Clownacy
03250d62a0
Make variables more accurate
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This commit changes which variables are static: the Mac (and
presumably the Linux) debug data tells you what variables are static,
by prefixing their names with double_underscores.
The variable names themselves also hint at this: global variables are
prefixed with 'g', and use upper-camelcase, while static variables
use whatever_you_call_this.
2020-05-03 20:28:56 +01:00
Clownacy
b6d689aaa6
More-accurate Fade.cpp variable arrangement
2020-01-07 06:06:54 +00:00
Clownacy
80e217edf3
Clean-up Fade.cpp
2019-11-15 20:24:53 +00:00
Gabriel Ravier
f840be28c7
Added better comment for random self-assign in Fade.cpp
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-11-09 23:37:10 +01:00
Clownacy
c80b593a3f
Some #include fixes
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Finally figured out how to get include-what-you-use working
2019-06-06 18:44:28 +00:00
Gabriel Ravier
960fa6f456
Removed all trailing spaces and added newline at EOF (when not present)
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Also changed a "linux" to "Linux"
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 11:55:42 +02:00
Clownacy
421a3c46cd
Made signed chars explicit
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The default sign varies between hardware.
Text seems to always be ambiguously 'char', so I've left those
2019-05-06 20:04:47 +01:00
Clownacy
2d23396d0d
Made Fade.cpp actually ASM-accurate
2019-02-25 23:28:27 +00:00
Clownacy
5754da507d
Made gFade static
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We don't need to leak all this
2019-02-21 20:23:24 +00:00
Clownacy
5ba0454bc8
Made Fade.cpp ASM-accurate
2019-02-21 19:46:52 +00:00
Clownacy
0bb9760d87
Rearranged #includes
2019-02-18 21:30:22 +00:00
Clownacy
e5caff593c
Removed the SDL dependency from Draw.h
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Should make compiling with VC++ 2003 simpler
2019-02-18 20:40:07 +00:00
Clownacy
132d3c5110
Applied SURFACE_ID constants to everything
2019-02-18 14:36:58 +00:00
cuckydev
a7f62c01a5
added fading
2019-01-22 10:48:16 -05:00