Removed wrong FIX_BUGS
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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1 changed files with 1 additions and 5 deletions
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@ -284,11 +284,7 @@ static void MoveCampCursor()
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else
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else
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{
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{
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// Switch to an item
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// Switch to an item
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#ifdef FIX_BUGS
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PlaySoundObject(SND_YES_NO_CHANGE_CHOICE, 1);
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PlaySoundObject(SND_SWITCH_WEAPON, 1);
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#else
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PlaySoundObject(SND_YES_NO_CHANGE_CHOICE, 1); // Pretty sure this is not intended
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#endif
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if (item_num)
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if (item_num)
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StartTextScript(gItemData[gSelectedItem].code + 5000);
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StartTextScript(gItemData[gSelectedItem].code + 5000);
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