Made BossTwinD.cpp ASM-accurate

This commit is contained in:
Clownacy 2019-04-08 12:38:47 +01:00
parent 64dbeaa3c2
commit de4c16b449

View file

@ -12,6 +12,8 @@
static void ActBossCharT_DragonBody(NPCHAR *npc) static void ActBossCharT_DragonBody(NPCHAR *npc)
{ {
unsigned char deg;
RECT rcLeft[3] = { RECT rcLeft[3] = {
{0, 0, 40, 40}, {0, 0, 40, 40},
{40, 0, 80, 40}, {40, 0, 80, 40},
@ -24,17 +26,16 @@ static void ActBossCharT_DragonBody(NPCHAR *npc)
{80, 40, 120, 80}, {80, 40, 120, 80},
}; };
unsigned char deg;
switch (npc->act_no) switch (npc->act_no)
{ {
case 0: case 0:
deg = npc->count1 + (npc->pNpc->count1 / 4); deg = ((npc->pNpc->count1 / 4) + npc->count1) % 0x100;
npc->act_no = 10; npc->act_no = 10;
npc->x += npc->pNpc->x + npc->pNpc->tgt_x * GetCos(deg); npc->x += npc->pNpc->x + GetCos(deg) * npc->pNpc->tgt_x;
npc->y += npc->pNpc->y + npc->pNpc->tgt_y * GetSin(deg); npc->y += npc->pNpc->y + GetSin(deg) * npc->pNpc->tgt_y;
// Fallthrough // Fallthrough
case 10: case 10:
if (gMC.x < npc->x) if (npc->x > gMC.x)
npc->direct = 0; npc->direct = 0;
else else
npc->direct = 2; npc->direct = 2;
@ -42,13 +43,13 @@ static void ActBossCharT_DragonBody(NPCHAR *npc)
break; break;
case 100: case 100:
deg = npc->count1 + (npc->pNpc->count1 / 4); deg = ((npc->pNpc->count1 / 4) + npc->count1) % 0x100;
npc->tgt_x = npc->pNpc->x + npc->pNpc->tgt_x * GetCos(deg); npc->tgt_x = npc->pNpc->x + GetCos(deg) * npc->pNpc->tgt_x;
npc->tgt_y = npc->pNpc->y + npc->pNpc->tgt_y * GetSin(deg); npc->tgt_y = npc->pNpc->y + GetSin(deg) * npc->pNpc->tgt_y;
npc->x += (npc->tgt_x - npc->x) / 8; npc->x += (npc->tgt_x - npc->x) / 8;
npc->y += (npc->tgt_y - npc->y) / 8; npc->y += (npc->tgt_y - npc->y) / 8;
if (gMC.x < npc->x) if (npc->x > gMC.x)
npc->direct = 0; npc->direct = 0;
else else
npc->direct = 2; npc->direct = 2;
@ -60,13 +61,13 @@ static void ActBossCharT_DragonBody(NPCHAR *npc)
npc->bits &= ~0x20; npc->bits &= ~0x20;
// Fallthrough // Fallthrough
case 1001: case 1001:
deg = npc->count1 + (npc->pNpc->count1 / 4); deg = ((npc->pNpc->count1 / 4) + npc->count1) % 0x100;
npc->tgt_x = npc->pNpc->x + npc->pNpc->tgt_x * GetCos(deg); npc->tgt_x = npc->pNpc->x + GetCos(deg) * npc->pNpc->tgt_x;
npc->tgt_y = npc->pNpc->y + npc->pNpc->tgt_y * GetSin(deg); npc->tgt_y = npc->pNpc->y + GetSin(deg) * npc->pNpc->tgt_y;
npc->x += (npc->tgt_x - npc->x) / 8; npc->x += (npc->tgt_x - npc->x) / 8;
npc->y += (npc->tgt_y - npc->y) / 8; npc->y += (npc->tgt_y - npc->y) / 8;
if (npc->pNpc->x < npc->x) if (npc->x > npc->pNpc->x)
npc->direct = 0; npc->direct = 0;
else else
npc->direct = 2; npc->direct = 2;
@ -91,6 +92,10 @@ static void ActBossCharT_DragonBody(NPCHAR *npc)
static void ActBossCharT_DragonHead(NPCHAR *npc) static void ActBossCharT_DragonHead(NPCHAR *npc)
{ {
unsigned char deg;
int ym;
int xm;
RECT rcLeft[4] = { RECT rcLeft[4] = {
{0, 80, 40, 112}, {0, 80, 40, 112},
{40, 80, 80, 112}, {40, 80, 80, 112},
@ -171,9 +176,10 @@ static void ActBossCharT_DragonHead(NPCHAR *npc)
