Merge pull request #62 from Clownacy/master
Made TextScr.cpp as ASM-accurate as possible for now, and added a bugfix
This commit is contained in:
commit
f302c55978
4 changed files with 429 additions and 388 deletions
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@ -1,2 +1,5 @@
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Main.cpp : void SystemTask()
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Pixel intended for the second alternate up key to be the plus key, Japanese keyboards have the plus key where the semi-colon key is, causing errors on other keyboard layouts)
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SelStage.cpp : int StageSelectLoop(int *p_event)
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The screencap that serves as the menu's background was being drawn with transparency enabled. This can cause moving sprites (like the text) to leave a trail.
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@ -165,7 +165,12 @@ int StageSelectLoop(int *p_event)
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if (tscRet == 2)
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return 2;
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#ifdef FIX_BUGS
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PutBitmap4(&rcView, 0, 0, &rcView, 10);
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#else
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// The original accidentally drew the screencap with transparency enabled
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PutBitmap3(&rcView, 0, 0, &rcView, 10);
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#endif
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PutStageSelectObject();
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PutTextScript();
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481
src/TextScr.cpp
481
src/TextScr.cpp
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@ -34,6 +34,8 @@
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#define TSC_BUFFER_SIZE 0x5000
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#define TEXT_LEFT (WINDOW_WIDTH / 2 - 108)
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TEXT_SCRIPT gTS;
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int gNumberTextScript[4];
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@ -42,7 +44,7 @@ char text[0x100];
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RECT gRect_line = {0, 0, 216, 16};
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//Initialize and end tsc
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bool InitTextScript2()
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BOOL InitTextScript2()
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{
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//Clear flags
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gTS.mode = 0;
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@ -57,7 +59,11 @@ bool InitTextScript2()
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//Allocate script buffer
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gTS.data = (char*)malloc(TSC_BUFFER_SIZE);
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return gTS.data != nullptr;
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if (gTS.data == NULL)
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return FALSE;
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else
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return TRUE;
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}
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void EndTextScript()
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@ -77,15 +83,18 @@ void EncryptionBinaryData2(uint8_t *pData, int size)
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int val1;
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int half = size / 2;
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if (pData[half])
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val1 = -pData[half];
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else
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if (pData[half] == 0)
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val1 = -7;
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else
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val1 = (pData[half] % 256) * -1;
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for (int i = 0; i < size; i++)
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{
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int work = pData[i];
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work += val1;
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if (i != half)
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pData[i] += val1;
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pData[i] = work % 256;
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}
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}
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@ -162,14 +171,16 @@ void GetTextScriptPath(char *path)
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//Get 4 digit number from TSC data
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int GetTextScriptNo(int a)
