cave-story-solaris/src
2019-08-27 16:11:57 +01:00
..
Backends Shut up a warning in the SDLTexture renderer backend 2019-08-25 21:30:44 +01:00
ArmsItem.cpp ArmsItem.cpp code cleanup and accuracy improvements 2019-06-29 23:29:44 +01:00
ArmsItem.h Made ArmsItem.cpp ASM-accurate 2019-02-19 00:18:32 +00:00
Back.cpp Some #include fixes 2019-06-06 18:44:28 +00:00
Back.h Made Back.cpp about as ASM-accurate as I can make it 2019-02-19 00:50:16 +00:00
Boss.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
Boss.h Rearranged #includes 2019-02-18 21:30:22 +00:00
BossAlmo1.cpp Code cleanup 2019-08-23 00:30:33 +00:00
BossAlmo1.h Added Core and more NPCs 2019-02-07 14:08:53 +00:00
BossAlmo2.cpp Code cleanup 2019-08-23 00:30:33 +00:00
BossAlmo2.h Added Undead Core and more NPCs 2019-02-09 14:47:20 +00:00
BossBallos.cpp Code cleanup 2019-08-23 00:30:33 +00:00
BossBallos.h Added Ballos 2019-02-10 00:42:48 +00:00
BossFrog.cpp Code cleanup 2019-08-23 00:30:33 +00:00
BossFrog.h Added more NPCs and Balfrog 2019-02-04 18:58:30 +00:00
BossIronH.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
BossIronH.h Added IronHead and relevant NPCs 2019-02-07 15:10:46 +00:00
BossLife.cpp Made BossLife.cpp ASM-accurate 2019-04-06 13:43:35 +01:00
BossLife.h Made BossLife.cpp ASM-accurate 2019-04-06 13:43:35 +01:00
BossOhm.cpp Code cleanup 2019-08-23 00:30:33 +00:00
BossOhm.h Rearranged #includes 2019-02-18 21:30:22 +00:00
BossPress.cpp Code cleanup 2019-08-23 00:30:33 +00:00
BossPress.h Added Heavy Press 2019-02-09 23:21:27 +00:00
BossTwinD.cpp Code cleanup 2019-08-23 00:30:33 +00:00
BossTwinD.h More NPCs, and added the Sisters 2019-02-07 20:45:53 +00:00
BossX.cpp Code cleanup 2019-08-23 00:30:33 +00:00
BossX.h Added Monster X 2019-02-06 12:07:54 +00:00
Bug Fixes.txt Added a bugfix 2019-02-12 04:38:26 +00:00
BulHit.cpp Some #include fixes 2019-06-06 18:44:28 +00:00
BulHit.h Rearranged #includes 2019-02-18 21:30:22 +00:00
Bullet.cpp Corrected forgotten RECT formatting and made comment more accurate 2019-05-07 19:24:41 +02:00
Bullet.h Big ugly rework of WindowsWrapper.h 2019-06-20 20:06:55 +01:00
Caret.cpp Fix bad RECT declaration spacing 2019-05-07 18:48:18 +02:00
Caret.h Rearranged #includes 2019-02-18 21:30:22 +00:00
CommonDefines.h Redid formatting for files starting with [C-E] 2019-05-07 15:39:59 +02:00
Config.cpp Some #include fixes 2019-06-06 18:44:28 +00:00
Config.h Removed the dependency on stdint.h 2019-05-13 15:18:33 +01:00
Draw.cpp Make LoadBitmap take a pixel buffer instead of an SDL_RWops 2019-08-27 16:10:37 +01:00
Draw.h Rename Surface_Ids to SurfaceID 2019-08-21 16:18:55 +00:00
Ending.cpp Overhauled the Music ID enum 2019-08-21 18:26:20 +00:00
Ending.h Big ugly rework of WindowsWrapper.h 2019-06-20 20:06:55 +01:00
Escape.cpp Big ugly rework of WindowsWrapper.h 2019-06-20 20:06:55 +01:00
Escape.h Big ugly rework of WindowsWrapper.h 2019-06-20 20:06:55 +01:00
Fade.cpp Some #include fixes 2019-06-06 18:44:28 +00:00
Fade.h Made signed chars explicit 2019-05-06 20:04:47 +01:00
File.cpp Fixed bad free 2019-02-15 22:43:19 +00:00
File.h Ditched SDL's file IO for stdio and our own convenience functions 2019-02-15 20:33:08 +00:00
Flags.cpp Merge pull request #32 from GabrielRavier/makeFlagsMacros 2019-05-15 15:49:54 +00:00
Flags.h Made Flags.cpp actually ASM-accurate 2019-04-08 14:43:04 +01:00
Flash.cpp Made Flash.cpp actually ASM-accurate 2019-02-24 03:13:36 +00:00
Flash.h More NPCs, and added Flash.cpp 2019-01-31 13:26:59 +00:00
Font.cpp Give the FONT_PIXEL_MODE enums a type 2019-08-21 16:25:02 +00:00
Font.h Revert "Glyphs now regenerate with the rest of the game's textures" 2019-08-14 16:26:37 +00:00
Frame.cpp Some #include fixes 2019-06-06 18:44:28 +00:00
Frame.h Rearranged #includes 2019-02-18 21:30:22 +00:00
Game.cpp Convert Game.cpp to UTF-8 2019-08-25 21:07:03 +01:00
Game.h Made Game.cpp ASM-accurate 2019-06-30 03:03:25 +01:00
Generic.cpp Add some Windows-only Generic.cpp functions 2019-07-03 11:22:40 +01:00
Generic.h Add some Windows-only Generic.cpp functions 2019-07-03 11:22:40 +01:00
GenericLoad.cpp Made TextScr.cpp almost ASM-accurate 2019-05-13 23:51:11 +01:00
GenericLoad.h Made GenericLoad.cpp ASM-accurate 2019-04-22 20:12:43 +01:00
Input.cpp <SDL.h> -> "SDL.h" 2019-06-06 18:51:44 +00:00
Input.h Weeded out some bool usage 2019-05-24 10:07:30 +01:00
KeyControl.cpp KeyControl tweaks 2019-08-21 18:38:59 +00:00
KeyControl.h KeyControl tweaks 2019-08-21 18:38:59 +00:00
