We don't need to initialise the VBO here
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@ -448,7 +448,6 @@ Backend_Surface* Backend_Init(SDL_Window *p_window)
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// Set up Vertex Buffer Object
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glGenBuffers(1, &vertex_buffer_id);
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_id);
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glBufferData(GL_ARRAY_BUFFER, 1 * sizeof(VertexBufferSlot), NULL, GL_STREAM_DRAW);
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// Set up the vertex attributes
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glEnableVertexAttribArray(1);
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