Made ArmsItem.cpp ASM-accurate

This commit is contained in:
Clownacy 2019-02-19 00:18:32 +00:00
parent 0bb9760d87
commit e1e49a4dcc
4 changed files with 285 additions and 233 deletions

View file

@ -2,6 +2,8 @@
#include <string.h> #include <string.h>
#include "WindowsWrapper.h"
#include "CommonDefines.h" #include "CommonDefines.h"
#include "Draw.h" #include "Draw.h"
#include "Escape.h" #include "Escape.h"
@ -19,7 +21,7 @@ ITEM gItemData[ITEM_MAX];
int gSelectedArms; int gSelectedArms;
int gSelectedItem; int gSelectedItem;
int gCampTitleY; int gCampTitleY;
bool gCampActive; BOOL gCampActive;
void ClearArmsData() void ClearArmsData()
{ {
@ -32,13 +34,24 @@ void ClearItemData()
memset(gItemData, 0, sizeof(gItemData)); memset(gItemData, 0, sizeof(gItemData));
} }
bool AddArmsData(int code, int max_num) BOOL AddArmsData(long code, long max_num)
{ {
for (int i = 0; i < ARMS_MAX; i++) int i = 0;
for (;i < ARMS_MAX;)
{ {
if (gArmsData[i].code == code || !gArmsData[i].code) if (gArmsData[i].code == code)
{ break;
if (!gArmsData[i].code)
if (gArmsData[i].code == 0)
break;
++i;
}
if (i == ARMS_MAX)
return FALSE;
if (gArmsData[i].code == 0)
{ {
memset(&gArmsData[i], 0, sizeof(ARMS)); memset(&gArmsData[i], 0, sizeof(ARMS));
gArmsData[i].level = 1; gArmsData[i].level = 1;
@ -47,91 +60,96 @@ bool AddArmsData(int code, int max_num)
gArmsData[i].code = code; gArmsData[i].code = code;
gArmsData[i].max_num += max_num; gArmsData[i].max_num += max_num;
gArmsData[i].num += max_num; gArmsData[i].num += max_num;
if (gArmsData[i].num > gArmsData[i].max_num) if (gArmsData[i].num > gArmsData[i].max_num)
gArmsData[i].num = gArmsData[i].max_num; gArmsData[i].num = gArmsData[i].max_num;
return true;
} return TRUE;
} }
return false; BOOL SubArmsData(long code)
}
bool SubArmsData(int code)
{
for (int i = 0; i < ARMS_MAX; i++)
{ {
int i = 0;
for (;i < ARMS_MAX; ++i)
if (gArmsData[i].code == code) if (gArmsData[i].code == code)
{ break;
#ifdef FIX_BUGS
if (i == ARMS_MAX)
#else
if (i == ITEM_MAX) // Oops
#endif
return FALSE;
//Shift all arms from the right to the left //Shift all arms from the right to the left
int ia; for (i += 1; i < ARMS_MAX; ++i)
for (ia = i + 1; ia < ARMS_MAX; ++ia) gArmsData[i - 1] = gArmsData[i];
{
gArmsData[ia - 1].code = gArmsData[ia].code;
gArmsData[ia - 1].level = gArmsData[ia].level;
gArmsData[ia - 1].exp = gArmsData[ia].exp;
gArmsData[ia - 1].max_num = gArmsData[ia].max_num;
gArmsData[ia - 1].num = gArmsData[ia].num;
}
gArmsData[ia - 1].code = 0; gArmsData[i - 1].code = 0;
gSelectedArms = 0; gSelectedArms = 0;
return true; return TRUE;
}
} }
return false; BOOL TradeArms(long code1, long code2, long max_num)
}
bool TradeArms(int code1, int code2, int max_num)
{ {
for (int i = 0; i < ARMS_MAX; i++) int i = 0;
for (;i < ARMS_MAX;)
{ {
if (gArmsData[i].code == code1) if (gArmsData[i].code == code1)
{ break;
++i;
}
if (i == ARMS_MAX)
return FALSE;
gArmsData[i].level = 1; gArmsData[i].level = 1;
gArmsData[i].code = code2; gArmsData[i].code = code2;
gArmsData[i].max_num += max_num; gArmsData[i].max_num += max_num;
gArmsData[i].num += max_num; gArmsData[i].num += max_num;
gArmsData[i].exp = 0; gArmsData[i].exp = 0;
return true; return TRUE;
}
} }
BOOL AddItemData(long code)
{
int i = 0;
for (;i < ITEM_MAX;)
{
if (gItemData[i].code == code)
break;
if (gItemData[i].code == 0)
break;
++i;
}
if (i == ITEM_MAX)
return false; return false;
}
bool AddItemData(int code)
{
for (int i = 0; i < ITEM_MAX; i++)
{
if (gItemData[i].code == code || !gItemData[i].code)
{
gItemData[i].code = code; gItemData[i].code = code;
