|
144
src/Config.cpp
144
src/Config.cpp
|
@ -1,72 +1,72 @@
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
||||||
#include "WindowsWrapper.h"
|
#include "WindowsWrapper.h"
|
||||||
|
|
||||||
#include "CommonDefines.h"
|
#include "CommonDefines.h"
|
||||||
#include "Config.h"
|
#include "Config.h"
|
||||||
#include "File.h"
|
#include "File.h"
|
||||||
#include "Tags.h"
|
#include "Tags.h"
|
||||||
#include "Types.h"
|
#include "Types.h"
|
||||||
|
|
||||||
bool LoadConfigData(CONFIG *conf)
|
bool LoadConfigData(CONFIG *conf)
|
||||||
{
|
{
|
||||||
//Clear old config data
|
//Clear old config data
|
||||||
memset(conf, 0, sizeof(CONFIG));
|
memset(conf, 0, sizeof(CONFIG));
|
||||||
|
|
||||||
//Get path
|
//Get path
|
||||||
char path[PATH_LENGTH];
|
char path[PATH_LENGTH];
|
||||||
sprintf(path, "%s/%s", gModulePath, "Config.dat");
|
sprintf(path, "%s/%s", gModulePath, "Config.dat");
|
||||||
|
|
||||||
//Open file
|
//Open file
|
||||||
FILE *fp = fopen(path, "rb");
|
FILE *fp = fopen(path, "rb");
|
||||||
if (fp == NULL)
|
if (fp == NULL)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
//Read data
|
//Read data
|
||||||
//Read the version id and font name
|
//Read the version id and font name
|
||||||
fread(conf->proof, sizeof(conf->proof), 1, fp);
|
fread(conf->proof, sizeof(conf->proof), 1, fp);
|
||||||
fread(conf->font_name, sizeof(conf->font_name), 1, fp);
|
fread(conf->font_name, sizeof(conf->font_name), 1, fp);
|
||||||
|
|
||||||
//Read control settings
|
//Read control settings
|
||||||
conf->move_button_mode = File_ReadLE32(fp);
|
conf->move_button_mode = File_ReadLE32(fp);
|
||||||
conf->attack_button_mode = File_ReadLE32(fp);
|
conf->attack_button_mode = File_ReadLE32(fp);
|
||||||
conf->ok_button_mode = File_ReadLE32(fp);
|
conf->ok_button_mode = File_ReadLE32(fp);
|
||||||
|
|
||||||
//Read display mode (320x240, 640x480, 24-bit fullscreen, 32-bit fullscreen) TODO: add more things?
|
//Read display mode (320x240, 640x480, 24-bit fullscreen, 32-bit fullscreen) TODO: add more things?
|
||||||
conf->display_mode = File_ReadLE32(fp);
|
conf->display_mode = File_ReadLE32(fp);
|
||||||
|
|
||||||
//Read joystick configuration (if enabled, and mappings)
|
//Read joystick configuration (if enabled, and mappings)
|
||||||
conf->bJoystick = File_ReadLE32(fp);
|
conf->bJoystick = File_ReadLE32(fp);
|
||||||
for (int button = 0; button < 8; button++)
|
for (int button = 0; button < 8; button++)
|
||||||
conf->joystick_button[button] = File_ReadLE32(fp);
|
conf->joystick_button[button] = File_ReadLE32(fp);
|
||||||
|
|
||||||
//Close file
|
//Close file
|
||||||
fclose(fp);
|
fclose(fp);
|
||||||
|
|
||||||
//Check if version is correct, return that it succeeded
|
//Check if version is correct, return that it succeeded
|
||||||
if (!strcmp(conf->proof, "DOUKUTSU20041206"))
|
if (!strcmp(conf->proof, "DOUKUTSU20041206"))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
//If not, return that it failed
|
//If not, return that it failed
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void DefaultConfigData(CONFIG *conf)
|
void DefaultConfigData(CONFIG *conf)
|
||||||
{
|
{
|
||||||
//Claer old config data
|
//Claer old config data
|
||||||
memset(conf, 0, sizeof(CONFIG));
|
memset(conf, 0, sizeof(CONFIG));
|
||||||
|
|
||||||
//Reset joystick settings (as these can't simply be set to 0)
|
//Reset joystick settings (as these can't simply be set to 0)
|
||||||
conf->bJoystick = 1;
|
conf->bJoystick = 1;
|
||||||
conf->joystick_button[0] = 2;
|
