Made ArmsItem.cpp ASM-accurate

This commit is contained in:
Clownacy 2019-02-19 00:18:32 +00:00
parent 0bb9760d87
commit e1e49a4dcc
4 changed files with 285 additions and 233 deletions

View file

@ -2,6 +2,8 @@
#include <string.h>
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Draw.h"
#include "Escape.h"
@ -19,7 +21,7 @@ ITEM gItemData[ITEM_MAX];
int gSelectedArms;
int gSelectedItem;
int gCampTitleY;
bool gCampActive;
BOOL gCampActive;
void ClearArmsData()
{
@ -32,106 +34,122 @@ void ClearItemData()
memset(gItemData, 0, sizeof(gItemData));
}
bool AddArmsData(int code, int max_num)
BOOL AddArmsData(long code, long max_num)
{
for (int i = 0; i < ARMS_MAX; i++)
{
if (gArmsData[i].code == code || !gArmsData[i].code)
{
if (!gArmsData[i].code)
{
memset(&gArmsData[i], 0, sizeof(ARMS));
gArmsData[i].level = 1;
}
gArmsData[i].code = code;
gArmsData[i].max_num += max_num;
gArmsData[i].num += max_num;
if (gArmsData[i].num > gArmsData[i].max_num)
gArmsData[i].num = gArmsData[i].max_num;
return true;
}
}
return false;
}
bool SubArmsData(int code)
{
for (int i = 0; i < ARMS_MAX; i++)
int i = 0;
for (;i < ARMS_MAX;)
{
if (gArmsData[i].code == code)
{
//Shift all arms from the right to the left
int ia;
for (ia = i + 1; ia < ARMS_MAX; ++ia)
{
gArmsData[ia - 1].code = gArmsData[ia].code;
gArmsData[ia - 1].level = gArmsData[ia].level;
gArmsData[ia - 1].exp = gArmsData[ia].exp;
gArmsData[ia - 1].max_num = gArmsData[ia].max_num;
gArmsData[ia - 1].num = gArmsData[ia].num;
}
break;
gArmsData[ia - 1].code = 0;
gSelectedArms = 0;
return true;
}
if (gArmsData[i].code == 0)
break;
++i;
}
return false;
if (i == ARMS_MAX)
return FALSE;
if (gArmsData[i].code == 0)
{
memset(&gArmsData[i], 0, sizeof(ARMS));
gArmsData[i].level = 1;
}
gArmsData[i].code = code;
gArmsData[i].max_num += max_num;
gArmsData[i].num += max_num;
if (gArmsData[i].num > gArmsData[i].max_num)
gArmsData[i].num = gArmsData[i].max_num;
return TRUE;
}
bool TradeArms(int code1, int code2, int max_num)
BOOL SubArmsData(long code)
{
for (int i = 0; i < ARMS_MAX; i++)
int i = 0;
for (;i < ARMS_MAX; ++i)
if (gArmsData[i].code == code)
break;
#ifdef FIX_BUGS
if (i == ARMS_MAX)
#else
if (i == ITEM_MAX) // Oops
#endif
return FALSE;
//Shift all arms from the right to the left
for (i += 1; i < ARMS_MAX; ++i)
gArmsData[i - 1] = gArmsData[i];
gArmsData[i - 1].code = 0;
gSelectedArms = 0;
return TRUE;
}
BOOL TradeArms(long code1, long code2, long max_num)
{
int i = 0;
for (;i < ARMS_MAX;)
{
if (gArmsData[i].code == code1)
{
gArmsData[i].level = 1;
gArmsData[i].code = code2;
gArmsData[i].max_num += max_num;
gArmsData[i].num += max_num;
gArmsData[i].exp = 0;
return true;
}
break;
++i;
}
return false;
if (i == ARMS_MAX)
return FALSE;
gArmsData[i].level = 1;
gArmsData[i].code = code2;
gArmsData[i].max_num += max_num;
gArmsData[i].num += max_num;
gArmsData[i].exp = 0;
return TRUE;
}
bool AddItemData(int code)
BOOL AddItemData(long code)
{
for (int i = 0; i < ITEM_MAX; i++)
{
if (gItemData[i].code == code || !gItemData[i].code)
{
gItemData[i].code = code;
return true;
}
}
return false;
}
bool SubItemData(int code)
{
for (int i = 0; i < ITEM_MAX; i++)
int i = 0;
for (;i < ITEM_MAX;)
{
if (gItemData[i].code == code)
{
//Shift all items from the right to the left
int ia;
for (ia = i + 1; ia < ITEM_MAX; ++ia)
gItemData[ia - 1].code = gItemData[ia].code;
break;
gItemData[ia - 1].code = 0;
gSelectedItem = 0;
return true;
}
if (gItemData[i].code == 0)
break;
++i;
}
return false;
if (i == ITEM_MAX)
return false;
gItemData[i].code = code;
return true;
}
BOOL SubItemData(long code)
{
int i = 0;
for (;i < ITEM_MAX; ++i)
if (gItemData[i].code == code)
break;
if (i == ITEM_MAX)
return FALSE;
//Shift all items from the right to the left
for (i += 1; i < ITEM_MAX; ++i)
gItemData[i - 1] = gItemData[i];
gItemData[i - 1].code = 0;
gSelectedItem = 0;
return TRUE;
}
void MoveCampCursor()
@ -143,104 +161,107 @@ void MoveCampCursor()
while ( gItemData[item_num].code != 0 )
++item_num;
if (arms_num || item_num)
