Made ArmsItem.cpp ASM-accurate
This commit is contained in:
parent
0bb9760d87
commit
e1e49a4dcc
4 changed files with 285 additions and 233 deletions
460
src/ArmsItem.cpp
460
src/ArmsItem.cpp
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@ -2,6 +2,8 @@
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#include <string.h>
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#include "WindowsWrapper.h"
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#include "CommonDefines.h"
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#include "Draw.h"
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#include "Escape.h"
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@ -19,7 +21,7 @@ ITEM gItemData[ITEM_MAX];
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int gSelectedArms;
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int gSelectedItem;
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int gCampTitleY;
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bool gCampActive;
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BOOL gCampActive;
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void ClearArmsData()
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{
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@ -32,106 +34,122 @@ void ClearItemData()
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memset(gItemData, 0, sizeof(gItemData));
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}
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bool AddArmsData(int code, int max_num)
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BOOL AddArmsData(long code, long max_num)
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{
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for (int i = 0; i < ARMS_MAX; i++)
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{
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if (gArmsData[i].code == code || !gArmsData[i].code)
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{
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if (!gArmsData[i].code)
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{
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memset(&gArmsData[i], 0, sizeof(ARMS));
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gArmsData[i].level = 1;
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}
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gArmsData[i].code = code;
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gArmsData[i].max_num += max_num;
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gArmsData[i].num += max_num;
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if (gArmsData[i].num > gArmsData[i].max_num)
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gArmsData[i].num = gArmsData[i].max_num;
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return true;
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}
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}
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return false;
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}
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bool SubArmsData(int code)
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{
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for (int i = 0; i < ARMS_MAX; i++)
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int i = 0;
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for (;i < ARMS_MAX;)
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{
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if (gArmsData[i].code == code)
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{
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//Shift all arms from the right to the left
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int ia;
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for (ia = i + 1; ia < ARMS_MAX; ++ia)
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{
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gArmsData[ia - 1].code = gArmsData[ia].code;
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gArmsData[ia - 1].level = gArmsData[ia].level;
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gArmsData[ia - 1].exp = gArmsData[ia].exp;
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gArmsData[ia - 1].max_num = gArmsData[ia].max_num;
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gArmsData[ia - 1].num = gArmsData[ia].num;
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}
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break;
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gArmsData[ia - 1].code = 0;
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gSelectedArms = 0;
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return true;
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}
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if (gArmsData[i].code == 0)
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break;
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++i;
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}
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return false;
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if (i == ARMS_MAX)
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return FALSE;
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if (gArmsData[i].code == 0)
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{
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memset(&gArmsData[i], 0, sizeof(ARMS));
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gArmsData[i].level = 1;
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}
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gArmsData[i].code = code;
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gArmsData[i].max_num += max_num;
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gArmsData[i].num += max_num;
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if (gArmsData[i].num > gArmsData[i].max_num)
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gArmsData[i].num = gArmsData[i].max_num;
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return TRUE;
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}
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bool TradeArms(int code1, int code2, int max_num)
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BOOL SubArmsData(long code)
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{
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for (int i = 0; i < ARMS_MAX; i++)
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int i = 0;
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for (;i < ARMS_MAX; ++i)
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if (gArmsData[i].code == code)
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break;
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#ifdef FIX_BUGS
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if (i == ARMS_MAX)
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#else
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if (i == ITEM_MAX) // Oops
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#endif
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return FALSE;
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//Shift all arms from the right to the left
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for (i += 1; i < ARMS_MAX; ++i)
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gArmsData[i - 1] = gArmsData[i];
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gArmsData[i - 1].code = 0;
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gSelectedArms = 0;
