Add missing options to the readme
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2 changed files with 5 additions and 3 deletions
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@ -7,7 +7,7 @@ endif()
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option(JAPANESE "Enable the Japanese-language build" OFF)
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option(JAPANESE "Enable the Japanese-language build" OFF)
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option(FIX_BUGS "Fix certain bugs (see src/Bug Fixes.txt)" OFF)
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option(FIX_BUGS "Fix certain bugs (see src/Bug Fixes.txt)" OFF)
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option(NONPORTABLE "Enable bits of code that aren't portable, but are what the original game used" OFF)
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option(NONPORTABLE "Enable bits of code that aren't portable, but are what the original game used" OFF)
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option(FORCE_LOCAL_LIBS "Ignore system libraries, and compile the statically-linked local copies instead" OFF)
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option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF)
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# Default to Release build
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# Default to Release build
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if(NOT CMAKE_BUILD_TYPE)
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if(NOT CMAKE_BUILD_TYPE)
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@ -28,8 +28,10 @@ cmake .. -DCMAKE_BUILD_TYPE=Release
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```
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```
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You can also add the following flags:
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You can also add the following flags:
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* `-DJAPANESE=On` - Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
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* `-DJAPANESE=ON` - Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
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* `-DFIX_BUGS=On` - Fix bugs in the game (see [src/Bug Fixes.txt](src/Bug%20Fixes.txt))
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* `-DFIX_BUGS=ON` - Fix bugs in the game (see [src/Bug Fixes.txt](src/Bug%20Fixes.txt))
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* `-DNONPORTABLE=ON` - Enable bits of code that aren't portable, but are what the original game used
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* `-DFORCE_LOCAL_LIBS=ON` - Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones
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Then compile CSE2 with this command:
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Then compile CSE2 with this command:
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