Made MyChar.cpp ASM-accurate

See #74
This commit is contained in:
Clownacy 2019-05-13 14:17:03 +01:00
parent d4d82d0ba8
commit f04872b91b
3 changed files with 743 additions and 623 deletions

View file

@ -515,6 +515,94 @@ addr = 0x414B20
name = "SetMapping"
addr = 0x414B40
[[func]]
name = "InitMyChar"
addr = 0x414B50
[[func]]
name = "AnimationMyChar"
addr = 0x414BF0
[[func]]
name = "ShowMyChar"
addr = 0x415220
[[func]]
name = "PutMyChar"
addr = 0x415250
[[func]]
name = "ActMyChar_Normal"
addr = 0x4156C0
[[func]]
name = "ActMyChar_Stream"
addr = 0x416470
[[func]]
name = "ActMyChar"
addr = 0x4168C0
[[func]]
name = "AirProcess"
addr = 0x416990
[[func]]
name = "GetMyCharPosition"
addr = 0x416AA0
[[func]]
name = "SetMyCharPosition"
addr = 0x416AC0
[[func]]
name = "MoveMyChar"
addr = 0x416B30
[[func]]
name = "ZeroMyCharXMove"
addr = 0x416B50
[[func]]
name = "GetUnitMyChar"
addr = 0x416B60
[[func]]
name = "SetMyCharDirect"
addr = 0x416B70
[[func]]
name = "ChangeMyUnit"
addr = 0x416C40
[[func]]
name = "PitMyChar"
addr = 0x416C50
[[func]]
name = "EquipItem"
addr = 0x416C70
[[func]]
name = "ResetCheck"
addr = 0x416CA0
[[func]]
name = "SetNoise"
addr = 0x416CC0
[[func]]
name = "CutNoise"
addr = 0x416D40
[[func]]
name = "ResetNoise"
addr = 0x416D80
[[func]]
name = "SleepNoise"
addr = 0x416DF0
[[func]]
name = "ResetMyCharFlag"
addr = 0x416E20

File diff suppressed because it is too large Load diff

View file

@ -6,11 +6,11 @@
struct MYCHAR
{
uint8_t cond;
unsigned char cond;
unsigned int flag;
int direct;
int up;
int down;
BOOL up;
BOOL down;
int unit;
int equip;
int x;
@ -30,41 +30,41 @@ struct MYCHAR
int level;
int exp_wait;
int exp_count;
uint8_t shock;
uint8_t no_life;
uint8_t rensha;
uint8_t bubble;
int16_t life;
int16_t star;
int16_t max_life;
int16_t a;
unsigned char shock;
unsigned char no_life;
unsigned char rensha;
unsigned char bubble;
short life;
short star;
short max_life;
short a;
int lifeBr;
int lifeBr_count;
int air;
int air_get;
int8_t sprash;
int8_t ques;
int8_t boost_sw;
signed char sprash;
signed char ques;
signed char boost_sw;
int boost_cnt;
};
extern MYCHAR gMC;
void InitMyChar();
void AnimationMyChar(bool bKey);
void ShowMyChar(bool bShow);
void AnimationMyChar(BOOL bKey);
void ShowMyChar(BOOL bShow);
void PutMyChar(int fx, int fy);
void ActMyChar_Normal(bool bKey);
void ActMyChar(bool bKey);
void ActMyChar_Normal(BOOL bKey);
void ActMyChar(BOOL bKey);
void GetMyCharPosition(int *x, int *y);
void SetMyCharPosition(int x, int y);
void MoveMyChar(int x, int y);
void ZeroMyCharXMove();
int GetUnitMyChar();
void SetMyCharDirect(uint8_t dir);
void ChangeMyUnit(uint8_t a);
void SetMyCharDirect(unsigned char dir);
void ChangeMyUnit(unsigned char a);
void PitMyChar();
void EquipItem(int flag, bool b);
void EquipItem(int flag, BOOL b);
void ResetCheck();
void SetNoise(int no, int freq);
void CutNoise();