conf->joystick_button[0] = 2;
|
||||||
conf->joystick_button[1] = 1;
|
conf->joystick_button[1] = 1;
|
||||||
conf->joystick_button[2] = 5;
|
conf->joystick_button[2] = 5;
|
||||||
conf->joystick_button[3] = 6;
|
conf->joystick_button[3] = 6;
|
||||||
conf->joystick_button[4] = 3;
|
conf->joystick_button[4] = 3;
|
||||||
conf->joystick_button[5] = 4;
|
conf->joystick_button[5] = 4;
|
||||||
conf->joystick_button[6] = 6;
|
conf->joystick_button[6] = 6;
|
||||||
conf->joystick_button[7] = 3;
|
conf->joystick_button[7] = 3;
|
||||||
}
|
}
|
||||||
|
|
36
src/Config.h
36
src/Config.h
|
@ -1,18 +1,18 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
|
||||||
struct CONFIG
|
struct CONFIG
|
||||||
{
|
{
|
||||||
char proof[0x20];
|
char proof[0x20];
|
||||||
char font_name[0x40];
|
char font_name[0x40];
|
||||||
int32_t move_button_mode;
|
int32_t move_button_mode;
|
||||||
int32_t attack_button_mode;
|
int32_t attack_button_mode;
|
||||||
int32_t ok_button_mode;
|
int32_t ok_button_mode;
|
||||||
int32_t display_mode;
|
int32_t display_mode;
|
||||||
int32_t bJoystick;
|
int32_t bJoystick;
|
||||||
int32_t joystick_button[8];
|
int32_t joystick_button[8];
|
||||||
};
|
};
|
||||||
|
|
||||||
bool LoadConfigData(CONFIG *conf);
|
bool LoadConfigData(CONFIG *conf);
|
||||||
void DefaultConfigData(CONFIG *conf);
|
void DefaultConfigData(CONFIG *conf);
|
||||||
|
|
|
@ -1,24 +1,24 @@
|
||||||
#include "KeyControl.h"
|
#include "KeyControl.h"
|
||||||
|
|
||||||
int gKey;
|
int gKey;
|
||||||
int gKeyTrg;
|
int gKeyTrg;
|
||||||
|
|
||||||
int gKeyJump = KEY_Z;
|
int gKeyJump = KEY_Z;
|
||||||
int gKeyShot = KEY_X;
|
int gKeyShot = KEY_X;
|
||||||
int gKeyArms = KEY_ARMS;
|
int gKeyArms = KEY_ARMS;
|
||||||
int gKeyArmsRev = KEY_ARMSREV;
|
int gKeyArmsRev = KEY_ARMSREV;
|
||||||
int gKeyItem = KEY_ITEM;
|
int gKeyItem = KEY_ITEM;
|
||||||
int gKeyMap = KEY_MAP;
|
int gKeyMap = KEY_MAP;
|
||||||
int gKeyOk = KEY_Z;
|
int gKeyOk = KEY_Z;
|
||||||
int gKeyCancel = KEY_X;
|
int gKeyCancel = KEY_X;
|
||||||
int gKeyLeft = KEY_LEFT;
|
int gKeyLeft = KEY_LEFT;
|
||||||
int gKeyUp = KEY_UP;
|
int gKeyUp = KEY_UP;
|
||||||
int gKeyRight = KEY_RIGHT;
|
int gKeyRight = KEY_RIGHT;
|
||||||
int gKeyDown = KEY_DOWN;
|
int gKeyDown = KEY_DOWN;
|
||||||
|
|
||||||
void GetTrg()
|
void GetTrg()
|
||||||
{
|
{
|
||||||
static int key_old;
|
static int key_old;
|
||||||
gKeyTrg = gKey & (gKey ^ key_old);
|
gKeyTrg = gKey & (gKey ^ key_old);
|
||||||
key_old = gKey;
|
key_old = gKey;
|
||||||
}
|
}
|
||||||
|
|
106
src/KeyControl.h
106
src/KeyControl.h
|
@ -1,53 +1,53 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
enum KEYBIND
|
enum KEYBIND
|
||||||
{
|
{
|
||||||
//The movement keys go in the order of left, right, up and down
|
//The movement keys go in the order of left, right, up and down
|
||||||
KEY_LEFT = 0x00000001,
|
KEY_LEFT = 0x00000001,
|
||||||
KEY_RIGHT = 0x00000002,
|
KEY_RIGHT = 0x00000002,
|
||||||
KEY_UP = 0x00000004,
|
KEY_UP = 0x00000004,
|
||||||
KEY_DOWN = 0x00000008,
|
KEY_DOWN = 0x00000008,
|
||||||
//Map key
|
//Map key
|
||||||
KEY_MAP = 0x00000010,
|
KEY_MAP = 0x00000010,
|
||||||
//Okay and cancel / Jump and Shoot keys
|
//Okay and cancel / Jump and Shoot keys
|
||||||
KEY_X = 0x00000020,
|
KEY_X = 0x00000020,
|
||||||
KEY_Z = 0x00000040,
|
KEY_Z = 0x00000040,
|
||||||
//Left and right weapon switch keys
|
//Left and right weapon switch keys
|
||||||
KEY_ARMS = 0x00000080,
|
KEY_ARMS = 0x00000080,
|
||||||
KEY_ARMSREV = 0x00000100,
|
KEY_ARMSREV = 0x00000100,
|
||||||
//Unused?
