Commit graph

13 commits

Author SHA1 Message Date
Clownacy
15f9297ec7 More-accurate BossBallos.cpp variable arrangement 2020-01-07 05:23:10 +00:00
Clownacy
519acb5db1 Clean-up BossBallos.cpp 2019-11-17 14:50:03 +00:00
Clownacy
6f71f2405d Code cleanup 2019-08-23 00:30:33 +00:00
Clownacy
3e34136f69 Overhauled the NPC_flags, and applied them everywhere
No more raw values floating about in the decompiled code.
Been wanting to do this for ages.
2019-08-21 17:59:06 +00:00
Gabriel Ravier
2990db9622 Added a few comments to some bosses
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-08 08:24:01 +02:00
Gabriel Ravier
1b0ebfe25d Revert RECT formatting changes
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 18:10:54 +02:00
Gabriel Ravier
8c9aac9594 Fixed declaration formatting
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 15:11:07 +02:00
Gabriel Ravier
c7c40fa24a Fixed comments and spacing in boss files
Add spaces for comments
Remove spaces in "( expr )" things

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 14:31:06 +02:00
Gabriel Ravier
960fa6f456 Removed all trailing spaces and added newline at EOF (when not present)
Also changed a "linux" to "Linux"

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 11:55:42 +02:00
Clownacy
98bab5ca80 Made BossBallos.cpp ASM-accurate
Turns out I made a mistake while decompiling this, and got a check
backwards.
2019-04-06 12:44:58 +01:00
Clownacy
ec148c1072 Made the spriterects C++03-compatible 2019-02-19 22:30:43 +00:00
Clownacy
0bb9760d87 Rearranged #includes 2019-02-18 21:30:22 +00:00
Clownacy
c2821d8350 Added Ballos
Finally. The game's done.
2019-02-10 00:42:48 +00:00