Did formatting stuff in NpcAct020.cpp
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1 changed files with 23 additions and 23 deletions
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@ -11,7 +11,7 @@
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#include "Sound.h"
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#include "Sound.h"
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#include "Triangle.h"
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#include "Triangle.h"
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//Computer
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// Computer
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void ActNpc020(NPCHAR *npc)
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void ActNpc020(NPCHAR *npc)
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{
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{
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RECT rcLeft = {288, 16, 320, 40};
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RECT rcLeft = {288, 16, 320, 40};
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@ -37,7 +37,7 @@ void ActNpc020(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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npc->rect = rcRight[npc->ani_no];
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}
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}
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//Chest (open)
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// Chest (open)
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void ActNpc021(NPCHAR *npc)
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void ActNpc021(NPCHAR *npc)
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{
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{
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if (npc->act_no == 0)
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if (npc->act_no == 0)
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@ -53,7 +53,7 @@ void ActNpc021(NPCHAR *npc)
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npc->rect = rect;
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npc->rect = rect;
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}
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}
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//Teleporter
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// Teleporter
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void ActNpc022(NPCHAR *npc)
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void ActNpc022(NPCHAR *npc)
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{
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{
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RECT rect[2] = {
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RECT rect[2] = {
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@ -77,7 +77,7 @@ void ActNpc022(NPCHAR *npc)
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npc->rect = rect[npc->ani_no];
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npc->rect = rect[npc->ani_no];
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}
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}
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//Teleporter lights
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// Teleporter lights
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void ActNpc023(NPCHAR *npc)
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void ActNpc023(NPCHAR *npc)
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{
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{
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RECT rect[8] = {
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RECT rect[8] = {
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@ -103,7 +103,7 @@ void ActNpc023(NPCHAR *npc)
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npc->rect = rect[npc->ani_no];
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npc->rect = rect[npc->ani_no];
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}
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}
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//Power Critter
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// Power Critter
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void ActNpc024(NPCHAR *npc)
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void ActNpc024(NPCHAR *npc)
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{
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{
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RECT rcLeft[6] = {
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RECT rcLeft[6] = {
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@ -192,7 +192,7 @@ void ActNpc024(NPCHAR *npc)
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npc->act_no = 4;
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npc->act_no = 4;
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npc->ani_no = 3;
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npc->ani_no = 3;
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npc->act_wait = 0;
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npc->act_wait = 0;
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npc->act_wait = 0; // lol duplicate line
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npc->act_wait = 0; // Pixel duplicated this line
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}
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}
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break;
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break;
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@ -408,7 +408,7 @@ void ActNpc025(NPCHAR *npc)
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npc->rect = rcLeft[npc->ani_no];
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npc->rect = rcLeft[npc->ani_no];
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}
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}
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//Bat (Grasstown, flying)
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// Bat (Grasstown, flying)
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void ActNpc026(NPCHAR *npc)
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void ActNpc026(NPCHAR *npc)
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{
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{
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unsigned char deg;
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unsigned char deg;
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@ -528,7 +528,7 @@ void ActNpc026(NPCHAR *npc)
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npc->rect = rect_right[npc->ani_no];
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npc->rect = rect_right[npc->ani_no];
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}
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}
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//Death trap
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// Death trap
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void ActNpc027(NPCHAR *npc)
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void ActNpc027(NPCHAR *npc)
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{
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{
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RECT rcLeft[1] = {96, 64, 128, 88};
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RECT rcLeft[1] = {96, 64, 128, 88};
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@ -536,7 +536,7 @@ void ActNpc027(NPCHAR *npc)
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npc->rect = rcLeft[npc->ani_no];
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npc->rect = rcLeft[npc->ani_no];
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}
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}
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//Flying Critter (Grasstown)
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// Flying Critter (Grasstown)
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void ActNpc028(NPCHAR *npc)
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void ActNpc028(NPCHAR *npc)
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{
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{
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RECT rcLeft[6] = {
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RECT rcLeft[6] = {
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@ -588,7 +588,7 @@ void ActNpc028(NPCHAR *npc)
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npc->act_wait = 0;
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npc->act_wait = 0;
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}
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}
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if ( npc->act_wait >= 8 && npc->x - 0xC000 < gMC.x && npc->x + 0xC000 > gMC.x && npc->y - 0xC000 < gMC.y && npc->y + 0x6000 > gMC.y)
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if (npc->act_wait >= 8 && npc->x - 0xC000 < gMC.x && npc->x + 0xC000 > gMC.x && npc->y - 0xC000 < gMC.y && npc->y + 0x6000 > gMC.y)
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{
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{
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npc->act_no = 2;
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npc->act_no = 2;
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npc->ani_no = 0;
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npc->ani_no = 0;
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@ -625,7 +625,7 @@ void ActNpc028(NPCHAR *npc)
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npc->act_no = 4;
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npc->act_no = 4;
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npc->ani_no = 3;
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npc->ani_no = 3;
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npc->act_wait = 0;
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npc->act_wait = 0;
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npc->act_wait = 0; // lol duplicate line
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npc->act_wait = 0; // Pixel duplicated this line
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}
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}
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break;