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{
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return gTS.data[a + 3] - 48
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+ 10 * gTS.data[a + 2] - 480
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+ 100 * gTS.data[a + 1] - 4800
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+ 1000 * gTS.data[a] - 48000;
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int b = 0;
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b += (gTS.data[a++] - '0') * 1000;
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b += (gTS.data[a++] - '0') * 100;
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b += (gTS.data[a++] - '0') * 10;
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b += gTS.data[a] - '0';
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return b;
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}
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//Start TSC event
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bool StartTextScript(int no)
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BOOL StartTextScript(int no)
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{
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//Reset state
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gTS.mode = 1;
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@ -185,34 +196,41 @@ bool StartTextScript(int no)
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gMC.shock = 0;
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gTS.rcText = {WINDOW_WIDTH / 2 - 108, WINDOW_HEIGHT - 56, WINDOW_WIDTH + 108, WINDOW_HEIGHT - 8};
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gTS.rcText.left = TEXT_LEFT;
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gTS.rcText.top = WINDOW_HEIGHT - 56;
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gTS.rcText.right = WINDOW_WIDTH + 108;
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gTS.rcText.bottom = gTS.rcText.top + 48;
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/* This is present in the Linux port, but not the Windows version (1.0.0.6, at least)
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//Clear text lines
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for (int i = 0; i < 4; i++)
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{
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gTS.ypos_line[i] = 16 * i;
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CortBox2(&gRect_line, 0x000000, i + 30);
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memset(&text[i * 0x40], 0, 0x40);
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}
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}*/
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//Find where event starts
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for (gTS.p_read = 0; ; gTS.p_read++)
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gTS.p_read = 0;
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while (1)
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{
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//Check if we are still in the proper range
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if (!gTS.data[gTS.p_read])
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return false;
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if (gTS.data[gTS.p_read] == '\0')
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return FALSE;
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//Check if we are at an event
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if (gTS.data[gTS.p_read] != '#')
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continue;
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if (gTS.data[gTS.p_read] == '#')
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{
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//Check if this is our event
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int event_no = GetTextScriptNo(++gTS.p_read);
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if (no == event_no)
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break;
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if (no < event_no)
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return false;
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return FALSE;
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}
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++gTS.p_read;
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}
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//Advance until new-line
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@ -220,10 +238,10 @@ bool StartTextScript(int no)
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++gTS.p_read;
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++gTS.p_read;
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return true;
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return TRUE;
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}
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bool JumpTextScript(int no)
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BOOL JumpTextScript(int no)
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{