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return TRUE;
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}
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BOOL TradeArms(long code1, long code2, long max_num)
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{
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int i = 0;
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for (;i < ARMS_MAX;)
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{
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if (gArmsData[i].code == code1)
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{
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gArmsData[i].level = 1;
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gArmsData[i].code = code2;
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gArmsData[i].max_num += max_num;
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gArmsData[i].num += max_num;
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gArmsData[i].exp = 0;
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return true;
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}
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break;
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++i;
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}
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return false;
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if (i == ARMS_MAX)
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return FALSE;
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gArmsData[i].level = 1;
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gArmsData[i].code = code2;
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gArmsData[i].max_num += max_num;
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gArmsData[i].num += max_num;
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gArmsData[i].exp = 0;
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return TRUE;
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}
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bool AddItemData(int code)
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BOOL AddItemData(long code)
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{
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for (int i = 0; i < ITEM_MAX; i++)
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{
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if (gItemData[i].code == code || !gItemData[i].code)
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{
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gItemData[i].code = code;
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return true;
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}
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}
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return false;
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}
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bool SubItemData(int code)
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{
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for (int i = 0; i < ITEM_MAX; i++)
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int i = 0;
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for (;i < ITEM_MAX;)
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{
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if (gItemData[i].code == code)
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{
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//Shift all items from the right to the left
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int ia;
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for (ia = i + 1; ia < ITEM_MAX; ++ia)
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gItemData[ia - 1].code = gItemData[ia].code;
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break;
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gItemData[ia - 1].code = 0;
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gSelectedItem = 0;
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return true;
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}
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if (gItemData[i].code == 0)
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break;
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++i;
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}
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return false;
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if (i == ITEM_MAX)
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return false;
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gItemData[i].code = code;
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return true;
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}
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BOOL SubItemData(long code)
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{
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int i = 0;
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for (;i < ITEM_MAX; ++i)
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if (gItemData[i].code == code)
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break;
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if (i == ITEM_MAX)
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return FALSE;
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//Shift all items from the right to the left
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for (i += 1; i < ITEM_MAX; ++i)
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gItemData[i - 1] = gItemData[i];
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gItemData[i - 1].code = 0;
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gSelectedItem = 0;
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return TRUE;
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}
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void MoveCampCursor()
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@ -143,104 +161,107 @@ void MoveCampCursor()
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while ( gItemData[item_num].code != 0 )
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++item_num;
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if (arms_num || item_num)
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if (arms_num == 0 && item_num == 0)
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return;
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BOOL bChange = FALSE;
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if (gCampActive == FALSE)
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{
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bool bChange = false;
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if (gCampActive)
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if (gKeyTrg & gKeyLeft)
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{
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if (gKeyTrg & gKeyLeft)
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{
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if (gSelectedItem % 6)
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--gSelectedItem;
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else
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gSelectedItem += 5;
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--gSelectedArms;
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bChange = TRUE;
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}
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if (gKeyTrg & gKeyRight)