Main.cpp Minor style change 2019-08-13 05:03:43 +00:00
Main.h Big ugly rework of WindowsWrapper.h 2019-06-20 20:06:55 +01:00
Map.cpp Some #include fixes 2019-06-06 18:44:28 +00:00
Map.h Removed the dependency on stdint.h 2019-05-13 15:18:33 +01:00
MapName.cpp Removed the dependency on stdint.h 2019-05-13 15:18:33 +01:00
MapName.h Made MapName.cpp ASM-accurate 2019-04-08 16:34:18 +01:00
MiniMap.cpp Apply some surface ID constants 2019-07-23 15:20:13 +01:00
MiniMap.h Removed the dependency on stdint.h 2019-05-13 15:18:33 +01:00
MyChar.cpp Big ugly rework of WindowsWrapper.h 2019-06-20 20:06:55 +01:00
MyChar.h Big ugly rework of WindowsWrapper.h 2019-06-20 20:06:55 +01:00
MycHit.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
MycHit.h Rearranged #includes 2019-02-18 21:30:22 +00:00
MycParam.cpp Some #include fixes 2019-06-06 18:44:28 +00:00
MycParam.h Removed the dependency on stdint.h 2019-05-13 15:18:33 +01:00
NpcAct.h Rearranged #includes 2019-02-18 21:30:22 +00:00
NpcAct000.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
NpcAct020.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
NpcAct040.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
NpcAct060.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
NpcAct080.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
NpcAct100.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
NpcAct120.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
NpcAct140.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
NpcAct160.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
NpcAct180.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
NpcAct200.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
NpcAct220.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
NpcAct240.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
NpcAct260.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
NpcAct280.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
NpcAct300.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
NpcAct320.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
NpcAct340.cpp More cleanup 2019-08-25 16:49:52 +00:00
NpChar.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
NpChar.h Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
NpcHit.cpp Overhauled the NPC_flags, and applied them everywhere 2019-08-21 17:59:06 +00:00
NpcHit.h Made NpcHit.cpp ASM-accurate 2019-05-13 02:46:07 +01:00
NpcTbl.cpp Shut up some warnings 2019-07-31 04:41:46 +00:00
NpcTbl.h Some #include fixes 2019-06-06 18:44:28 +00:00
Organya.cpp Remove some debug prints 2019-07-31 23:12:06 +00:00
Organya.h Did initial sweep with regexes 2019-06-14 16:49:32 +02:00
PixTone.cpp Fixed indentation by using spaces instead of tabs when appropriate 2019-06-14 20:56:48 +02:00
PixTone.h Redecompiled PixTone.cpp 2019-02-10 14:59:39 +00:00
Profile.cpp Convert Profile.cpp to UTF-8 2019-08-25 20:47:54 +01:00
Profile.h Overhauled the Music ID enum 2019-08-21 18:26:20 +00:00
Resource.cpp Fix NONPORTABLE builds 2019-08-25 22:17:01 +01:00
Resource.h Remove Resource.cpp's dependence on SDL2 2019-05-05 01:57:23 +01:00
SelStage.cpp Some #include fixes 2019-06-06 18:44:28 +00:00
SelStage.h Made SelStage.cpp ASM-accurate 2019-05-13 21:31:14 +01:00
Shoot.cpp Added a translation for a Japanese variable 2019-06-23 22:55:01 +00:00
Shoot.h Rearranged #includes 2019-02-18 21:30:22 +00:00
Sound.cpp Prevent segfault on shutdown 2019-08-15 18:46:04 +00:00
Sound.h Overhauled the Music ID enum 2019-08-21 18:26:20 +00:00
Stage.cpp Overhauled the Music ID enum 2019-08-21 18:26:20 +00:00
Stage.h Overhauled the Music ID enum 2019-08-21 18:26:20 +00:00
Star.cpp Removed all trailing spaces and added newline at EOF (when not present) 2019-05-07 11:55:42 +02:00
Star.h Rearranged #includes 2019-02-18 21:30:22 +00:00
Tags.h Rearranged #includes 2019-02-18 21:30:22 +00:00
TextScr.cpp Convert TextScr.cpp to UTF-8 2019-08-25 21:23:01 +01:00
TextScr.h Ported the Windows version's surface regeneration 2019-08-13 04:36:05 +00:00
Triangle.cpp Removed the dependency on stdint.h 2019-05-13 15:18:33 +01:00
Triangle.h Removed the dependency on stdint.h 2019-05-13 15:18:33 +01:00
Types.h Removed all trailing spaces and added newline at EOF (when not present) 2019-05-07 11:55:42 +02:00
ValueView.cpp Some #include fixes 2019-06-06 18:44:28 +00:00
ValueView.h Made ValueView.cpp ASM-accurate 2019-03-17 14:11:16 +00:00
WindowsWrapper.h Move the SDL_Window creation to the rendering backends 2019-07-24 20:20:06 +01:00