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//Set state
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gTS.mode = 1;
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@ -242,23 +260,26 @@ bool JumpTextScript(int no)
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}
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//Find where event starts
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for (gTS.p_read = 0; ; gTS.p_read++)
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gTS.p_read = 0;
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while(1)
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{
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//Check if we are still in the proper range
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if (!gTS.data[gTS.p_read])
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return false;
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if (gTS.data[gTS.p_read] == '\0')
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return FALSE;
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//Check if we are at an event
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if (gTS.data[gTS.p_read] != '#')
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continue;
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if (gTS.data[gTS.p_read] == '#')
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{
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//Check if this is our event
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int event_no = GetTextScriptNo(++gTS.p_read);
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if (no == event_no)
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break;
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if (no < event_no)
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return false;
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return FALSE;
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}
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++gTS.p_read;
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}
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//Advance until new-line
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@ -266,7 +287,7 @@ bool JumpTextScript(int no)
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++gTS.p_read;
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++gTS.p_read;
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return true;
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return TRUE;
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}
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//End event
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@ -282,7 +303,7 @@ void StopTextScript()
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//Prepare a new line
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void CheckNewLine()
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{
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if (gTS.ypos_line[gTS.line % 4] == 48)
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if (gTS.ypos_line[gTS.line % 4] == '0')
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{
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gTS.mode = 3;
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g_GameFlags |= 4;
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@ -305,24 +326,24 @@ void SetNumberTextScript(int index)
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int b;
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char str[5];
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bool bZero = false;
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BOOL bZero = false;
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int offset = 0;
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//Trim leading zeroes
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for (int i = 0; i < 3; i++)
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{
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if (a / table[i] || bZero)
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if (a / table[i] || bZero != FALSE)
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{
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//Do whatever the fuck this is
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b = a / table[i];
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str[offset] = b + 0x30;
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bZero = true;
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str[offset] = (char)b + '0';
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bZero = TRUE;
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a -= b * table[i];
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++offset;
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}
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}
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//Set last digit of string, and add null terminator
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str[offset] = a + 0x30;
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str[offset] = a + '0';
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str[offset + 1] = 0;