return true; return true;
} }
}
return false; BOOL SubItemData(long code)
}
bool SubItemData(int code)
{
for (int i = 0; i < ITEM_MAX; i++)
{ {
int i = 0;
for (;i < ITEM_MAX; ++i)
if (gItemData[i].code == code) if (gItemData[i].code == code)
{ break;
if (i == ITEM_MAX)
return FALSE;
//Shift all items from the right to the left //Shift all items from the right to the left
int ia; for (i += 1; i < ITEM_MAX; ++i)
for (ia = i + 1; ia < ITEM_MAX; ++ia) gItemData[i - 1] = gItemData[i];
gItemData[ia - 1].code = gItemData[ia].code;
gItemData[ia - 1].code = 0; gItemData[i - 1].code = 0;
gSelectedItem = 0; gSelectedItem = 0;
return true; return TRUE;
}
}
return false;
} }
void MoveCampCursor() void MoveCampCursor()
@ -143,51 +161,79 @@ void MoveCampCursor()
while ( gItemData[item_num].code != 0 ) while ( gItemData[item_num].code != 0 )
++item_num; ++item_num;
if (arms_num || item_num) if (arms_num == 0 && item_num == 0)
{ return;
bool bChange = false;
if (gCampActive) BOOL bChange = FALSE;
if (gCampActive == FALSE)
{ {
if (gKeyTrg & gKeyLeft) if (gKeyTrg & gKeyLeft)
{ {
if (gSelectedItem % 6) --gSelectedArms;
--gSelectedItem; bChange = TRUE;
else }
gSelectedItem += 5; if (gKeyTrg & gKeyRight)
{
++gSelectedArms;
bChange = TRUE;
}
if ((gKeyDown | gKeyUp) & gKeyTrg)
{
if (item_num)
gCampActive = TRUE;
bChange = TRUE;
}
bChange = true; if (gSelectedArms < 0)
gSelectedArms = arms_num - 1;
if (gSelectedArms > arms_num - 1)
gSelectedArms = 0;
}
else
{
if (gKeyTrg & gKeyLeft)
{
if (gSelectedItem % 6 == 0)
gSelectedItem += 5;
else
--gSelectedItem;
bChange = TRUE;
} }
if (gKeyTrg & gKeyRight) if (gKeyTrg & gKeyRight)
{ {
if (item_num - 1 == gSelectedItem) if (gSelectedItem == item_num - 1)
gSelectedItem = 6 * (gSelectedItem / 6); gSelectedItem = 6 * (gSelectedItem / 6);
else if (gSelectedItem % 6 == 5) else
{
if (gSelectedItem % 6 == 5)
gSelectedItem -= 5; gSelectedItem -= 5;
else else
++gSelectedItem; ++gSelectedItem;
}
bChange = true; bChange = TRUE;
} }
if (gKeyTrg & gKeyUp) if (gKeyTrg & gKeyUp)
{ {
if (gSelectedItem + 5 > 10) if (gSelectedItem / 6 == 0)
gSelectedItem -= 6; gCampActive = FALSE;
else else
gCampActive = false; gSelectedItem -= 6;
bChange = true; bChange = TRUE;
} }
if ( gKeyTrg & gKeyDown ) if ( gKeyTrg & gKeyDown )
{ {
if ( gSelectedItem / 6 == (item_num - 1) / 6 ) if ( gSelectedItem / 6 == (item_num - 1) / 6 )
gCampActive = false; gCampActive = FALSE;
else else
gSelectedItem += 6; gSelectedItem += 6;
bChange = true; bChange = TRUE;
} }
if (gSelectedItem >= item_num) if (gSelectedItem >= item_num)
@ -196,43 +242,10 @@ void MoveCampCursor()
if (gCampActive && gKeyTrg & gKeyOk) if (gCampActive && gKeyTrg & gKeyOk)
StartTextScript(gItemData[gSelectedItem].code + 6000); StartTextScript(gItemData[gSelectedItem].code + 6000);
} }
else
{
if (gKeyTrg & gKeyLeft)
{
--gSelectedArms;
bChange = true;
}
if (gKeyTrg & gKeyRight)
{
++gSelectedArms;
bChange = true;
}
if ((gKeyDown | gKeyUp) & gKeyTrg)
{
if (item_num)
gCampActive = true;
bChange = true;
}
if (gSelectedArms < 0)
gSelectedArms = arms_num - 1;
if (arms_num - 1 < gSelectedArms)
gSelectedArms = 0;
}
if (bChange) if (bChange)
{ {
if (gCampActive) if (gCampActive == FALSE)
{
PlaySoundObject(1, 1);
if (item_num)
StartTextScript(gItemData[gSelectedItem].code + 5000);
else
StartTextScript(5000);
}
else
{ {
PlaySoundObject(4, 1); PlaySoundObject(4, 1);
@ -241,6 +254,14 @@ void MoveCampCursor()
else else
StartTextScript(1000); StartTextScript(1000);
} }
else
{
PlaySoundObject(1, 1);
if (item_num)
StartTextScript(gItemData[gSelectedItem].code + 5000);
else
StartTextScript(5000);