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{
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++gSelectedArms;
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bChange = TRUE;
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}
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if ((gKeyDown | gKeyUp) & gKeyTrg)
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{
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if (item_num)
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gCampActive = TRUE;
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bChange = TRUE;
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}
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bChange = true;
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}
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if (gSelectedArms < 0)
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gSelectedArms = arms_num - 1;
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if (gSelectedArms > arms_num - 1)
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gSelectedArms = 0;
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}
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else
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{
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if (gKeyTrg & gKeyLeft)
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{
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if (gSelectedItem % 6 == 0)
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gSelectedItem += 5;
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else
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--gSelectedItem;
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if (gKeyTrg & gKeyRight)
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bChange = TRUE;
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}
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if (gKeyTrg & gKeyRight)
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{
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if (gSelectedItem == item_num - 1)
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gSelectedItem = 6 * (gSelectedItem / 6);
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else
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{
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if (item_num - 1 == gSelectedItem)
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gSelectedItem = 6 * (gSelectedItem / 6);
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else if (gSelectedItem % 6 == 5)
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if (gSelectedItem % 6 == 5)
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gSelectedItem -= 5;
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else
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++gSelectedItem;
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bChange = true;
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}
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if (gKeyTrg & gKeyUp)
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{
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if (gSelectedItem + 5 > 10)
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gSelectedItem -= 6;
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else
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gCampActive = false;
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bChange = TRUE;
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}
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bChange = true;
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}
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if (gKeyTrg & gKeyUp)
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{
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if (gSelectedItem / 6 == 0)
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gCampActive = FALSE;
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else
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gSelectedItem -= 6;
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if ( gKeyTrg & gKeyDown )
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{
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if ( gSelectedItem / 6 == (item_num - 1) / 6 )
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gCampActive = false;
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else
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gSelectedItem += 6;
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bChange = TRUE;
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}
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bChange = true;
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}
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if ( gKeyTrg & gKeyDown )
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{
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if ( gSelectedItem / 6 == (item_num - 1) / 6 )
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gCampActive = FALSE;
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else
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gSelectedItem += 6;
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if (gSelectedItem >= item_num)
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gSelectedItem = item_num - 1;
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bChange = TRUE;
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}
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if (gCampActive && gKeyTrg & gKeyOk)
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StartTextScript(gItemData[gSelectedItem].code + 6000);
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if (gSelectedItem >= item_num)
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gSelectedItem = item_num - 1;
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if (gCampActive && gKeyTrg & gKeyOk)
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StartTextScript(gItemData[gSelectedItem].code + 6000);
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}
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if (bChange)
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{
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if (gCampActive == FALSE)
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{
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PlaySoundObject(4, 1);
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if (arms_num)
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StartTextScript(gArmsData[gSelectedArms].code + 1000);
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else
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StartTextScript(1000);
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}
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else
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{
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if (gKeyTrg & gKeyLeft)
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{
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--gSelectedArms;
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bChange = true;
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}
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if (gKeyTrg & gKeyRight)
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{
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++gSelectedArms;
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bChange = true;
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}
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if ((gKeyDown | gKeyUp) & gKeyTrg)