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//Append number to line
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@ -336,7 +357,7 @@ void SetNumberTextScript(int index)
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//Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
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gTS.p_write += strlen(str);
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if (gTS.p_write > 34)
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if (gTS.p_write >= 35)
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{
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gTS.p_write = 0;
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gTS.line++;
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@ -362,18 +383,22 @@ void ClearTextLine()
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//Draw textbox and whatever else
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void PutTextScript()
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{
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if (gTS.mode && (gTS.flags & 1))
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{
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if (gTS.mode == 0)
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return;
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if ((gTS.flags & 1) == 0)
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return;
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//Set textbox position
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if (gTS.flags & 0x20)
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{
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gTS.rcText.top = 32;
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gTS.rcText.bottom = 80;
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gTS.rcText.bottom = gTS.rcText.top + 48;
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}
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else
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{
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gTS.rcText.top = WINDOW_HEIGHT - 56;
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gTS.rcText.bottom = WINDOW_HEIGHT - 8;
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gTS.rcText.bottom = gTS.rcText.top + 48;
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}
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//Draw textbox
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@ -383,21 +408,21 @@ void PutTextScript()
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RECT rcFrame2 = {0, 8, 244, 16};
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RECT rcFrame3 = {0, 16, 244, 24};
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PutBitmap3(&grcFull, gTS.rcText.left - 14, gTS.rcText.top - 10, &rcFrame1, 26);
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PutBitmap3(&grcFull, WINDOW_WIDTH / 2 - 122, gTS.rcText.top - 10, &rcFrame1, 26);
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int i;
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for (i = 1; i < 7; i++)
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PutBitmap3(&grcFull, gTS.rcText.left - 14, 8 * i + gTS.rcText.top - 10, &rcFrame2, 26);
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PutBitmap3(&grcFull, gTS.rcText.left - 14, 8 * i + gTS.rcText.top - 10, &rcFrame3, 26);
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PutBitmap3(&grcFull, WINDOW_WIDTH / 2 - 122, 8 * i + gTS.rcText.top - 10, &rcFrame2, 26);
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PutBitmap3(&grcFull, WINDOW_WIDTH / 2 - 122, 8 * i + gTS.rcText.top - 10, &rcFrame3, 26);
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}
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//Draw face picture
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RECT rcFace;
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rcFace.left = 48 * (gTS.face % 6);
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rcFace.top = 48 * (gTS.face / 6);
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rcFace.right = 48 * (gTS.face % 6) + 48;
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rcFace.bottom = 48 * (gTS.face / 6) + 48;
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rcFace.right = rcFace.left + 48;
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rcFace.bottom = rcFace.top + 48;
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if (gTS.face_x < (gTS.rcText.left << 9))
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if (gTS.face_x < (TEXT_LEFT * 0x200))
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gTS.face_x += 0x1000;
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PutBitmap3(&gTS.rcText, gTS.face_x / 0x200, gTS.rcText.top - 3, &rcFace, 27);
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@ -409,14 +434,14 @@ void PutTextScript()
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text_offset = 0;
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for (int i = 0; i < 4; i++)
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PutBitmap3(&gTS.rcText, text_offset + gTS.rcText.left, gTS.offsetY + gTS.ypos_line[i] + gTS.rcText.top, &gRect_line, i + 30);
