A fork of CSE2 providing support and optimization for running on a Sun Ultra 1.
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John Lorentzson d43a683018 Increase audio bit depth to 16
We were already outputting 16-bit audio, one byte was just being
ignored. Might as well bump it up since the computer can handle it.
2025-04-26 15:23:12 +02:00
assets RISC OS port 2020-10-20 17:33:36 +01:00
bin2h Overhaul bin2h 2020-09-03 22:14:13 +01:00
cmake RISC OS port 2020-10-20 17:33:36 +01:00
DoConfig Drop DoConfig to 30FPS 2020-11-03 20:23:00 +00:00
external Update FreeType to 2.10.4 2020-10-20 23:17:00 +01:00
game_english Update the 'licence.txt's 2020-11-03 20:28:24 +00:00
game_japanese Update the 'licence.txt's 2020-11-03 20:28:24 +00:00
src Increase audio bit depth to 16 2025-04-26 15:23:12 +02:00
.gitattributes Mark TSC files as binary, not text 2020-01-09 06:32:10 +00:00
.gitignore Add Emacs backup files to .gitignore 2025-04-04 22:08:13 +02:00
.travis.yml Add SDL1 builds to Travis 2020-10-20 18:39:33 +01:00
CMakeLists.txt Add use of XShm for faster transfer speeds between game and X server 2025-04-09 14:57:32 +02:00
LICENCE.txt Update portable branch with licence boilerplates 2020-10-23 19:18:13 +01:00
manual-build-maker.lisp Make manual-build-maker.lisp generate Makefile instead of shell script 2025-04-10 22:51:45 +02:00
PHILOSOPHY.md More PHILOSOPHY.md tidying 2020-09-14 13:29:27 +01:00
README.md Update README.md for the Solaris fork 2025-04-25 12:09:05 +02:00
screenshot.png Update screenshot 2020-09-04 00:44:29 +01:00

Cave Story for Solaris

This is a fork of CSE2 that implements a Solaris 2.6 compatible backend, and optimizes parts of the game to run at an acceptable speed on a Sun Ultra 1 workstation. As such, it contains only the portable branch, as the accurate branch is of zero use here.

Building

While CSE2 normally uses CMake, this fork instead uses a poorly cobbled together Makefile generator, as the latest version of CMake available on our target is too old. This will eventually be overhauled to be slightly more useful.

Licensing (from the original README)

Being a decompilation, the majority of the code in this project is proprietary and belongs to Daisuke "Pixel" Amaya.

Modifications and custom code are made available under the MIT licence. See LICENCE.txt for details.