if (arms_num == 0 && item_num == 0)
return;
BOOL bChange = FALSE;
if (gCampActive == FALSE)
{
bool bChange = false;
if (gCampActive)
if (gKeyTrg & gKeyLeft)
{
if (gKeyTrg & gKeyLeft)
{
if (gSelectedItem % 6)
--gSelectedItem;
else
gSelectedItem += 5;
--gSelectedArms;
bChange = TRUE;
}
if (gKeyTrg & gKeyRight)
{
++gSelectedArms;
bChange = TRUE;
}
if ((gKeyDown | gKeyUp) & gKeyTrg)
{
if (item_num)
gCampActive = TRUE;
bChange = TRUE;
}
bChange = true;
}
if (gSelectedArms < 0)
gSelectedArms = arms_num - 1;
if (gSelectedArms > arms_num - 1)
gSelectedArms = 0;
}
else
{
if (gKeyTrg & gKeyLeft)
{
if (gSelectedItem % 6 == 0)
gSelectedItem += 5;
else
--gSelectedItem;
if (gKeyTrg & gKeyRight)
bChange = TRUE;
}
if (gKeyTrg & gKeyRight)
{
if (gSelectedItem == item_num - 1)
gSelectedItem = 6 * (gSelectedItem / 6);
else
{
if (item_num - 1 == gSelectedItem)
gSelectedItem = 6 * (gSelectedItem / 6);
else if (gSelectedItem % 6 == 5)
if (gSelectedItem % 6 == 5)
gSelectedItem -= 5;
else
++gSelectedItem;
bChange = true;
}
if (gKeyTrg & gKeyUp)
{
if (gSelectedItem + 5 > 10)
gSelectedItem -= 6;
else
gCampActive = false;
bChange = TRUE;
}
bChange = true;
}
if (gKeyTrg & gKeyUp)
{
if (gSelectedItem / 6 == 0)
gCampActive = FALSE;
else
gSelectedItem -= 6;
if ( gKeyTrg & gKeyDown )
{
if ( gSelectedItem / 6 == (item_num - 1) / 6 )
gCampActive = false;
else
gSelectedItem += 6;
bChange = TRUE;
}
bChange = true;
}
if ( gKeyTrg & gKeyDown )
{
if ( gSelectedItem / 6 == (item_num - 1) / 6 )
gCampActive = FALSE;
else
gSelectedItem += 6;
if (gSelectedItem >= item_num)
gSelectedItem = item_num - 1;
bChange = TRUE;
}
if (gCampActive && gKeyTrg & gKeyOk)
StartTextScript(gItemData[gSelectedItem].code + 6000);
if (gSelectedItem >= item_num)
gSelectedItem = item_num - 1;
if (gCampActive && gKeyTrg & gKeyOk)
StartTextScript(gItemData[gSelectedItem].code + 6000);
}
if (bChange)
{
if (gCampActive == FALSE)
{
PlaySoundObject(4, 1);
if (arms_num)
StartTextScript(gArmsData[gSelectedArms].code + 1000);
else
StartTextScript(1000);
}
else
{
if (gKeyTrg & gKeyLeft)
{
--gSelectedArms;
bChange = true;
}
if (gKeyTrg & gKeyRight)
{
++gSelectedArms;
bChange = true;
}
if ((gKeyDown | gKeyUp) & gKeyTrg)
{
if (item_num)
gCampActive = true;
bChange = true;
}
PlaySoundObject(1, 1);
if (gSelectedArms < 0)
gSelectedArms = arms_num - 1;
if (arms_num - 1 < gSelectedArms)
gSelectedArms = 0;
}
if (bChange)
{
if (gCampActive)
{
PlaySoundObject(1, 1);
if (item_num)
StartTextScript(gItemData[gSelectedItem].code + 5000);
else
StartTextScript(5000);
}
if (item_num)
StartTextScript(gItemData[gSelectedItem].code + 5000);
else
{
PlaySoundObject(4, 1);
if (arms_num)
StartTextScript(gArmsData[gSelectedArms].code + 1000);
else
StartTextScript(1000);
}
StartTextScript(5000);
}
}
}
@ -252,12 +273,8 @@ void PutCampObject()
RECT rcNone = {80, 48, 96, 56};
RECT rcLv = {80, 80, 96, 88};
RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
RECT rcCur1[2];
RECT rcCur2[2];
rcCur1[0] = {0, 88, 40, 128};
rcCur1[1] = {40, 88, 80, 128};
rcCur2[0] = {80, 88, 112, 104};
rcCur2[1] = {80, 104, 112, 120};
RECT rcCur1[2] = {{0, 88, 40, 128}, {40, 88, 80, 128}};
RECT rcCur2[2] = {{80, 88, 112, 104}, {80, 104, 112, 120}};
RECT rcTitle1 = {80, 48, 144, 56};
RECT rcTitle2 = {80, 56, 144, 64};
RECT rcBoxTop = {0, 0, 244, 8};
@ -280,17 +297,20 @@ void PutCampObject()
PutBitmap3(&rcView, (WINDOW_WIDTH - 224) / 2, gCampTitleY + 52, &rcTitle2, SURFACE_ID_TEXT_BOX);
//Draw arms cursor
static int flash;
static unsigned int flash;
++flash;
if (gCampActive)
PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX);
if (gCampActive == FALSE)
PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[(flash / 2) % 2], SURFACE_ID_TEXT_BOX);
else
PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[(flash >> 1) & 1], SURFACE_ID_TEXT_BOX);
PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX);
//Draw arms
for (int i = 0; i < ARMS_MAX && gArmsData[i].code; i++)
for (int i = 0; i < ARMS_MAX; i++)
{
if (gArmsData[i].code == 0)
break;