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PutBitmap3(&gTS.rcText, text_offset + TEXT_LEFT, gTS.offsetY + gTS.ypos_line[i] + gTS.rcText.top, &gRect_line, i + 30);
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//Draw NOD cursor
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if ((gTS.wait_beam++ % 20 > 12) && gTS.mode == 2)
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{
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RECT rect;
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rect.left = gTS.rcText.left + text_offset + 6 * gTS.p_write;
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rect.top = gTS.rcText.top + gTS.ypos_line[gTS.line % 4] + gTS.offsetY;
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rect.left = TEXT_LEFT + text_offset + 6 * gTS.p_write;
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rect.top = gTS.ypos_line[gTS.line % 4] + gTS.rcText.top + gTS.offsetY;
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rect.right = rect.left + 5;
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rect.bottom = rect.top + 11;
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CortBox(&rect, 0xFFFFFE);
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@ -442,21 +467,21 @@ void PutTextScript()
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++gTS.item_y;
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RECT rect;
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if (gTS.item >= 1000)
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if (gTS.item < 1000)
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{
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rect.left = 32 * ((gTS.item - 1000) % 8);
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rect.right = 32 * ((gTS.item - 1000) % 8) + 32;
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rect.top = 16 * ((gTS.item - 1000) / 8);
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rect.bottom = 16 * ((gTS.item - 1000) / 8) + 16;
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PutBitmap3(&grcFull, (WINDOW_WIDTH - 40) / 2, gTS.item_y, &rect, 8);
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rect.left = 16 * (gTS.item % 16);
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rect.right = rect.left + 16;
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rect.top = 16 * (gTS.item / 16);
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rect.bottom = rect.top + 16;
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PutBitmap3(&grcFull, (WINDOW_WIDTH - 24) / 2, gTS.item_y, &rect, 12);
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}
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else
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{
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rect.left = 16 * (gTS.item % 16);
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rect.right = 16 * (gTS.item % 16) + 16;
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rect.top = 16 * (gTS.item / 16);
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rect.bottom = 16 * (gTS.item / 16) + 16;
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PutBitmap3(&grcFull, (WINDOW_WIDTH - 24) / 2, gTS.item_y, &rect, 12);
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rect.left = 32 * ((gTS.item - 1000) % 8);
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rect.right = rect.left + 32;
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rect.top = 16 * ((gTS.item - 1000) / 8);
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rect.bottom = rect.top + 16;
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PutBitmap3(&grcFull, (WINDOW_WIDTH - 40) / 2, gTS.item_y, &rect, 8);
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}
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}
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@ -467,24 +492,23 @@ void PutTextScript()
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if (gTS.mode == 6)
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{
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int i;
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if (gTS.wait > 1)
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i = WINDOW_HEIGHT - 96;
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if (gTS.wait < 2)
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i = (WINDOW_HEIGHT - 96) + (2 - gTS.wait) * 4;
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else
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i = WINDOW_HEIGHT - 88 - gTS.wait * 4;
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i = WINDOW_HEIGHT - 96;
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PutBitmap3(&grcFull, (WINDOW_WIDTH + 112) / 2, i, &rect_yesno, 26);
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if (gTS.wait == 16)
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PutBitmap3(&grcFull, 41 * gTS.select + (WINDOW_WIDTH + 102) / 2, WINDOW_HEIGHT - 86, &rect_cur, 26);
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}
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}
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}
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//Parse TSC
