
For those not in the know, Visual Studio 2003 was what Pixel used to compile Cave Story. Getting this to compile in its original environment goes a long way to ensuring this decompilation's accuracy, since it allows us to check if the code creates the exact same assembly. Since the decompilation doesn't include the original DirectX/WinAPI backends yet, compatible SDL2 and Freetype .lib files are provided.
21 lines
876 B
Text
21 lines
876 B
Text
Microsoft Visual Studio Solution File, Format Version 8.00
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CSE2", "CSE2.vcproj", "{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}"
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ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfiguration) = preSolution
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Debug = Debug
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Release = Release
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EndGlobalSection
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GlobalSection(ProjectConfiguration) = postSolution
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{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Debug.ActiveCfg = Debug|Win32
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{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Debug.Build.0 = Debug|Win32
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{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Release.ActiveCfg = Release|Win32
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{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Release.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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EndGlobalSection
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GlobalSection(ExtensibilityAddIns) = postSolution
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EndGlobalSection
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EndGlobal
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