case 220: case 220:
if (++npc->act_wait % 8 == 1) if (++npc->act_wait % 8 == 1)
{ {
const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y) + Random(-6, 6); deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
const int ym = GetSin(deg); deg += (unsigned char)Random(-6, 6);
const int xm = GetCos(deg); ym = GetSin(deg);
xm = GetCos(deg);
if (npc->direct == 0) if (npc->direct == 0)
SetNpChar(202, npc->x - 0x1000, npc->y, xm, ym, 0, 0, 0x100); SetNpChar(202, npc->x - 0x1000, npc->y, xm, ym, 0, 0, 0x100);
@ -215,9 +221,10 @@ static void ActBossCharT_DragonHead(NPCHAR *npc)
if (npc->act_wait > 20 && npc->act_wait % 32 == 1) if (npc->act_wait > 20 && npc->act_wait % 32 == 1)
{ {
const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y) + Random(-6, 6); deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
const int ym = GetSin(deg); deg += (unsigned char)Random(-6, 6);
const int xm = GetCos(deg); ym = GetSin(deg);
xm = GetCos(deg);
if (npc->direct == 0) if (npc->direct == 0)
SetNpChar(202, npc->x - 0x1000, npc->y, xm, ym, 0, 0, 0x100); SetNpChar(202, npc->x - 0x1000, npc->y, xm, ym, 0, 0, 0x100);
@ -252,34 +259,37 @@ static void ActBossCharT_DragonHead(NPCHAR *npc)
void ActBossChar_Twin(void) void ActBossChar_Twin(void)
{ {
switch (gBoss[0].act_no) NPCHAR *npc = gBoss;
switch (npc->act_no)
{ {
case 0: case 0:
gBoss[0].cond = 0x80; npc->cond = 0x80;
gBoss[0].direct = 0; npc->direct = 0;
gBoss[0].act_no = 10; npc->act_no = 10;
gBoss[0].exp = 0; npc->exp = 0;
gBoss[0].x = 0x14000; npc->x = 0x14000;
gBoss[0].y = 0x10000; npc->y = 0x10000;
gBoss[0].view.front = 0x1000; npc->view.front = 0x1000;
gBoss[0].view.top = 0x1000; npc->view.top = 0x1000;
gBoss[0].view.back = 0x10000; npc->view.back = 0x10000;
gBoss[0].view.bottom = 0x1000; npc->view.bottom = 0x1000;
gBoss[0].hit_voice = 54; npc->hit_voice = 54;
gBoss[0].hit.front = 0x1000; npc->hit.front = 0x1000;
gBoss[0].hit.top = 0x1000; npc->hit.top = 0x1000;
gBoss[0].hit.back = 0x1000; npc->hit.back = 0x1000;
gBoss[0].hit.bottom = 0x1000; npc->hit.bottom = 0x1000;
gBoss[0].bits = 8; npc->bits = 8;
gBoss[0].bits |= 0x200; npc->bits |= 0x200;
gBoss[0].size = 3; npc->size = 3;
gBoss[0].damage = 0; npc->damage = 0;
gBoss[0].code_event = 1000; npc->code_event = 1000;
gBoss[0].life = 500; npc->life = 500;
gBoss[0].count2 = Random(700, 1200); npc->count2 = Random(700, 1200);
gBoss[0].tgt_x = 180; npc->tgt_x = 180;
gBoss[0].tgt_y = 61; npc->tgt_y = 61;
gBoss[2].cond = 0x80;
gBoss[2].view.back = 0x2800; gBoss[2].view.back = 0x2800;
gBoss[2].view.front = 0x2800; gBoss[2].view.front = 0x2800;
gBoss[2].view.top = 0x2000; gBoss[2].view.top = 0x2000;
@ -290,7 +300,7 @@ void ActBossChar_Twin(void)
gBoss[2].hit.bottom = 0x1400; gBoss[2].hit.bottom = 0x1400;
gBoss[2].bits = 12; gBoss[2].bits = 12;
gBoss[2].pNpc = &gBoss[3]; gBoss[2].pNpc = &gBoss[3];
gBoss[2].cond = 0x90; gBoss[2].cond |= 0x10;
gBoss[2].damage = 10; gBoss[2].damage = 10;