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int TextScriptProc()
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{
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RECT rcSymbol = {64, 48, 72, 56};
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bool bExit;
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BOOL bExit;
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switch (gTS.mode)
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{
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@ -502,111 +526,11 @@ int TextScriptProc()
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//Parsing time
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int w, x, y, z;
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bExit = false;
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bExit = FALSE;
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while (!bExit)
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while (bExit == FALSE)
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{
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if (gTS.data[gTS.p_read] != '<')
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{
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if (gTS.data[gTS.p_read] == '\r')
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{
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//Go to new-line
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gTS.p_read += 2;
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gTS.p_write = 0;
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if (gTS.flags & 1)
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{
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++gTS.line;
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CheckNewLine();
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}
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}
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else if (gTS.flags & 0x10)
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{
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//SAT/CAT/TUR printing
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for (x = gTS.p_read; ; x++)
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{
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//Break if reaches command, or new-line
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if (gTS.data[x] == '<' || gTS.data[x] == '\r')
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break;
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//Skip if SHIFT-JIS
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if (gTS.data[x] & 0x80)
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++x;
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}
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//Get text to copy
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char str[72];
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int length = x - gTS.p_read;
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memcpy(str, &gTS.data[gTS.p_read], length);
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str[length] = 0;
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gTS.p_write = x;
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//Print text
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PutText2(0, 0, str, 0xFFFFFE, gTS.line % 4 + 30);
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sprintf(&text[gTS.line % 4 * 0x40], str);
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//Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
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gTS.p_read += length;
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if (gTS.p_write > 34)
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CheckNewLine();
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bExit = true;
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}
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else
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{
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//Get text to print
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char c[3];
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c[0] = gTS.data[gTS.p_read];
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|
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if (!(c[0] & 0x80))
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{
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c[1] = 0;
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}
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else
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{
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c[1] = gTS.data[gTS.p_read + 1];
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c[2] = 0;
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}
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//Print text
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if (c[0] == '=')
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{
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Surface2Surface(6 * gTS.p_write, 2, &rcSymbol, gTS.line % 4 + 30, 26);
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||||