} }
} }
} }
@ -252,12 +273,8 @@ void PutCampObject()
RECT rcNone = {80, 48, 96, 56}; RECT rcNone = {80, 48, 96, 56};
RECT rcLv = {80, 80, 96, 88}; RECT rcLv = {80, 80, 96, 88};
RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}; RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
RECT rcCur1[2]; RECT rcCur1[2] = {{0, 88, 40, 128}, {40, 88, 80, 128}};
RECT rcCur2[2]; RECT rcCur2[2] = {{80, 88, 112, 104}, {80, 104, 112, 120}};
rcCur1[0] = {0, 88, 40, 128};
rcCur1[1] = {40, 88, 80, 128};
rcCur2[0] = {80, 88, 112, 104};
rcCur2[1] = {80, 104, 112, 120};
RECT rcTitle1 = {80, 48, 144, 56}; RECT rcTitle1 = {80, 48, 144, 56};
RECT rcTitle2 = {80, 56, 144, 64}; RECT rcTitle2 = {80, 56, 144, 64};
RECT rcBoxTop = {0, 0, 244, 8}; RECT rcBoxTop = {0, 0, 244, 8};
@ -280,17 +297,20 @@ void PutCampObject()
PutBitmap3(&rcView, (WINDOW_WIDTH - 224) / 2, gCampTitleY + 52, &rcTitle2, SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, (WINDOW_WIDTH - 224) / 2, gCampTitleY + 52, &rcTitle2, SURFACE_ID_TEXT_BOX);
//Draw arms cursor //Draw arms cursor
static int flash; static unsigned int flash;
++flash; ++flash;
if (gCampActive) if (gCampActive == FALSE)
PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[(flash / 2) % 2], SURFACE_ID_TEXT_BOX);
else else
PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[(flash >> 1) & 1], SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX);
//Draw arms //Draw arms
for (int i = 0; i < ARMS_MAX && gArmsData[i].code; i++) for (int i = 0; i < ARMS_MAX; i++)
{ {
if (gArmsData[i].code == 0)
break;
RECT rcArms; RECT rcArms;
rcArms.left = 16 * (gArmsData[i].code % 16); rcArms.left = 16 * (gArmsData[i].code % 16);
rcArms.right = rcArms.left + 16; rcArms.right = rcArms.left + 16;
@ -316,13 +336,16 @@ void PutCampObject()
} }
//Draw items cursor //Draw items cursor
if (gCampActive) if (gCampActive == TRUE)
PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[(flash >> 1) & 1], SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[(flash / 2) % 2], SURFACE_ID_TEXT_BOX);
else else
PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[1], SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[1], SURFACE_ID_TEXT_BOX);
for (int i = 0; i < ITEM_MAX && gItemData[i].code; i++) for (int i = 0; i < ITEM_MAX; i++)
{ {
if (gItemData[i].code == 0)
break;
RECT rcItem; RECT rcItem;
rcItem.left = 32 * (gItemData[i].code % 8); rcItem.left = 32 * (gItemData[i].code % 8);
rcItem.right = rcItem.left + 32; rcItem.right = rcItem.left + 32;
@ -341,24 +364,23 @@ int CampLoop()
char old_script_path[PATH_LENGTH]; char old_script_path[PATH_LENGTH];
GetTextScriptPath(old_script_path); GetTextScriptPath(old_script_path);
char name[13]; LoadTextScript2("ArmsItem.tsc");
strcpy(name, "ArmsItem.tsc");
LoadTextScript2(name);
gCampTitleY = (WINDOW_HEIGHT - 192) / 2; gCampTitleY = (WINDOW_HEIGHT - 192) / 2;
gCampActive = 0; gCampActive = 0;
gSelectedItem = 0; gSelectedItem = 0;
//Run script //Run script
int arms_num; int arms_num = 0;
for (arms_num = 0; gArmsData[arms_num].code != 0; arms_num++); for (;gArmsData[arms_num].code != 0;)
++arms_num;
if (arms_num) if (arms_num)
StartTextScript(gArmsData[gSelectedArms].code + 1000); StartTextScript(gArmsData[gSelectedArms].code + 1000);
else else
StartTextScript(gItemData[gSelectedItem].code + 5000); StartTextScript(gItemData[gSelectedItem].code + 5000);
while (true) for (;;)
{ {
GetTrg(); GetTrg();
@ -389,85 +411,105 @@ int CampLoop()
PutTextScript(); PutTextScript();
PutFramePerSecound(); PutFramePerSecound();
if (!gCampActive && (gKeyItem | gKeyCancel | gKeyOk) & gKeyTrg) if (gCampActive)
