Gabriel Ravier
fcc1e3cc23
Added some common macro utilities used by most NPCs
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I'm pretty sure Pixel didn't actually use macros for this but I don't think just having this kind of stuff copied around everywhere is really great either
Forgot to commit and push this yesterday
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-09-15 10:48:18 +02:00
Gabriel Ravier
e2c57e6dbc
Alphabetized macros in BossFrog and re-ordered some stuff to go along with Clownacy's coding standards
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Also changed NPC_NULL_DELETES_ITSELF to NPC_DAMAGE_TEXT_HOLDER as Fayti pointed out the misnomer
Note to self : Make a PR with coding standards
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-09-13 20:35:37 +02:00
Gabriel Ravier
9bef4b1d49
Commented BossFrog entirely
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-09-13 18:49:17 +02:00
Gabriel Ravier
861064bf12
Started improving on balfrog.cpp
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-09-12 16:47:14 +02:00
Clownacy
3e34136f69
Overhauled the NPC_flags, and applied them everywhere
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No more raw values floating about in the decompiled code.
Been wanting to do this for ages.
2019-08-21 17:59:06 +00:00
Clownacy
64598dc2a5
Rename Surface_Ids to SurfaceID
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For code style consistency (this isn't a vanilla enum name - I don't
think there even was an enum for this in the original source code)
2019-08-21 16:18:55 +00:00
Clownacy
44f142d8e7
Big ugly rework of WindowsWrapper.h
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Okay so WindowsWrapper.h now just includes Windows.h if it wants
non-portability. This meant I had to split the custom RECT struct
back to the original RECT and unknown nameless struct (one uses
left/right, while the other uses front/back).
2019-06-20 20:06:55 +01:00
Clownacy
676ee004fe
Removed the dependency on stdint.h
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This doesn't exist in MSVC2003, and nothing in the Linux port's debug
symbols indicate Pixel used it.
2019-05-13 15:18:33 +01:00
Clownacy
fb87b8dd57
Made NpChar.cpp almost ASM-accurate
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For some damn reason I can't replicate SetBulletObject stack frame
layout.
2019-05-12 23:47:31 +01:00
Clownacy
f8d4ae7014
Made Stage.cpp ASM-accurate
2019-05-07 13:52:50 +01:00
Clownacy
25e68bfb9d
Mark string pointers as const
2019-05-06 20:18:24 +01:00
Clownacy
168f69adf2
Shut up some -pedantic warnings
2019-03-07 00:18:48 +00:00
Clownacy
3e5f44f8de
Changed some things to BOOL/BOOLEAN, for ASM-accuracy
2019-02-22 22:23:57 +00:00
Clownacy
0bb9760d87
Rearranged #includes
2019-02-18 21:30:22 +00:00
Clownacy
132d3c5110
Applied SURFACE_ID constants to everything
2019-02-18 14:36:58 +00:00
cuckydev
66e96f47b7
omega
2019-02-02 01:19:12 -05:00
cuckydev
eee18d71a3
Finally, bullets murder NPCS, also fixed SetExpObjects to not crash... oops!
2019-01-30 18:44:31 -05:00
Clownacy
81f22c2bb8
Added more NPCs
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Mostly, if not all, Egg Corridor.
2019-01-29 18:48:43 +00:00
cuckydev
11bbcde9f8
worked on tsc some more, fixed Surface2Surface, blah blah blah happy birthday to me
2019-01-27 01:28:14 -05:00
cuckydev
cbc5542cca
added some stuff
2019-01-24 22:19:56 -05:00
cuckydev
51638079c7
worked on npc stuff
2019-01-22 22:04:35 -05:00
cuckydev
f43a3c1130
Org and sound
2019-01-19 21:23:04 -05:00