}
|
||||
else
|
||||
{
|
||||
PutText2(6 * gTS.p_write, 0, c, 0xFFFFFE, gTS.line % 4 + 30);
|
||||
}
|
||||
|
||||
strcat(&text[gTS.line % 4 * 0x40], c);
|
||||
PlaySoundObject(2, 1);
|
||||
gTS.wait_beam = 0;
|
||||
|
||||
//Offset read and write positions
|
||||
if (!(c[0] & 0x80))
|
||||
{
|
||||
gTS.p_read++;
|
||||
gTS.p_write++;
|
||||
}
|
||||
else
|
||||
{
|
||||
gTS.p_read += 2;
|
||||
gTS.p_write += 2;
|
||||
}
|
||||
|
||||
if (gTS.p_write > 34)
|
||||
{
|
||||
CheckNewLine();
|
||||
gTS.p_write = 0;
|
||||
++gTS.line;
|
||||
CheckNewLine();
|
||||
}
|
||||
|
||||
bExit = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
if (gTS.data[gTS.p_read] == '<')
|
||||
{
|
||||
if (IS_COMMAND('E','N','D'))
|
||||
{
|
||||
|
@ -614,7 +538,7 @@ int TextScriptProc()
|
|||
gMC.cond &= ~1;
|
||||
g_GameFlags |= 3;
|
||||
gTS.face = 0;
|
||||
bExit = true;
|
||||
bExit = TRUE;
|
||||
}
|
||||
else if (IS_COMMAND('L','I','+'))
|
||||
{
|
||||
|
@ -724,7 +648,7 @@ int TextScriptProc()
|
|||
{
|
||||
x = GetTextScriptNo(gTS.p_read + 4);
|
||||
y = GetTextScriptNo(gTS.p_read + 9);
|
||||
SetMyCharPosition(x << 13, y << 13);
|
||||
SetMyCharPosition(x * 0x200 * 0x10, y * 0x200 * 0x10);
|
||||
gTS.p_read += 13;
|
||||
}
|
||||
else if (IS_COMMAND('H','M','C'))
|
||||
|
@ -784,7 +708,7 @@ int TextScriptProc()
|
|||
{
|
||||
gTS.mode = 2;
|
||||
gTS.p_read += 4;
|
||||
bExit = true;
|
||||
bExit = TRUE;
|
||||
}
|
||||
else if (IS_COMMAND('C','L','R'))
|
||||
{
|
||||
|
@ -799,41 +723,41 @@ int TextScriptProc()
|
|||
if (gTS.flags & 0x40)
|
||||
gTS.flags |= 0x10;
|
||||
gTS.p_read += 4;
|
||||
bExit = true;
|
||||
bExit = TRUE;
|
||||
}
|
||||
else if (IS_COMMAND('M','S','2'))
|
||||
{
|
||||
ClearTextLine();
|
||||
gTS.flags |= 0x21;
|
||||
gTS.flags &= ~0x12;
|
||||
gTS.flags |= 0x21;
|
||||
if (gTS.flags & 0x40)
|
||||
gTS.flags |= 0x10;
|
||||
gTS.face = 0;
|
||||
gTS.p_read += 4;
|
||||
bExit = true;
|
||||
bExit = TRUE;
|
||||
}
|
||||
else if (IS_COMMAND('M','S','3'))
|
||||
{
|
||||
ClearTextLine();
|
||||
gTS.flags |= 0x23;
|
||||
gTS.flags &= ~0x10;
|
||||
gTS.flags |= 0x23;
|
||||
if (gTS.flags & 0x40)
|
||||
gTS.flags |= 0x10;
|
||||
gTS.p_read += 4;
|
||||
bExit = true;
|
||||
bExit = TRUE;
|
||||
}
|
||||
else if (IS_COMMAND('W','A','I'))
|
||||
{
|
||||
gTS.mode = 4;
|
||||
gTS.wait_next = GetTextScriptNo(gTS.p_read + 4);
|
||||
gTS.p_read += 8;
|
||||
bExit = true;
|
||||
bExit = TRUE;
|
||||
}
|
||||
else if (IS_COMMAND('W','A','S'))
|
||||
{
|
||||
gTS.mode = 7;
|
||||
gTS.p_read += 4;
|
||||
bExit = true;
|
||||
bExit = TRUE;
|
||||
}
|
||||
else if (IS_COMMAND('T','U','R'))
|
||||
{
|
||||
|
@ -868,7 +792,7 @@ int TextScriptProc()
|
|||
PlaySoundObject(5, 1);
|
||||
gTS.wait = 0;
|
||||
gTS.select = 0;
|
||||
bExit = true;
|
||||
bExit = TRUE;
|
||||
}
|
||||
else if (IS_COMMAND('F','L','J'))
|
||||
{
|
||||
|
@ -959,7 +883,7 @@ int TextScriptProc()
|
|||
else if (IS_COMMAND('S','P','S'))
|
||||
{
|
||||
SetNoise(2, x);
|
||||
gTS.p_read += 8;
|
||||
gTS.p_read += 4;
|
||||
}
|
||||
else if (IS_COMMAND('C','P','S'))
|
||||
{
|
||||
|
@ -983,7 +907,7 @@ int TextScriptProc()
|
|||
StartFadeIn(z);
|
||||
gTS.mode = 5;
|
||||
gTS.p_read += 8;
|
||||
bExit = true;
|
||||
bExit = TRUE;
|
||||
}
|
||||
else if (IS_COMMAND('F','A','O'))
|
||||
{
|
||||
|
@ -991,7 +915,7 @@ int TextScriptProc()
|
|||
StartFadeOut(z);
|
||||
gTS.mode = 5;
|
||||
gTS.p_read += 8;
|
||||
bExit = true;
|
||||
bExit = TRUE;
|
||||
}
|
||||
else if (IS_COMMAND('M','N','A'))
|
||||
{
|
||||
|
@ -1043,23 +967,27 @@ int TextScriptProc()
|
|||
else if (IS_COMMAND('M','L','P'))
|
||||
{
|
||||
gTS.p_read += 4;
|
||||
bExit = true;
|
||||
bExit = TRUE;
|
||||
|
||||
int tscRet = MiniMapLoop();
|
||||
if (tscRet == 0)
|
||||
switch (MiniMapLoop())
|
||||
{
|
||||
case 0:
|
||||
return 0;
|
||||
if (tscRet == 2)
|
||||
case 2:
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
else if (IS_COMMAND('S','L','P'))
|
||||
{
|
||||
bExit = true;
|
||||
bExit = TRUE;
|
||||
|
||||
int selRet = StageSelectLoop(&z);
|
||||
if (selRet == 0)
|
||||
switch (StageSelectLoop(&z))
|
||||
{
|
||||
case 0:
|
||||
return 0;
|
||||
if (selRet == 2)
|
||||
case 2:
|
||||
return 2;
|
||||
}
|
||||
|
||||
JumpTextScript(z);
|
||||
g_GameFlags &= ~3;
|
||||
|
@ -1112,7 +1040,7 @@ int TextScriptProc()
|
|||
x = GetTextScriptNo(gTS.p_read + 9);
|
||||
y = GetTextScriptNo(gTS.p_read + 14);
|
||||
z = GetTextScriptNo(gTS.p_read + 19);
|
||||
SetNpChar(w, x << 13, y << 13, 0, 0, z, 0, 0x100);
|
||||
SetNpChar(w, x * 0x200 * 0x10, y * 0x200 * 0x10, 0, 0, z, 0, 0x100);
|
||||
gTS.p_read += 23;
|
||||
}
|
||||
else if (IS_COMMAND('M','N','P'))
|
||||
|
@ -1121,7 +1049,7 @@ int TextScriptProc()
|
|||
x = GetTextScriptNo(gTS.p_read + 9);
|
||||
y = GetTextScriptNo(gTS.p_read + 14);
|
||||
z = GetTextScriptNo(gTS.p_read + 19);
|
||||
MoveNpChar(w, x << 13, y << 13, z);
|
||||
MoveNpChar(w, x * 0x200 * 0x10, y * 0x200 * 0x10, z);
|
||||
gTS.p_read += 23;
|
||||
}
|
||||
else if (IS_COMMAND('S','M','P'))
|
||||
|
@ -1185,20 +1113,20 @@ int TextScriptProc()
|
|||
else if (IS_COMMAND('F','A','C'))
|
||||
{
|
||||
z = GetTextScriptNo(gTS.p_read + 4);
|
||||
if (gTS.face != z)
|
||||
if (gTS.face != (signed char)z)
