Remember to free the glyph shader
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@ -265,6 +265,7 @@ void RenderBackend_Deinit(void)
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GX2RDestroyBufferEx(&texture_coordinate_buffer, (GX2RResourceFlags)0);
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GX2RDestroyBufferEx(&texture_coordinate_buffer, (GX2RResourceFlags)0);
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GX2RDestroyBufferEx(&vertex_position_buffer, (GX2RResourceFlags)0);
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GX2RDestroyBufferEx(&vertex_position_buffer, (GX2RResourceFlags)0);
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WHBGfxFreeShaderGroup(&glyph_shader);
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WHBGfxFreeShaderGroup(&colour_fill_shader);
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WHBGfxFreeShaderGroup(&colour_fill_shader);
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WHBGfxFreeShaderGroup(&texture_colour_key_shader);
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WHBGfxFreeShaderGroup(&texture_colour_key_shader);
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WHBGfxFreeShaderGroup(&texture_shader);
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WHBGfxFreeShaderGroup(&texture_shader);
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