gBoss[3].cond = 0x80; gBoss[3].cond = 0x80;
@ -303,7 +313,7 @@ void ActBossChar_Twin(void)
gBoss[3].hit.top = 0x400; gBoss[3].hit.top = 0x400;
gBoss[3].hit.bottom = 0x2000; gBoss[3].hit.bottom = 0x2000;
gBoss[3].bits = 8; gBoss[3].bits = 8;
gBoss[3].pNpc = gBoss; gBoss[3].pNpc = npc;
gBoss[3].damage = 10; gBoss[3].damage = 10;
gBoss[4] = gBoss[2]; gBoss[4] = gBoss[2];
@ -314,10 +324,10 @@ void ActBossChar_Twin(void)
break; break;
case 20: case 20:
if (--gBoss[0].tgt_x <= 112) if (--npc->tgt_x <= 112)
{ {
gBoss[0].act_no = 100; npc->act_no = 100;
gBoss[0].act_wait = 0; npc->act_wait = 0;
gBoss[2].act_no = 100; gBoss[2].act_no = 100;
gBoss[4].act_no = 100; gBoss[4].act_no = 100;
gBoss[3].act_no = 100; gBoss[3].act_no = 100;
@ -327,39 +337,39 @@ void ActBossChar_Twin(void)
break; break;
case 100: case 100:
if (++gBoss[0].act_wait < 100) if (++npc->act_wait < 100)
{ {
++gBoss[0].count1; ++npc->count1;
} }
else else
{ {
if (gBoss[0].act_wait < 120) if (npc->act_wait < 120)
{ {
gBoss[0].count1 += 2; npc->count1 += 2;
} }
else else
{ {
if (gBoss[0].act_wait < gBoss[0].count2) if (npc->act_wait < npc->count2)
{ {
gBoss[0].count1 += 4; npc->count1 += 4;
} }
else else
{ {
if (gBoss[0].act_wait < gBoss[0].count2 + 40) if (npc->act_wait < npc->count2 + 40)
{ {
gBoss[0].count1 += 2; npc->count1 += 2;
} }
else else
{ {
if (gBoss[0].act_wait < gBoss[0].count2 + 60) if (npc->act_wait < npc->count2 + 60)
{ {
++gBoss[0].count1; ++npc->count1;
} }
else else
{ {
gBoss[0].act_wait = 0; npc->act_wait = 0;
gBoss[0].act_no = 110; npc->act_no = 110;
gBoss[0].count2 = Random(400, 700); npc->count2 = Random(400, 700);
break; break;
} }
} }
@ -367,54 +377,54 @@ void ActBossChar_Twin(void)
} }
} }
if (gBoss[0].count1 > 0x3FF) if (npc->count1 > 0x3FF)
gBoss[0].count1 -= 0x400; npc->count1 -= 0x400;
break; break;
case 110: case 110:
if (++gBoss[0].act_wait < 20) if (++npc->act_wait < 20)
{ {
--gBoss[0].count1; --npc->count1;
} }
else else
{ {
if (gBoss[0].act_wait < 60) if (npc->act_wait < 60)
{ {
gBoss[0].count1 -= 2; npc->count1 -= 2;
} }
else else
{ {
if (gBoss[0].act_wait < gBoss[0].count2) if (npc->act_wait < npc->count2)
{ {
gBoss[0].count1 -= 4; npc->count1 -= 4;
} }
else else
{ {
if (gBoss[0].act_wait < gBoss[0].count2 + 40) if (npc->act_wait < npc->count2 + 40)
{ {
gBoss[0].count1 -= 2; npc->count1 -= 2;
} }
else else
{ {
if (gBoss[0].act_wait < gBoss[0].count2 + 60) if (npc->act_wait < npc->count2 + 60)
{ {
--gBoss[0].count1; --npc->count1;
} }
else else
{ {
if (gBoss[0].life < 300) if (npc->life < 300)
{ {
gBoss[0].act_wait = 0; npc->act_wait = 0;
gBoss[0].act_no = 400; npc->act_no = 400;
gBoss[2].act_no = 400; gBoss[2].act_no = 400;
gBoss[4].act_no = 400; gBoss[4].act_no = 400;
} }
else else
{ {
gBoss[0].act_wait = 0; npc->act_wait = 0;
gBoss[0].act_no = 100; npc->act_no = 100;
gBoss[0].count2 = Random(400, 700); npc->count2 = Random(400, 700);
} }
break; break;
@ -424,53 +434,53 @@ void ActBossChar_Twin(void)
} }
} }
if (gBoss[0].count1 <= 0) if (npc->count1 <= 0)