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break;
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@ -717,7 +717,7 @@ void ActNpc028(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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npc->rect = rcRight[npc->ani_no];
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}
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}
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//Cthulhu
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// Cthulhu
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void ActNpc029(NPCHAR *npc)
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void ActNpc029(NPCHAR *npc)
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{
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{
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RECT rcLeft[2] = {
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RECT rcLeft[2] = {
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@ -752,7 +752,7 @@ void ActNpc029(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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npc->rect = rcRight[npc->ani_no];
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}
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}
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//Gunsmith
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// Gunsmith
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void ActNpc030(NPCHAR *npc)
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void ActNpc030(NPCHAR *npc)
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{
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{
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RECT rc[3] = {
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RECT rc[3] = {
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@ -810,7 +810,7 @@ void ActNpc030(NPCHAR *npc)
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npc->rect = rc[npc->ani_no];
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npc->rect = rc[npc->ani_no];
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}
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}
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//Bat (Grasstown, hanging)
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// Bat (Grasstown, hanging)
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void ActNpc031(NPCHAR *npc)
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void ActNpc031(NPCHAR *npc)
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{
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{
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RECT rcLeft[5] = {
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RECT rcLeft[5] = {
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@ -945,7 +945,7 @@ void ActNpc031(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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npc->rect = rcRight[npc->ani_no];
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}
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}
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//Life capsule
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// Life capsule
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void ActNpc032(NPCHAR *npc)
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void ActNpc032(NPCHAR *npc)
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{
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{
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RECT rect[2] = {
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RECT rect[2] = {
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@ -959,13 +959,13 @@ void ActNpc032(NPCHAR *npc)
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++npc->ani_no;
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++npc->ani_no;
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}
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}
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if ( npc->ani_no > 1 )
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if (npc->ani_no > 1)
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npc->ani_no = 0;
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npc->ani_no = 0;
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npc->rect = rect[npc->ani_no];
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npc->rect = rect[npc->ani_no];
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}
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}
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//Balrog bouncing projectile
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// Balrog bouncing projectile
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void ActNpc033(NPCHAR *npc)
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void ActNpc033(NPCHAR *npc)
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{
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{
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if (npc->flag & 5)
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if (npc->flag & 5)
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@ -1005,7 +1005,7 @@ void ActNpc033(NPCHAR *npc)
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}
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}
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}
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}
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//Bed
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// Bed
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void ActNpc034(NPCHAR *npc)
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void ActNpc034(NPCHAR *npc)
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{
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{
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RECT rcLeft = {192, 48, 224, 64};
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RECT rcLeft = {192, 48, 224, 64};
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@ -1017,7 +1017,7 @@ void ActNpc034(NPCHAR *npc)
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npc->rect = rcRight;
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npc->rect = rcRight;
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}
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}
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//Mannan
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// Mannan
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void ActNpc035(NPCHAR *npc)
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void ActNpc035(NPCHAR *npc)
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{
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{
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if (npc->act_no < 3 && npc->life < 90)
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if (npc->act_no < 3 && npc->life < 90)
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@ -1093,7 +1093,7 @@ void ActNpc035(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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npc->rect = rcRight[npc->ani_no];
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}
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}
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//Balrog (hover)
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// Balrog (hover)
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void ActNpc036(NPCHAR *npc)
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void ActNpc036(NPCHAR *npc)
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{
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{
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unsigned char deg;
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unsigned char deg;
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@ -1279,7 +1279,7 @@ void ActNpc036(NPCHAR *npc)
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npc->rect = rect_right[npc->ani_no];
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npc->rect = rect_right[npc->ani_no];
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}
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}
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//Signpost
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// Signpost
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void ActNpc037(NPCHAR *npc)
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void ActNpc037(NPCHAR *npc)
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{
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{
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RECT rect[2] = {
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RECT rect[2] = {
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@ -1299,7 +1299,7 @@ void ActNpc037(NPCHAR *npc)
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npc->rect = rect[npc->ani_no];
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npc->rect = rect[npc->ani_no];
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}
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}
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//Fireplace
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// Fireplace
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void ActNpc038(NPCHAR *npc)
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void ActNpc038(NPCHAR *npc)
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{
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{
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RECT rect[4] = {
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RECT rect[4] = {
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@ -1335,7 +1335,7 @@ void ActNpc038(NPCHAR *npc)
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}
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}
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}
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}
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//Save sign
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// Save sign
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void ActNpc039(NPCHAR *npc)
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void ActNpc039(NPCHAR *npc)
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{
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{
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RECT rect[2] = {
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RECT rect[2] = {
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