79 lines
1.4 KiB
C++
79 lines
1.4 KiB
C++
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
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//
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// The original code belongs to Daisuke "Pixel" Amaya.
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//
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// Modifications and custom code are under the MIT licence.
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// See LICENCE.txt for details.
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#pragma once
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#include <string>
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#include "WindowsWrapper.h"
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typedef struct TEXT_SCRIPT
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{
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// Path (reload when exit teleporter menu/inventory)
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std::string path;
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// Script buffer
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long size;
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char *data;
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// Mode (ex. NOD, WAI)
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signed char mode;
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// Flags
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signed char flags;
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// Current positions (read position in buffer, x position in line)
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int p_read;
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int p_write;
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// Current line to write to
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int line;
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// Line y positions
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int ypos_line[4];
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// Event stuff
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int wait;
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int wait_next;
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int next_event;
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// Yes/no selected
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signed char select;
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// Current face
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int face;
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int face_x;
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// Current item
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int item;
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int item_y;
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// Text rect
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RECT rcText;
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// ..?
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int offsetY;
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// NOD cursor blink
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unsigned char wait_beam;
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} TEXT_SCRIPT;
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extern TEXT_SCRIPT gTS;
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extern const RECT gRect_line;
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BOOL InitTextScript2(void);
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void EndTextScript(void);
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void EncryptionBinaryData2(unsigned char *pData, long size);
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BOOL LoadTextScript2(const char *name);
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BOOL LoadTextScript_Stage(const char *name);
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std::string GetTextScriptPath(void);
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BOOL StartTextScript(int no);
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void StopTextScript(void);
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void PutTextScript(void);
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int TextScriptProc(void);
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void RestoreTextScript(void);
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