{
if (g_GameFlags & 2 && (gKeyCancel | gKeyItem) & gKeyTrg)
{
StopTextScript();
break; break;
else if (g_GameFlags & 2 && (gKeyItem | gKeyCancel) & gKeyTrg) }
}
else
{
if ((gKeyCancel | gKeyOk | gKeyItem) & gKeyTrg)
{
StopTextScript();
break; break;
}
}
if (!Flip_SystemTask()) if (!Flip_SystemTask())
return 0; return 0;
} }
//Resume original script //Resume original script
StopTextScript();
LoadTextScript_Stage(old_script_path); LoadTextScript_Stage(old_script_path);
gArmsEnergyX = 32; gArmsEnergyX = 32;
return 1; return 1;
} }
bool CheckItem(int a) BOOL CheckItem(long a)
{ {
for (int i = 0; i < ITEM_MAX; i++) for (int i = 0; i < ITEM_MAX; i++)
{ {
if (gItemData[i].code == a) if (gItemData[i].code == a)
return true; return TRUE;
} }
return false; return FALSE;
} }
bool CheckArms(int a) BOOL CheckArms(long a)
{ {
for (int i = 0; i < ARMS_MAX; i++) for (int i = 0; i < ARMS_MAX; i++)
{ {
if (gArmsData[i].code == a) if (gArmsData[i].code == a)
return true; return TRUE;
} }
return false; return FALSE;
} }
bool UseArmsEnergy(int num) BOOL UseArmsEnergy(long num)
{ {
if (!gArmsData[gSelectedArms].max_num) if (!gArmsData[gSelectedArms].max_num)
return true; return TRUE;
if (!gArmsData[gSelectedArms].num) if (!gArmsData[gSelectedArms].num)
return false; return FALSE;
gArmsData[gSelectedArms].num -= num; gArmsData[gSelectedArms].num -= num;
if (gArmsData[gSelectedArms].num < 0) if (gArmsData[gSelectedArms].num < 0)
gArmsData[gSelectedArms].num = 0; gArmsData[gSelectedArms].num = 0;
return true; return TRUE;
} }
bool ChargeArmsEnergy(int num) BOOL ChargeArmsEnergy(long num)
{ {
gArmsData[gSelectedArms].num += num; gArmsData[gSelectedArms].num += num;
if (gArmsData[gSelectedArms].num > gArmsData[gSelectedArms].max_num) if (gArmsData[gSelectedArms].num > gArmsData[gSelectedArms].max_num)
gArmsData[gSelectedArms].num = gArmsData[gSelectedArms].max_num; gArmsData[gSelectedArms].num = gArmsData[gSelectedArms].max_num;
return true; return TRUE;
} }
void FullArmsEnergy() void FullArmsEnergy()
{ {
for (int a = 0; a < ARMS_MAX; a++) for (int a = 0; a < ARMS_MAX; a++)
{ {
if (gArmsData[a].code) if (gArmsData[a].code == 0)
continue;
gArmsData[a].num = gArmsData[a].max_num; gArmsData[a].num = gArmsData[a].max_num;
} }
} }
int RotationArms() int RotationArms()
{ {
int arms_num; int arms_num = 0;
for (arms_num = 0; gArmsData[arms_num].code != 0; arms_num++); for (;gArmsData[arms_num].code != 0;)
if (!arms_num) ++arms_num;
if (arms_num == 0)
return 0; return 0;
ResetSpurCharge(); ResetSpurCharge();
++gSelectedArms; ++gSelectedArms;
while (gSelectedArms < arms_num && !gArmsData[gSelectedArms].code) while (gSelectedArms < arms_num)
{
if (gArmsData[gSelectedArms].code)
break;
++gSelectedArms; ++gSelectedArms;
}
if (gSelectedArms == arms_num) if (gSelectedArms == arms_num)
gSelectedArms = 0; gSelectedArms = 0;
@ -480,17 +522,25 @@ int RotationArms()
int RotationArmsRev() int RotationArmsRev()
{ {
int arms_num; int arms_num = 0;
for (arms_num = 0; gArmsData[arms_num].code != 0; arms_num++); for (;gArmsData[arms_num].code != 0;)
if (!arms_num) ++arms_num;
if (arms_num == 0)
return 0; return 0;
ResetSpurCharge(); ResetSpurCharge();
if (--gSelectedArms < 0) if (--gSelectedArms < 0)
gSelectedArms = arms_num - 1; gSelectedArms = arms_num - 1;
while (gSelectedArms < arms_num && !gArmsData[gSelectedArms].code)
while (gSelectedArms < arms_num)
{
if (gArmsData[gSelectedArms].code)
break;
--gSelectedArms; --gSelectedArms;
}
gArmsEnergyX = 0; gArmsEnergyX = 0;
PlaySoundObject(4, 1); PlaySoundObject(4, 1);

