Use "memcmp(a, b) != 0" instead of "memcmp(a, b)" so it's clearer we're searching for a difference
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
parent
053770b81b
commit
f96b7fa566
2 changed files with 2 additions and 2 deletions
|
@ -68,7 +68,7 @@ BOOL LoadEvent(const char *path_event)
|
|||
// Read "PXE" check
|
||||
char code[4];
|
||||
fread(code, 1, 4, fp);
|
||||
if (memcmp(code, gPassPixEve, 3))
|
||||
if (memcmp(code, gPassPixEve, 3) != 0)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
// The original game forgot to close the file here
|
||||
|
|
|
@ -104,7 +104,7 @@ BOOL LoadProfile(const char *name)
|
|||
|
||||
// Check header code
|
||||
fread(profile.code, 8, 1, fp);
|
||||
if (memcmp(profile.code, gProfileCode, 8))
|
||||
if (memcmp(profile.code, gProfileCode, 8) != 0)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
fclose(fp); // The original game forgets to close the file
|
||||
|
|
Loading…
Add table
Reference in a new issue