RECT rcArms;
rcArms.left = 16 * (gArmsData[i].code % 16);
rcArms.right = rcArms.left + 16;
@ -316,13 +336,16 @@ void PutCampObject()
}
//Draw items cursor
if (gCampActive)
PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[(flash >> 1) & 1], SURFACE_ID_TEXT_BOX);
if (gCampActive == TRUE)
PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[(flash / 2) % 2], SURFACE_ID_TEXT_BOX);
else
PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[1], SURFACE_ID_TEXT_BOX);
for (int i = 0; i < ITEM_MAX && gItemData[i].code; i++)
for (int i = 0; i < ITEM_MAX; i++)
{
if (gItemData[i].code == 0)
break;
RECT rcItem;
rcItem.left = 32 * (gItemData[i].code % 8);
rcItem.right = rcItem.left + 32;
@ -341,24 +364,23 @@ int CampLoop()
char old_script_path[PATH_LENGTH];
GetTextScriptPath(old_script_path);
char name[13];
strcpy(name, "ArmsItem.tsc");
LoadTextScript2(name);
LoadTextScript2("ArmsItem.tsc");
gCampTitleY = (WINDOW_HEIGHT - 192) / 2;
gCampActive = 0;
gSelectedItem = 0;
//Run script
int arms_num;
for (arms_num = 0; gArmsData[arms_num].code != 0; arms_num++);
int arms_num = 0;
for (;gArmsData[arms_num].code != 0;)
++arms_num;
if (arms_num)
StartTextScript(gArmsData[gSelectedArms].code + 1000);
else
StartTextScript(gItemData[gSelectedItem].code + 5000);
while (true)
for (;;)
{
GetTrg();
@ -389,85 +411,105 @@ int CampLoop()
PutTextScript();
PutFramePerSecound();
if (!gCampActive && (gKeyItem | gKeyCancel | gKeyOk) & gKeyTrg)
break;
else if (g_GameFlags & 2 && (gKeyItem | gKeyCancel) & gKeyTrg)
break;
if (gCampActive)
{
if (g_GameFlags & 2 && (gKeyCancel | gKeyItem) & gKeyTrg)
{
StopTextScript();
break;
}
}
else
{
if ((gKeyCancel | gKeyOk | gKeyItem) & gKeyTrg)
{
StopTextScript();
break;
}
}
if (!Flip_SystemTask())
return 0;
}
//Resume original script
StopTextScript();
LoadTextScript_Stage(old_script_path);
gArmsEnergyX = 32;
return 1;
}
bool CheckItem(int a)
BOOL CheckItem(long a)
{
for (int i = 0; i < ITEM_MAX; i++)
{
if (gItemData[i].code == a)
return true;
return TRUE;
}
return false;
return FALSE;
}
bool CheckArms(int a)
BOOL CheckArms(long a)
{
for (int i = 0; i < ARMS_MAX; i++)
{
if (gArmsData[i].code == a)
return true;
return TRUE;
}
return false;
return FALSE;
}
bool UseArmsEnergy(int num)
BOOL UseArmsEnergy(long num)
{
if (!gArmsData[gSelectedArms].max_num)
return true;
return TRUE;
if (!gArmsData[gSelectedArms].num)
return false;
return FALSE;
gArmsData[gSelectedArms].num -= num;
if (gArmsData[gSelectedArms].num < 0)
gArmsData[gSelectedArms].num = 0;
return true;
return TRUE;
}
bool ChargeArmsEnergy(int num)
BOOL ChargeArmsEnergy(long num)
{
gArmsData[gSelectedArms].num += num;
if (gArmsData[gSelectedArms].num > gArmsData[gSelectedArms].max_num)
gArmsData[gSelectedArms].num = gArmsData[gSelectedArms].max_num;
return true;
return TRUE;
}
void FullArmsEnergy()
{
for (int a = 0; a < ARMS_MAX; a++)
{
if (gArmsData[a].code)
gArmsData[a].num = gArmsData[a].max_num;
if (gArmsData[a].code == 0)
continue;
gArmsData[a].num = gArmsData[a].max_num;
}
}
int RotationArms()
{
int arms_num;
for (arms_num = 0; gArmsData[arms_num].code != 0; arms_num++);
if (!arms_num)
int arms_num = 0;
for (;gArmsData[arms_num].code != 0;)
++arms_num;
if (arms_num == 0)
return 0;
ResetSpurCharge();
++gSelectedArms;
while (gSelectedArms < arms_num && !gArmsData[gSelectedArms].code)
while (gSelectedArms < arms_num)
{
if (gArmsData[gSelectedArms].code)
break;
++gSelectedArms;
}
if (gSelectedArms == arms_num)
gSelectedArms = 0;
@ -480,17 +522,25 @@ int RotationArms()
int RotationArmsRev()
{
int arms_num;
for (arms_num = 0; gArmsData[arms_num].code != 0; arms_num++);
if (!arms_num)
int arms_num = 0;
for (;gArmsData[arms_num].code != 0;)
++arms_num;
if (arms_num == 0)
return 0;
ResetSpurCharge();
if (--gSelectedArms < 0)
gSelectedArms = arms_num - 1;
while (gSelectedArms < arms_num && !gArmsData[gSelectedArms].code)
while (gSelectedArms < arms_num)
{
if (gArmsData[gSelectedArms].code)
break;
--gSelectedArms;
}
gArmsEnergyX = 0;
PlaySoundObject(4, 1);