gBoss[0].count1 += 0x400; npc->count1 += 0x400;
break; break;
case 400: case 400:
if (++gBoss[0].act_wait > 100) if (++npc->act_wait > 100)
{ {
gBoss[0].act_wait = 0; npc->act_wait = 0;
gBoss[0].act_no = 401; npc->act_no = 401;
} }
break; break;
case 401: case 401:
if (++gBoss[0].act_wait < 100) if (++npc->act_wait < 100)
{ {
++gBoss[0].count1; ++npc->count1;
} }
else else
{ {
if (gBoss[0].act_wait < 120) if (npc->act_wait < 120)
{ {
gBoss[0].count1 += 2; npc->count1 += 2;
} }
else else
{ {
if (gBoss[0].act_wait < 500) if (npc->act_wait < 500)
{ {
gBoss[0].count1 += 4; npc->count1 += 4;
} }
else else
{ {
if (gBoss[0].act_wait < 540) if (npc->act_wait < 540)
{ {
gBoss[0].count1 += 2; npc->count1 += 2;
} }
else else
{ {
if (gBoss[0].act_wait < 560) if (npc->act_wait < 560)
{ {
++gBoss[0].count1; ++npc->count1;
} }
else else
{ {
gBoss[0].act_no = 100; npc->act_no = 100;
gBoss[0].act_wait = 0; npc->act_wait = 0;
gBoss[2].act_no = 100; gBoss[2].act_no = 100;
gBoss[4].act_no = 100; gBoss[4].act_no = 100;
break; break;
@ -480,48 +490,48 @@ void ActBossChar_Twin(void)
} }
} }
if ( gBoss[0].count1 > 0x3FF ) if ( npc->count1 > 0x3FF )
gBoss[0].count1 -= 0x400; npc->count1 -= 0x400;
break; break;
case 1000: case 1000:
gBoss[0].act_no = 1001; npc->act_no = 1001;
gBoss[0].act_wait = 0; npc->act_wait = 0;
gBoss[2].act_no = 1000; gBoss[2].act_no = 1000;
gBoss[3].act_no = 1000; gBoss[3].act_no = 1000;
gBoss[4].act_no = 1000; gBoss[4].act_no = 1000;
gBoss[5].act_no = 1000; gBoss[5].act_no = 1000;
SetDestroyNpChar(gBoss[0].x, gBoss[0].y, gBoss[0].view.back, 40); SetDestroyNpChar(npc->x, npc->y, npc->view.back, 40);
break; // Fallthrough
case 1001: case 1001:
if (++gBoss[0].act_wait > 100) if (++npc->act_wait > 100)
gBoss[0].act_no = 1010; npc->act_no = 1010;
SetNpChar(4, gBoss[0].x + (Random(-0x80, 0x80) * 0x200), gBoss[0].y + (Random(-70, 70) * 0x200), 0, 0, 0, 0, 0x100); SetNpChar(4, npc->x + (Random(-0x80, 0x80) * 0x200), npc->y + (Random(-70, 70) * 0x200), 0, 0, 0, 0, 0x100);
break; break;
case 1010: case 1010:
gBoss[0].count1 += 4; npc->count1 += 4;
if (gBoss[0].count1 > 0x3FF) if (npc->count1 > 0x3FF)
gBoss[0].count1 -= 0x400; npc->count1 -= 0x400;
if (gBoss[0].tgt_x > 8) if (npc->tgt_x > 8)
--gBoss[0].tgt_x; --npc->tgt_x;
if (gBoss[0].tgt_y > 0) if (npc->tgt_y > 0)
--gBoss[0].tgt_y; --npc->tgt_y;
if (gBoss[0].tgt_x < -8) if (npc->tgt_x < -8)
++gBoss[0].tgt_x; ++npc->tgt_x;
if (gBoss[0].tgt_y < 0) if (npc->tgt_y < 0)
++gBoss[0].tgt_y; ++npc->tgt_y;
if (gBoss[0].tgt_y == 0) if (npc->tgt_y == 0)
{ {
gBoss[0].act_no = 1020; npc->act_no = 1020;
gBoss[0].act_wait = 0; npc->act_wait = 0;
SetFlash(gBoss[0].x, gBoss[0].y, 1); SetFlash(gBoss[0].x, gBoss[0].y, 1);
PlaySoundObject(35, 1); PlaySoundObject(35, 1);
} }
@ -550,5 +560,5 @@ void ActBossChar_Twin(void)
ActBossCharT_DragonBody(&gBoss[5]); ActBossCharT_DragonBody(&gBoss[5]);
RECT rc = {0, 0, 0, 0}; RECT rc = {0, 0, 0, 0};
gBoss[0].rect = rc; npc->rect = rc;
} }