|
||||
{
|
||||
gTS.face = z;
|
||||
gTS.face_x = (gTS.rcText.left - 48) << 9;
|
||||
gTS.face = (signed char)z;
|
||||
gTS.face_x = (WINDOW_WIDTH / 2 - 156) * 0x200;
|
||||
}
|
||||
gTS.p_read += 8;
|
||||
}
|
||||
else if (IS_COMMAND('F','A','C'))
|
||||
{
|
||||
z = GetTextScriptNo(gTS.p_read + 4);
|
||||
if (gTS.face != z)
|
||||
if (gTS.face != (signed char)z)
|
||||
{
|
||||
gTS.face = z;
|
||||
gTS.face_x = (gTS.rcText.left - 48) << 9;
|
||||
gTS.face = (signed char)z;
|
||||
gTS.face_x = (WINDOW_WIDTH / 2 - 156) * 0x200;
|
||||
}
|
||||
gTS.p_read += 8;
|
||||
}
|
||||
|
@ -1234,13 +1162,17 @@ int TextScriptProc()
|
|||
}
|
||||
else if (IS_COMMAND('X','X','1'))
|
||||
{
|
||||
bExit = true;
|
||||
bExit = TRUE;
|
||||
z = GetTextScriptNo(gTS.p_read + 4);
|
||||
int islRet = Scene_DownIsland(z);
|
||||
if (islRet == 0)
|
||||
|
||||
switch (Scene_DownIsland(z))
|
||||
{
|
||||
case 0:
|
||||
return 0;
|
||||
if (islRet == 2)
|
||||
case 2:
|
||||
return 2;
|
||||
}
|
||||
|
||||
gTS.p_read += 8;
|
||||
}
|
||||
else if (IS_COMMAND('E','S','C'))
|
||||
|
@ -1254,6 +1186,107 @@ int TextScriptProc()
|
|||
return 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gTS.data[gTS.p_read] == '\r')
|
||||
{
|
||||
//Go to new-line
|
||||
gTS.p_read += 2;
|
||||
gTS.p_write = 0;
|
||||
|
||||
if (gTS.flags & 1)
|
||||
{
|
||||
++gTS.line;
|
||||
CheckNewLine();
|
||||
}
|
||||
}
|
||||
else if (gTS.flags & 0x10)
|
||||
{
|
||||
//SAT/CAT/TUR printing
|
||||
x = gTS.p_read;
|
||||
//Break if reaches command, or new-line
|
||||
while (gTS.data[x] != '<' && gTS.data[x] != '\r')
|
||||
{
|
||||
//Skip if SHIFT-JIS
|
||||
if (gTS.data[x] & 0x80)
|
||||
++x;
|
||||
|
||||
++x;
|
||||
}
|
||||
|
||||
//Get text to copy
|
||||
char str[72];
|
||||
int length = x - gTS.p_read;
|
||||
memcpy(str, &gTS.data[gTS.p_read], length);
|
||||
str[length] = 0;
|
||||
|
||||
gTS.p_write = x;
|
||||
|
||||
//Print text
|
||||
PutText2(0, 0, str, 0xFFFFFE, gTS.line % 4 + 30);
|
||||
sprintf(&text[gTS.line % 4 * 0x40], str);
|
||||
|
||||
//Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
|
||||
gTS.p_read += length;
|
||||
|
||||
if (gTS.p_write >= 35)
|
||||
CheckNewLine();
|
||||
|
||||
bExit = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Get text to print
|
||||
char c[3];
|
||||
c[0] = gTS.data[gTS.p_read];
|
||||
|
||||
if (c[0] & 0x80)
|
||||
{
|
||||
c[1] = gTS.data[gTS.p_read + 1];
|
||||
c[2] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
c[1] = 0;
|
||||
}
|
||||
|
||||
//Print text
|
||||
if (c[0] == '=')
|
||||
{
|
||||
Surface2Surface(6 * gTS.p_write, 2, &rcSymbol, gTS.line % 4 + 30, 26);
|
||||
}
|
||||
else
|
||||
{
|
||||
PutText2(6 * gTS.p_write, 0, c, 0xFFFFFE, gTS.line % 4 + 30);
|
||||
}
|
||||
|
||||
strcat(&text[gTS.line % 4 * 0x40], c);
|
||||
PlaySoundObject(2, 1);
|
||||
gTS.wait_beam = 0;
|
||||
|
||||
//Offset read and write positions
|
||||
if (c[0] & 0x80)
|
||||
{
|
||||
gTS.p_read += 2;
|
||||
gTS.p_write += 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
gTS.p_read++;
|
||||
gTS.p_write++;
|
||||
}
|
||||
|
||||
if (gTS.p_write >= 35)
|
||||
{
|
||||
CheckNewLine();
|
||||
gTS.p_write = 0;
|
||||
++gTS.line;
|
||||
CheckNewLine();
|
||||
}
|
||||
|
||||
bExit = TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -1276,35 +1309,39 @@ int TextScriptProc()
|
|||
break;
|
||||
|
||||
case 4: //WAI
|
||||
if (gTS.wait_next != 9999)
|
||||
{
|
||||
if (gTS.wait_next == 9999)
|
||||
break;
|
||||
|
||||
if (gTS.wait != 9999)
|
||||
++gTS.wait;
|
||||
|
||||
if (gTS.wait >= gTS.wait_next)
|
||||
{
|
||||
if (gTS.wait < gTS.wait_next)
|
||||
break;
|
||||
|
||||
gTS.mode = 1;
|
||||
gTS.wait_beam = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 5: //FAI/FAO
|
||||
if (!GetFadeActive())
|
||||
{
|
||||
if (GetFadeActive())
|
||||
break;
|
||||
|
||||
gTS.mode = 1;
|
||||
gTS.wait_beam = 0;
|
||||
}
|
||||
break;
|
||||
case 7: //WAS
|
||||
if (gMC.flag & 8)
|
||||
{
|
||||
if ((gMC.flag & 8) == 0)
|
||||
break;
|
||||
|
||||
gTS.mode = 1;
|
||||
gTS.wait_beam = 0;
|
||||
}
|
||||
break;
|
||||
case 6: //YNJ
|
||||
if (gTS.wait >= 16)
|
||||
if (gTS.wait < 16)
|
||||
{
|
||||
gTS.wait++;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Select option
|
||||
if (gKeyTrg & gKeyOk)
|
||||
|
@ -1334,16 +1371,12 @@ int TextScriptProc()
|
|||
PlaySoundObject(1, 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gTS.wait++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (gTS.mode)
|
||||
g_GameFlags |= 4;
|
||||
else
|
||||
if (gTS.mode == 0)
|
||||
g_GameFlags &= ~4;
|
||||
else
|
||||
g_GameFlags |= 4;
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -54,13 +54,13 @@ struct TEXT_SCRIPT
|
|||
uint8_t wait_beam;
|
||||
};
|
||||
|
||||
bool InitTextScript2();
|
||||
BOOL InitTextScript2();
|
||||
void EndTextScript();
|
||||
void EncryptionBinaryData2(uint8_t *pData, int size);
|
||||
bool LoadTextScript2(const char *name);
|
||||
bool LoadTextScript_Stage(char *name);
|
||||
void GetTextScriptPath(char *path);
|
||||
bool StartTextScript(int no);
|
||||
BOOL StartTextScript(int no);
|
||||
void StopTextScript();
|
||||
void PutTextScript();
|
||||
int TextScriptProc();
|
Loading…
Add table
Reference in a new issue