
For those not in the know, Visual Studio 2003 was what Pixel used to compile Cave Story. Getting this to compile in its original environment goes a long way to ensuring this decompilation's accuracy, since it allows us to check if the code creates the exact same assembly. Since the decompilation doesn't include the original DirectX/WinAPI backends yet, compatible SDL2 and Freetype .lib files are provided.
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Bugs are now managed in the SDL bug tracker, here:
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https://bugzilla.libsdl.org/
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You may report bugs there, and search to see if a given issue has already
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been reported, discussed, and maybe even fixed.
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You may also find help at the SDL forums/mailing list:
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https://discourse.libsdl.org/
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Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
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bugs discussed on the mailing list may be forgotten or missed.
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