Clownacy
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f1e6103a46
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...Actually add the SDL_Surface renderer file
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2019-07-17 16:35:33 +01:00 |
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Clownacy
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44456e4a25
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Add an SDL_Surface-based renderer
Ha, my custom software renderer is faster!
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2019-07-17 16:09:18 +01:00 |
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Clownacy
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f21f17f4c2
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Cleanup
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2019-07-17 14:13:49 +01:00 |
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Clownacy
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7c12e7817c
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Use SDL_ALPHA_OPAQUE
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2019-07-16 00:37:31 +01:00 |
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Clownacy
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81eb438482
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Fixes and tweaks
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2019-07-16 00:15:20 +01:00 |
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Clownacy
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6a4f4e0df3
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Added handlers for render target loss/window resize
These only really happen when you use exclusive fullscreen and
alt-tab out. Or, at least, it does on Windows with SDL2 in DirectX
mode.
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2019-07-15 17:47:22 +01:00 |
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Clownacy
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b84661d88a
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Move the backend files around a bit
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2019-07-15 17:01:42 +01:00 |
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Clownacy
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15bfd00d25
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Added hardware-accelerated rendering backend
Still need to add the code for surviving render target losses
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2019-07-15 16:47:10 +01:00 |
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Clownacy
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21cf78b86d
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Split Draw.cpp into common code and backend code
Should be easy to add the new hardware renderer now
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2019-07-15 13:42:49 +01:00 |
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