Add error-prints to Wii U renderer

This commit is contained in:
Clownacy 2020-04-21 22:22:00 +01:00
parent c454f4426d
commit e1779248d9

View file

@ -196,21 +196,41 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w
return framebuffer_surface; return framebuffer_surface;
} }
else
{
Backend_PrintError("Couldn't create the framebuffer surface");
}
GX2RDestroyBufferEx(&texture_coordinate_buffer, (GX2RResourceFlags)0); GX2RDestroyBufferEx(&texture_coordinate_buffer, (GX2RResourceFlags)0);
GX2RDestroyBufferEx(&vertex_position_buffer, (GX2RResourceFlags)0); GX2RDestroyBufferEx(&vertex_position_buffer, (GX2RResourceFlags)0);
WHBGfxFreeShaderGroup(&glyph_shader); WHBGfxFreeShaderGroup(&glyph_shader);
} }
else
{
Backend_PrintError("Couldn't create the glyph shader");
}
WHBGfxFreeShaderGroup(&colour_fill_shader); WHBGfxFreeShaderGroup(&colour_fill_shader);
} }
else
{
Backend_PrintError("Couldn't create the colour-fill shader");
}
WHBGfxFreeShaderGroup(&texture_colour_key_shader); WHBGfxFreeShaderGroup(&texture_colour_key_shader);
} }
else
{
Backend_PrintError("Couldn't create the texture colour-key shader");
}
WHBGfxFreeShaderGroup(&texture_shader); WHBGfxFreeShaderGroup(&texture_shader);
} }
else
{
Backend_PrintError("Couldn't create the texture shader");
}
WHBGfxShutdown(); WHBGfxShutdown();
@ -365,9 +385,16 @@ RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned
if (GX2RCreateSurfaceUserMemory(&surface->colour_buffer.surface, (uint8_t*)surface->texture.surface.image, (uint8_t*)surface->texture.surface.mipmaps, surface->texture.surface.resourceFlags)) if (GX2RCreateSurfaceUserMemory(&surface->colour_buffer.surface, (uint8_t*)surface->texture.surface.image, (uint8_t*)surface->texture.surface.mipmaps, surface->texture.surface.resourceFlags))
return surface; return surface;
else
Backend_PrintError("GX2RCreateSurfaceUserMemory failed in RenderBackend_CreateSurface");
GX2RDestroySurfaceEx(&surface->texture.surface, (GX2RResourceFlags)0); GX2RDestroySurfaceEx(&surface->texture.surface, (GX2RResourceFlags)0);
} }
else
{
Backend_PrintError("GX2RCreateSurface failedin RenderBackend_CreateSurface");
}
free(surface); free(surface);
} }
@ -614,6 +641,10 @@ RenderBackend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsign
return glyph; return glyph;
} }
else
{
Backend_PrintError("GX2RCreateSurface failed in RenderBackend_LoadGlyph");
}
free(glyph); free(glyph);
} }