
The need for this was eliminates ages ago, when I remove the WindowsWrapper.h dependencies from the backends (it should only be used by core Cave Story code). This should eliminate any future issues with Windows.h causing name-collisions.
16 lines
193 B
C
16 lines
193 B
C
#pragma once
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#define RGB(r,g,b) ((r) | ((g) << 8) | ((b) << 16))
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typedef bool BOOL;
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#define FALSE false
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#define TRUE true
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struct RECT
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{
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long left;
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long top;
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long right;
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long bottom;
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};
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