View file

@ -1,5 +1,7 @@
#pragma once #pragma once
#include "WindowsWrapper.h"
struct ARMS struct ARMS
{ {
int code; int code;
@ -27,20 +29,20 @@ extern ITEM gItemData[ITEM_MAX];
extern int gSelectedArms; extern int gSelectedArms;
extern int gSelectedItem; extern int gSelectedItem;
extern int gCampTitleY; extern int gCampTitleY;
extern bool gCampActive; extern BOOL gCampActive;
void ClearArmsData(); void ClearArmsData();
void ClearItemData(); void ClearItemData();
bool AddArmsData(int code, int max_num); BOOL AddArmsData(long code, long max_num);
bool SubArmsData(int code); BOOL SubArmsData(long code);
bool TradeArms(int code1, int code2, int max_num); BOOL TradeArms(long code1, long code2, long max_num);
bool AddItemData(int code); BOOL AddItemData(long code);
bool SubItemData(int code); BOOL SubItemData(long code);
int CampLoop(); int CampLoop();
bool CheckItem(int a); BOOL CheckItem(long a);
bool CheckArms(int a); BOOL CheckArms(long a);
bool UseArmsEnergy(int num); BOOL UseArmsEnergy(long num);
bool ChargeArmsEnergy(int num); BOOL ChargeArmsEnergy(long num);
void FullArmsEnergy(); void FullArmsEnergy();
int RotationArms(); int RotationArms();
int RotationArmsRev(); int RotationArmsRev();

View file

@ -50,12 +50,12 @@ FontObject *gFont;
#define FRAMERATE 20 #define FRAMERATE 20
bool Flip_SystemTask() BOOL Flip_SystemTask()
{ {
while (true) while (true)
{ {
if (!SystemTask()) if (!SystemTask())
return false; return FALSE;
//Framerate limiter //Framerate limiter
static uint32_t timePrev; static uint32_t timePrev;
@ -75,7 +75,7 @@ bool Flip_SystemTask()
} }
SDL_RenderPresent(gRenderer); SDL_RenderPresent(gRenderer);
return true; return TRUE;
} }
bool StartDirectDraw(int lMagnification, int lColourDepth) bool StartDirectDraw(int lMagnification, int lColourDepth)

View file

@ -50,7 +50,7 @@ struct SURFACE;
extern SURFACE surf[SURFACE_ID_MAX]; extern SURFACE surf[SURFACE_ID_MAX];
bool Flip_SystemTask(); BOOL Flip_SystemTask();
bool StartDirectDraw(int lMagnification, int lColourDepth); bool StartDirectDraw(int lMagnification, int lColourDepth);
void EndDirectDraw(); void EndDirectDraw();
void ReleaseSurface(int s); void ReleaseSurface(int s);