
For those not in the know, Visual Studio 2003 was what Pixel used to compile Cave Story. Getting this to compile in its original environment goes a long way to ensuring this decompilation's accuracy, since it allows us to check if the code creates the exact same assembly. Since the decompilation doesn't include the original DirectX/WinAPI backends yet, compatible SDL2 and Freetype .lib files are provided.
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CMake
(www.cmake.org)
SDL's build system was traditionally based on autotools. Over time, this approach has suffered from several issues across the different supported platforms. To solve these problems, a new build system based on CMake is under development. It works in parallel to the legacy system, so users can experiment with it without complication. While still experimental, the build system should be usable on the following platforms:
- FreeBSD
- Linux
- VS.NET 2010
- MinGW and Msys
- OS X with support for XCode
================================================================================ Usage
Assuming the source for SDL is located at ~/sdl
cd ~
mkdir build
cd build
cmake ../sdl
This will build the static and dynamic versions of SDL in the ~/build directory.