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{
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if (item_num)
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gCampActive = true;
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bChange = true;
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}
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PlaySoundObject(1, 1);
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if (gSelectedArms < 0)
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gSelectedArms = arms_num - 1;
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if (arms_num - 1 < gSelectedArms)
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gSelectedArms = 0;
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}
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if (bChange)
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{
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if (gCampActive)
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{
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PlaySoundObject(1, 1);
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if (item_num)
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StartTextScript(gItemData[gSelectedItem].code + 5000);
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else
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StartTextScript(5000);
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}
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if (item_num)
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StartTextScript(gItemData[gSelectedItem].code + 5000);
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else
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{
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PlaySoundObject(4, 1);
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if (arms_num)
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StartTextScript(gArmsData[gSelectedArms].code + 1000);
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else
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StartTextScript(1000);
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}
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StartTextScript(5000);
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}
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}
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}
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@ -252,12 +273,8 @@ void PutCampObject()
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RECT rcNone = {80, 48, 96, 56};
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RECT rcLv = {80, 80, 96, 88};
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RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
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RECT rcCur1[2];
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RECT rcCur2[2];
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rcCur1[0] = {0, 88, 40, 128};
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rcCur1[1] = {40, 88, 80, 128};
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rcCur2[0] = {80, 88, 112, 104};
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rcCur2[1] = {80, 104, 112, 120};
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RECT rcCur1[2] = {{0, 88, 40, 128}, {40, 88, 80, 128}};
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RECT rcCur2[2] = {{80, 88, 112, 104}, {80, 104, 112, 120}};
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RECT rcTitle1 = {80, 48, 144, 56};
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RECT rcTitle2 = {80, 56, 144, 64};
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RECT rcBoxTop = {0, 0, 244, 8};
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@ -280,17 +297,20 @@ void PutCampObject()
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PutBitmap3(&rcView, (WINDOW_WIDTH - 224) / 2, gCampTitleY + 52, &rcTitle2, SURFACE_ID_TEXT_BOX);
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//Draw arms cursor
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static int flash;
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static unsigned int flash;
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++flash;
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if (gCampActive)
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PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX);
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if (gCampActive == FALSE)
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PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[(flash / 2) % 2], SURFACE_ID_TEXT_BOX);
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else
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PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[(flash >> 1) & 1], SURFACE_ID_TEXT_BOX);
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PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX);
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//Draw arms
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for (int i = 0; i < ARMS_MAX && gArmsData[i].code; i++)
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for (int i = 0; i < ARMS_MAX; i++)
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{
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if (gArmsData[i].code == 0)
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break;
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RECT rcArms;
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rcArms.left = 16 * (gArmsData[i].code % 16);
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rcArms.right = rcArms.left + 16;
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@ -316,13 +336,16 @@ void PutCampObject()
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}
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//Draw items cursor
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if (gCampActive)
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PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[(flash >> 1) & 1], SURFACE_ID_TEXT_BOX);
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if (gCampActive == TRUE)
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PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[(flash / 2) % 2], SURFACE_ID_TEXT_BOX);
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else
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PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[1], SURFACE_ID_TEXT_BOX);
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for (int i = 0; i < ITEM_MAX && gItemData[i].code; i++)
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for (int i = 0; i < ITEM_MAX; i++)
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{
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if (gItemData[i].code == 0)
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break;
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RECT rcItem;
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rcItem.left = 32 * (gItemData[i].code % 8);
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rcItem.right = rcItem.left + 32;
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@ -341,24 +364,23 @@ int CampLoop()
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char old_script_path[PATH_LENGTH];
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GetTextScriptPath(old_script_path);
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char name[13];
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strcpy(name, "ArmsItem.tsc");
