cave-story-solaris/msvc2003/CSE2.sln
Clownacy 4530bb6847 Added MSVC2003 project and dependencies
For those not in the know, Visual Studio 2003 was what Pixel used to
compile Cave Story. Getting this to compile in its original environment
goes a long way to ensuring this decompilation's accuracy, since it
allows us to check if the code creates the exact same assembly.

Since the decompilation doesn't include the original DirectX/WinAPI
backends yet, compatible SDL2 and Freetype .lib files are provided.
2019-02-23 22:46:30 +00:00

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Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CSE2", "CSE2.vcproj", "{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Debug.ActiveCfg = Debug|Win32
{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Debug.Build.0 = Debug|Win32
{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Release.ActiveCfg = Release|Win32
{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal