Artemis Everfree
f06884b2a3
track dkp changes - update _3DS to __3DS__ & update README
2023-04-10 23:27:11 -07:00
Clownacy
af837edda4
Remove an unneeded font variable
2020-11-05 19:42:04 +00:00
Clownacy
cec5fdb231
3DS: Add vsync
...
Fixes screen-tearing in CSE2EX
...I should really figure out whether to enable vsync on other
platforms or not. I'm not even sure if the original DirectDraw
renderer used vsync - I swear I've never seen tearing in it before.
2020-11-04 22:17:18 +00:00
Clownacy
17911753a6
3DS: Fix 'Studio Pixel presents' text
...
It must have something to do with BeginRendering and EndRendering
being spammed multiple times in a frame.
2020-11-03 21:47:07 +00:00
Clownacy
6c1eb23fe1
Simplify some pointer logic
2020-11-03 20:22:51 +00:00
Clownacy
f1fd371db7
Update 3DS-Software threading priority code
...
This matches the 3DS-Hardware backend
2020-11-03 20:19:21 +00:00
Clownacy
9e9b8942a5
Don't upload glyphs with no width or height
...
The SDLTexture renderer gives annoying errors otherwise
2020-11-03 13:33:32 +00:00
Clownacy
5395196b52
Disable SDL1 OpenGL window resizing
...
Seems to be broken. I'll address it in the future.
2020-11-03 13:16:30 +00:00
Clownacy
84df1a427b
Explicitly disable vsync in OpenGL
...
It seems to be enabled by default (it was on my Raspberry Pi, anyway)
2020-11-03 13:14:51 +00:00
Clownacy
4a6b04d306
Fix a typo
2020-11-03 12:03:59 +00:00
Clownacy
cded38dad8
Remove some trailing whitespace
2020-11-02 14:34:37 +00:00
Clownacy
744ddcaacf
Fix use of uninitialised memory in Font.cpp
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This can cause random text corruption
2020-10-25 23:37:58 +00:00
Clownacy
98f78716f7
Update portable branch with licence boilerplates
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Also added Cameron Cawley to the licence
2020-10-23 19:18:13 +01:00
Clownacy
afb2b22e58
Merge branch 'accurate' into portable
2020-10-23 19:10:36 +01:00
Clownacy
d81c46a79c
Release custom code under the MIT licence
...
Of course, Pixel's code is still proprietary.
2020-10-23 19:09:55 +01:00
Clownacy
f9e96e2608
3DS: Fix text transparency
...
RenderBackend_UploadGlyph calls EndRendering, and BeginRendering
isn't called before RenderBackend_DrawGlyph runs.
2020-10-21 19:09:20 +01:00
Clownacy
a14aa30bde
Avoid a const violation
2020-10-21 00:00:35 +01:00
Cameron Cawley
44544a65d2
RISC OS port
2020-10-20 17:33:36 +01:00
Cameron Cawley
131a8decc0
Update SDL 1.2 backend to reflect recent changes
2020-10-20 14:22:31 +01:00
Cameron Cawley
11fb3911a6
Update SDL 1.2 backend to reflect recent changes
2020-10-20 13:44:24 +01:00
Cameron Cawley
5328426b4b
Support using the OpenGL3 renderer with SDL 1.2
2020-10-20 13:44:23 +01:00
Cameron Cawley
9b81f45381
Add an SDL 1.2 audio backend
2020-10-20 13:44:23 +01:00
Cameron Cawley
72a5f36654
Always use the first available joystick with SDL 1.2
2020-10-20 13:43:17 +01:00
Cameron Cawley
d5f12b2f2b
Add a fallback for when 24bpp screen modes are unsupported
2020-10-20 13:43:17 +01:00
Cameron Cawley
cf8789f887
Initial SDL 1.2 backend
2020-10-20 13:43:17 +01:00
Clownacy
79ec91c851
3DS: Make the DSP error message more clear
...
End-users will probably wind up seeing it
2020-10-20 01:23:41 +01:00
Clownacy
52affb4ac5
3DS: Tiny cleanup
2020-10-20 00:54:52 +01:00
Clownacy
c60303e1c7
3DS: More error handling
2020-10-20 00:49:46 +01:00
Clownacy
ccd436bce7
3DS: More error detection for audio
2020-10-20 00:47:38 +01:00
Clownacy
8a560eb873
Shut up a GCC warning
2020-10-18 14:25:44 +01:00
Clownacy
2e6c291400
3DS: Move save data to different directory
...
There seems to be an unofficial standard between 3DS homebrew devs,
where data goes in `3ds/data`.
2020-10-18 13:19:07 +01:00
Clownacy
48926f32c2
3DS: Detect more errors
2020-10-17 22:48:18 +01:00
Clownacy
dd0d453709
3DS: Disable depth test
2020-10-17 22:46:12 +01:00
Clownacy
5d970e860c
Cleanup
2020-10-15 14:28:46 +01:00
Clownacy
35d3d20d44
Even better way
2020-10-15 14:27:16 +01:00
Clownacy
977a5eb49d
Add better 3DS audio thread priority
2020-10-15 14:25:48 +01:00
Clownacy
497adce14b
Add mutexes to 3DS audio backend
2020-10-15 14:22:49 +01:00
Clownacy
2f8e771333
Fix a typo
2020-10-15 14:00:55 +01:00
Clownacy
cbef077ff7
3DS - Save some RAM
2020-10-15 13:46:56 +01:00
Clownacy
cf92263fba
3DS - Swap ZL and ZR
...
I use the D-pad on the 3DS, rendering the L and ZL buttons basically
unusable. By swapping ZL and ZR, I can cycle through the weapons both
ways with only my right hand.
2020-10-14 23:43:07 +01:00
Clownacy
0d7ad3358b
Make some filenames more consistent
2020-10-14 23:22:16 +01:00
Clownacy
d391ab77f9
Add a hardware-accelerated 3DS audio backend
...
Hell yes
2020-10-14 23:18:43 +01:00
Clownacy
268d68b078
Remove dead functions
2020-10-14 20:36:00 +01:00
Clownacy
28ea9054e7
Remove the dummied-out Wii U controller backend
2020-10-14 20:32:38 +01:00
Clownacy
094990b6ad
3DS - Remove warnings about a crash
...
This crash on longer occurs
2020-10-14 20:05:33 +01:00
Clownacy
785781c133
3DS - Deobfuscate some raw values
2020-10-14 20:05:12 +01:00
Clownacy
c396dede92
3DS - Take advantage of C++ default parameters
2020-10-14 20:03:01 +01:00
Clownacy
ccf1a6cd23
3DS - No more 'depth = 0.5'
...
We're not doing 3D
2020-10-14 20:02:03 +01:00
Clownacy
7987243427
3DS - Initialise screen render-target ourselves
...
Citro2D allocates a depth buffer for some reason, but CSE2 works fine
without one, even on real hardware
2020-10-14 19:59:00 +01:00
Clownacy
790a25ba6b
3DS - Move common code to functions
2020-10-14 19:51:19 +01:00