Increase audio bit depth to 16
We were already outputting 16-bit audio, one byte was just being ignored. Might as well bump it up since the computer can handle it.
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@ -113,7 +113,7 @@ unsigned long SoftwareMixerBackend_Init(void (*callback)(long *stream, size_t fr
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info.sample_rate = samplingRate;
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info.channels = 2;
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info.precision = 8;
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info.precision = 16;
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info.encoding = AUDIO_ENCODING_LINEAR;
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info.port = AUDIO_HEADPHONE;
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info.gain = 128;
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