3DS: Disable depth test
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@ -114,6 +114,8 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, size_t scree
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C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
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C2D_Prepare();
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C3D_DepthTest(false, GPU_GEQUAL, GPU_WRITE_ALL);
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screen_render_target = C3D_RenderTargetCreate(240, 400, GPU_RB_RGBA8, -1);
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if (screen_render_target != NULL)
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