View file

@ -1,5 +1,7 @@
#pragma once
#include "WindowsWrapper.h"
struct ARMS
{
int code;
@ -27,20 +29,20 @@ extern ITEM gItemData[ITEM_MAX];
extern int gSelectedArms;
extern int gSelectedItem;
extern int gCampTitleY;
extern bool gCampActive;
extern BOOL gCampActive;
void ClearArmsData();
void ClearItemData();
bool AddArmsData(int code, int max_num);
bool SubArmsData(int code);
bool TradeArms(int code1, int code2, int max_num);
bool AddItemData(int code);
bool SubItemData(int code);
BOOL AddArmsData(long code, long max_num);
BOOL SubArmsData(long code);
BOOL TradeArms(long code1, long code2, long max_num);
BOOL AddItemData(long code);
BOOL SubItemData(long code);
int CampLoop();
bool CheckItem(int a);
bool CheckArms(int a);
bool UseArmsEnergy(int num);
bool ChargeArmsEnergy(int num);
BOOL CheckItem(long a);
BOOL CheckArms(long a);
BOOL UseArmsEnergy(long num);
BOOL ChargeArmsEnergy(long num);
void FullArmsEnergy();
int RotationArms();
int RotationArmsRev();

View file

@ -50,12 +50,12 @@ FontObject *gFont;
#define FRAMERATE 20
bool Flip_SystemTask()
BOOL Flip_SystemTask()
{
while (true)
{
if (!SystemTask())
return false;
return FALSE;
//Framerate limiter
static uint32_t timePrev;
@ -75,7 +75,7 @@ bool Flip_SystemTask()
}
SDL_RenderPresent(gRenderer);
return true;
return TRUE;
}
bool StartDirectDraw(int lMagnification, int lColourDepth)

View file

@ -50,7 +50,7 @@ struct SURFACE;
extern SURFACE surf[SURFACE_ID_MAX];
bool Flip_SystemTask();
BOOL Flip_SystemTask();
bool StartDirectDraw(int lMagnification, int lColourDepth);
void EndDirectDraw();
void ReleaseSurface(int s);