|
//Unused?
|
||||||
KEY_SHIFT = 0x00000200,
|
KEY_SHIFT = 0x00000200,
|
||||||
//Function keys
|
//Function keys
|
||||||
KEY_F1 = 0x00000400,
|
KEY_F1 = 0x00000400,
|
||||||
KEY_F2 = 0x00000800,
|
KEY_F2 = 0x00000800,
|
||||||
//Inventory
|
//Inventory
|
||||||
KEY_ITEM = 0x00001000,
|
KEY_ITEM = 0x00001000,
|
||||||
//Escape key
|
//Escape key
|
||||||
KEY_ESCAPE = 0x00008000,
|
KEY_ESCAPE = 0x00008000,
|
||||||
//The alt movement keys go in the order of left, up, right and down
|
//The alt movement keys go in the order of left, up, right and down
|
||||||
KEY_ALT_LEFT = 0x00010000,
|
KEY_ALT_LEFT = 0x00010000,
|
||||||
KEY_ALT_DOWN = 0x00020000,
|
KEY_ALT_DOWN = 0x00020000,
|
||||||
KEY_ALT_RIGHT = 0x00040000,
|
KEY_ALT_RIGHT = 0x00040000,
|
||||||
KEY_ALT_UP = 0x00180000,
|
KEY_ALT_UP = 0x00180000,
|
||||||
//Alt up actually has 2 seperate keys, but they're kind of merged together (and also for some reason the second one is +/=)
|
//Alt up actually has 2 seperate keys, but they're kind of merged together (and also for some reason the second one is +/=)
|
||||||
KEY_L = 0x00080000,
|
KEY_L = 0x00080000,
|
||||||
KEY_PLUS = 0x00100000
|
KEY_PLUS = 0x00100000
|
||||||
};
|
};
|
||||||
|
|
||||||
extern int gKey;
|
extern int gKey;
|
||||||
extern int gKeyTrg;
|
extern int gKeyTrg;
|
||||||
|
|
||||||
extern int gKeyJump;
|
extern int gKeyJump;
|
||||||
extern int gKeyShot;
|
extern int gKeyShot;
|
||||||
extern int gKeyArms;
|
extern int gKeyArms;
|
||||||
extern int gKeyArmsRev;
|
extern int gKeyArmsRev;
|
||||||
extern int gKeyItem;
|
extern int gKeyItem;
|
||||||
extern int gKeyMap;
|
extern int gKeyMap;
|
||||||
extern int gKeyOk;
|
extern int gKeyOk;
|
||||||
extern int gKeyCancel;
|
extern int gKeyCancel;
|
||||||
extern int gKeyLeft;
|
extern int gKeyLeft;
|
||||||
extern int gKeyUp;
|
extern int gKeyUp;
|
||||||
extern int gKeyRight;
|
extern int gKeyRight;
|
||||||
extern int gKeyDown;
|
extern int gKeyDown;
|
||||||
|
|
||||||
void GetTrg();
|
void GetTrg();
|
||||||
|
|
1268
src/Main.cpp
1268
src/Main.cpp
File diff suppressed because it is too large
Load diff
|
@ -1,3 +1,3 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
//This was originally some sort of POSIX standard thing? leftover from the linux port
|
//This was originally some sort of POSIX standard thing? leftover from the linux port
|
||||||
|
|
|
@ -1,32 +1,32 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
int rep_rand();
|
int rep_rand();
|
||||||
void rep_srand(unsigned int seed);
|
void rep_srand(unsigned int seed);
|
||||||
|
|
||||||
typedef int BOOL;
|
typedef int BOOL;
|
||||||
|
|
||||||
#ifndef FALSE
|
#ifndef FALSE
|
||||||
#define FALSE 0
|
#define FALSE 0
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef TRUE
|
#ifndef TRUE
|
||||||
#define TRUE 1
|
#define TRUE 1
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
struct RECT
|
struct RECT
|
||||||
{
|
{
|
||||||
union
|
union
|
||||||
{
|
{
|
||||||
int left;
|
int left;
|
||||||
int front;
|
int front;
|
||||||
};
|
};
|
||||||
int top;
|
int top;
|
||||||
union
|
union
|
||||||
{
|
{
|
||||||
int right;
|
int right;
|
||||||
int back;
|
int back;
|
||||||
};
|
};
|
||||||
int bottom;
|
int bottom;
|
||||||
};
|
};
|
||||||
|
|
||||||
bool SystemTask();
|
bool SystemTask();
|
||||||
|
|
Loading…
Add table
Reference in a new issue