
Cave Story was written in C89. No bools. I've left in Sound.cpp's though, since that's written in C++98 currently.
20 lines
335 B
C
20 lines
335 B
C
#pragma once
|
|
|
|
#include "WindowsWrapper.h"
|
|
|
|
extern BOOL gbUseJoystick;
|
|
extern int gJoystickButtonTable[8];
|
|
|
|
struct JOYSTICK_STATUS
|
|
{
|
|
BOOL bLeft;
|
|
BOOL bRight;
|
|
BOOL bUp;
|
|
BOOL bDown;
|
|
BOOL bButton[32];
|
|
};
|
|
|
|
void ReleaseDirectInput();
|
|
BOOL InitDirectInput();
|
|
BOOL GetJoystickStatus(JOYSTICK_STATUS *pStatus);
|
|
BOOL ResetJoystickStatus();
|