Clownacy
917d69fc4a
Move the data folder back to the game folder
...
The whole 'copy data folder from assets folder to the game folder
when Makefile is ran' thing just made modding annoying.
2020-01-24 13:44:57 +00:00
Clownacy
53f7c02f5f
Fix typo in Travis file
...
I hate learning new languages...
2020-01-23 22:08:01 +00:00
Clownacy
a3bd721df2
Clean-up Travis file
2020-01-23 22:01:30 +00:00
Clownacy
8905a2ee49
Try to get ccache working again
2020-01-23 17:27:44 +00:00
Clownacy
0090c9a226
And again
2020-01-23 17:08:39 +00:00
Clownacy
d24006c966
Try to get environment variables right
2020-01-23 17:07:41 +00:00
Clownacy
7f88a86916
Travis = >:(
2020-01-23 17:05:25 +00:00
Clownacy
2a74ab6d27
Place your bets
...
Will this random change fix it?
2020-01-23 17:02:14 +00:00
Clownacy
1b64bb71b7
Life is pain
2020-01-23 17:00:12 +00:00
Clownacy
e504f07650
...Try again
2020-01-23 16:59:20 +00:00
Clownacy
91f71d4030
Try to split 32-bit/64-bit builds
2020-01-23 16:57:58 +00:00
Clownacy
a20b906257
Fix some stupid error that was caused by...
...
...literally nothing
2020-01-23 16:38:51 +00:00
Clownacy
d4214e6dc9
???
2020-01-23 16:27:45 +00:00
Clownacy
057e762279
Screw you Travis
2020-01-23 16:25:31 +00:00
Clownacy
871e443f90
swearing
2020-01-23 16:20:09 +00:00
Clownacy
31fa8f7352
Say it with me: "this is annoying"
2020-01-23 16:19:07 +00:00
Clownacy
ae016bbcf6
...And again
2020-01-23 16:15:24 +00:00
Clownacy
e45bac46db
Clearly I don't understand Bash syntax
2020-01-23 16:14:51 +00:00
Clownacy
cd415916ac
Travis: Try to fix WINDRES and 32-bit builds
2020-01-23 16:12:33 +00:00
Clownacy
5ac0f5d160
Install regular make?
2020-01-23 15:55:36 +00:00
Clownacy
c793e302db
Dummy out 32-bit for now
...
Travis's example Windows script is 64-bit-only. I'll hack it up in a
bit.
2020-01-23 15:38:13 +00:00
Clownacy
05e0b49c29
Work already dammit
2020-01-23 15:28:41 +00:00
Clownacy
cbe6262e74
Try to fix whatever syntax error Travis isn't...
...
...telling me about.
Also this 50 letter limit is stupid
2020-01-23 15:26:25 +00:00
Clownacy
d8d08bf553
Try to get a Travis native Windows build working
2020-01-23 15:21:14 +00:00
Clownacy
d33e007d0f
Apparently Travis's 'sudo' is deprecated now?
2020-01-23 15:03:04 +00:00
Clownacy
5fd0b5839b
More Travis cleanup
2020-01-23 14:32:29 +00:00
Clownacy
35ac2aead8
Er, don't break the Travis file
2020-01-23 14:25:30 +00:00
Clownacy
55090dc7cc
Attempt to build release and debug binaries
...
Also build static binaries, since that's what's intended for the
Windows builds
2020-01-23 14:23:02 +00:00
Clownacy
29eecc26c9
Build both 32-bit and 64-bit binaries in Travis
2020-01-23 14:17:54 +00:00
Clownacy
03755933ba
Added Travis badge to readme
...
These were already in the portable and enhanced branches, but not
here
2020-01-23 13:59:27 +00:00
Clownacy
7a30be8a4a
Cleanup, support WINDRES as an environment variable
...
Also reenabled the Discord stuff even though it worked without those
lines(???)
2020-01-23 13:56:25 +00:00
Clownacy
c731f7077f
Fix WINDRES in the Travis script
2020-01-23 13:51:38 +00:00
Clownacy
2f206d1ef8
Add a Travis file
...
Not really sure how to test this beyond just spamming commits to the
repo until it works, so bear with me
2020-01-23 13:43:38 +00:00
Clownacy
0237844e14
Actually, this fix doesn't seem right
2020-01-23 01:50:03 +00:00
Clownacy
4091d152ee
Minor style tweak
2020-01-23 01:36:19 +00:00
Clownacy
a65c4bc1e3
Added bugfix to Organya
2020-01-23 01:34:55 +00:00
Clownacy
ede9fa213d
Fix compilation with FIX_BUGS enabled
2020-01-23 00:03:54 +00:00
Clownacy
f687c5f68b
Remove the RGB macro
...
This is a leftover part of the window.h emulator in that got moved to
the portable branch
2020-01-22 23:50:27 +00:00
Clownacy
867af9f090
Add option to the Makefile to enable LTO
2020-01-22 23:34:12 +00:00
Clownacy
4ebfe064ff
Fix compilation
2020-01-22 23:33:59 +00:00
Clownacy
d50c012446
Input.cpp corrections
...
Typical Microsoft: make the return type a BOOL, but the make the
actual values some random enum.
2020-01-21 11:58:29 +00:00
Clownacy
6764f17ab9
Added bugfix for StartDirectDraw failure
...
The original code didn't account for it failing, which leads to
annoying bugs happening whenever it does fail.
Now, the game just closes, like it does with any other init error.
2020-01-17 10:35:43 +00:00
Clownacy
727b3eee0d
Capitalise 'Clang'
2020-01-15 08:16:57 +00:00
Clownacy
48651f0b94
Backport a readme line from the portable branch
2020-01-15 08:02:50 +00:00
Clownacy
dba45f7d0f
Makefile: Specify file extensions
...
This matches the portable branch's CMakeLists.txt, and make mixed
C/C++ code less awkward-looking.
2020-01-15 07:54:33 +00:00
Clownacy
a09f73f2ea
Specify that WARNINGS enables compiler warnings
2020-01-15 07:46:02 +00:00
Clownacy
a1937b4730
Backport the portable branch's warnings
2020-01-15 07:45:36 +00:00
Clownacy
78a066ce75
Note some inaccurate stack frames
2020-01-09 06:58:04 +00:00
Clownacy
3c7a1b285d
Ignore the build folder, and tweak paths
2020-01-09 06:38:14 +00:00
Clownacy
2752deccdf
Ignore some more files
2020-01-09 06:36:24 +00:00