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LoadTextScript2(name);
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LoadTextScript2("ArmsItem.tsc");
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gCampTitleY = (WINDOW_HEIGHT - 192) / 2;
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gCampActive = 0;
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gSelectedItem = 0;
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//Run script
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int arms_num;
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for (arms_num = 0; gArmsData[arms_num].code != 0; arms_num++);
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int arms_num = 0;
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for (;gArmsData[arms_num].code != 0;)
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++arms_num;
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if (arms_num)
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StartTextScript(gArmsData[gSelectedArms].code + 1000);
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else
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StartTextScript(gItemData[gSelectedItem].code + 5000);
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while (true)
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for (;;)
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{
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GetTrg();
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@ -389,85 +411,105 @@ int CampLoop()
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PutTextScript();
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PutFramePerSecound();
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|
||||
if (!gCampActive && (gKeyItem | gKeyCancel | gKeyOk) & gKeyTrg)
|
||||
break;
|
||||
else if (g_GameFlags & 2 && (gKeyItem | gKeyCancel) & gKeyTrg)
|
||||
break;
|
||||
if (gCampActive)
|
||||
{
|
||||
if (g_GameFlags & 2 && (gKeyCancel | gKeyItem) & gKeyTrg)
|
||||
{
|
||||
StopTextScript();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((gKeyCancel | gKeyOk | gKeyItem) & gKeyTrg)
|
||||
{
|
||||
StopTextScript();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!Flip_SystemTask())
|
||||
return 0;
|
||||
}
|
||||
|
||||
//Resume original script
|
||||
StopTextScript();
|
||||
LoadTextScript_Stage(old_script_path);
|
||||
gArmsEnergyX = 32;
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool CheckItem(int a)
|
||||
BOOL CheckItem(long a)
|
||||
{
|
||||
for (int i = 0; i < ITEM_MAX; i++)
|
||||
{
|
||||
if (gItemData[i].code == a)
|
||||
return true;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return false;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool CheckArms(int a)
|
||||
BOOL CheckArms(long a)
|
||||
{
|
||||
for (int i = 0; i < ARMS_MAX; i++)
|
||||
{
|
||||
if (gArmsData[i].code == a)
|
||||
return true;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return false;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool UseArmsEnergy(int num)
|
||||
BOOL UseArmsEnergy(long num)
|
||||
{
|
||||
if (!gArmsData[gSelectedArms].max_num)
|
||||
return true;
|
||||
return TRUE;
|
||||
if (!gArmsData[gSelectedArms].num)
|
||||
return false;
|
||||
return FALSE;
|
||||
gArmsData[gSelectedArms].num -= num;
|
||||
if (gArmsData[gSelectedArms].num < 0)
|
||||
gArmsData[gSelectedArms].num = 0;
|
||||
return true;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool ChargeArmsEnergy(int num)
|
||||
BOOL ChargeArmsEnergy(long num)
|
||||
{
|
||||
gArmsData[gSelectedArms].num += num;
|
||||
if (gArmsData[gSelectedArms].num > gArmsData[gSelectedArms].max_num)
|
||||
gArmsData[gSelectedArms].num = gArmsData[gSelectedArms].max_num;
|
||||
return true;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void FullArmsEnergy()
|
||||
{
|
||||
for (int a = 0; a < ARMS_MAX; a++)
|
||||
{
|
||||
if (gArmsData[a].code)
|
||||
gArmsData[a].num = gArmsData[a].max_num;
|
||||
if (gArmsData[a].code == 0)
|
||||
continue;
|
||||
|
||||
gArmsData[a].num = gArmsData[a].max_num;
|
||||
}
|
||||
}
|
||||
|
||||
int RotationArms()
|
||||
{
|
||||
int arms_num;
|
||||
for (arms_num = 0; gArmsData[arms_num].code != 0; arms_num++);
|
||||
if (!arms_num)
|
||||
int arms_num = 0;
|
||||
for (;gArmsData[arms_num].code != 0;)
|
||||
++arms_num;
|
||||
|
||||
if (arms_num == 0)
|
||||
return 0;
|
||||
|
||||
ResetSpurCharge();
|
||||
|
||||
++gSelectedArms;
|
||||
while (gSelectedArms < arms_num && !gArmsData[gSelectedArms].code)
|
||||
while (gSelectedArms < arms_num)
|
||||
{
|
||||
if (gArmsData[gSelectedArms].code)
|
||||
break;
|
||||
|
||||
++gSelectedArms;
|
||||
}
|
||||
|
||||
if (gSelectedArms == arms_num)
|
||||
gSelectedArms = 0;
|
||||
|
@ -480,17 +522,25 @@ int RotationArms()
|
|||
|
||||
int RotationArmsRev()
|
||||
{
|
||||
int arms_num;
|
||||
for (arms_num = 0; gArmsData[arms_num].code != 0; arms_num++);
|
||||
if (!arms_num)
|
||||
int arms_num = 0;
|
||||
for (;gArmsData[arms_num].code != 0;)
|
||||
++arms_num;
|
||||
|
||||
if (arms_num == 0)
|
||||
return 0;
|
||||
|
||||
ResetSpurCharge();
|
||||
|
||||
if (--gSelectedArms < 0)
|
||||
gSelectedArms = arms_num - 1;
|
||||
while (gSelectedArms < arms_num && !gArmsData[gSelectedArms].code)
|
||||
|
||||
while (gSelectedArms < arms_num)
|
||||
{
|
||||
if (gArmsData[gSelectedArms].code)
|
||||
break;
|
||||
|
||||
--gSelectedArms;
|
||||
}
|
||||
|
||||
gArmsEnergyX = 0;
|
||||
PlaySoundObject(4, 1);
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "WindowsWrapper.h"
|
||||
|
||||
struct ARMS
|
||||
{
|
||||
int code;
|
||||
|
@ -27,20 +29,20 @@ extern ITEM gItemData[ITEM_MAX];
|
|||
extern int gSelectedArms;
|
||||
extern int gSelectedItem;
|
||||
extern int gCampTitleY;
|
||||
extern bool gCampActive;
|
||||
extern BOOL gCampActive;
|
||||
|
||||
void ClearArmsData();
|
||||
void ClearItemData();
|
||||
bool AddArmsData(int code, int max_num);
|
||||
bool SubArmsData(int code);
|
||||
bool TradeArms(int code1, int code2, int max_num);
|
||||
bool AddItemData(int code);
|
||||
bool SubItemData(int code);
|
||||
BOOL AddArmsData(long code, long max_num);
|
||||
BOOL SubArmsData(long code);
|
||||
BOOL TradeArms(long code1, long code2, long max_num);
|
||||
BOOL AddItemData(long code);
|
||||
BOOL SubItemData(long code);
|
||||
int CampLoop();
|
||||
bool CheckItem(int a);
|
||||
bool CheckArms(int a);
|
||||
bool UseArmsEnergy(int num);
|
||||
bool ChargeArmsEnergy(int num);
|
||||
BOOL CheckItem(long a);
|
||||
BOOL CheckArms(long a);
|
||||
BOOL UseArmsEnergy(long num);
|
||||
BOOL ChargeArmsEnergy(long num);
|
||||
void FullArmsEnergy();
|
||||
int RotationArms();
|
||||
int RotationArmsRev();
|
||||
|
|
|
@ -50,12 +50,12 @@ FontObject *gFont;
|
|||
|
||||
#define FRAMERATE 20
|
||||
|
||||
bool Flip_SystemTask()
|
||||
BOOL Flip_SystemTask()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (!SystemTask())
|
||||
return false;
|
||||
return FALSE;
|
||||
|
||||
//Framerate limiter
|
||||
static uint32_t timePrev;
|
||||
|
@ -75,7 +75,7 @@ bool Flip_SystemTask()
|
|||
}
|
||||
|
||||
SDL_RenderPresent(gRenderer);
|
||||
return true;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool StartDirectDraw(int lMagnification, int lColourDepth)
|
||||
|
|
|
@ -50,7 +50,7 @@ struct SURFACE;
|
|||
|
||||
extern SURFACE surf[SURFACE_ID_MAX];
|
||||
|
||||
bool Flip_SystemTask();
|
||||
BOOL Flip_SystemTask();
|
||||
bool StartDirectDraw(int lMagnification, int lColourDepth);
|
||||
void EndDirectDraw();
|
||||
void ReleaseSurface(int s);
|
||||
|
|
Loading…
Add table
Reference in a new issue