cave-story-solaris/src/NpChar.cpp
Gabriel Ravier 960fa6f456 Removed all trailing spaces and added newline at EOF (when not present)
Also changed a "linux" to "Linux"

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 11:55:42 +02:00

629 lines
12 KiB
C++

#include "NpChar.h"
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include "WindowsWrapper.h"
#include "ArmsItem.h"
#include "CommonDefines.h"
#include "Caret.h"
#include "Draw.h"
#include "File.h"
#include "Flags.h"
#include "Game.h"
#include "MyChar.h"
#include "NpcTbl.h"
#include "Sound.h"
#include "Tags.h"
#include "ValueView.h"
NPCHAR gNPC[NPC_MAX];
int gCurlyShoot_wait;
int gCurlyShoot_x;
int gCurlyShoot_y;
int gSuperXpos;
int gSuperYpos;
const char *gPassPixEve = "PXE\0";
void InitNpChar()
{
memset(gNPC, 0, sizeof(gNPC));
}
void SetUniqueParameter(NPCHAR *npc)
{
int code = npc->code_char;
npc->surf = (Surface_Ids)gNpcTable[code].surf;
npc->hit_voice = gNpcTable[code].hit_voice;
npc->destroy_voice = gNpcTable[code].destroy_voice;
npc->damage = gNpcTable[code].damage;
npc->size = gNpcTable[code].size;
npc->life = gNpcTable[code].life;
npc->hit.front = gNpcTable[code].hit.front << 9;
npc->hit.back = gNpcTable[code].hit.back << 9;
npc->hit.top = gNpcTable[code].hit.top << 9;
npc->hit.bottom = gNpcTable[code].hit.bottom << 9;
npc->view.front = gNpcTable[code].view.front << 9;
npc->view.back = gNpcTable[code].view.back << 9;
npc->view.top = gNpcTable[code].view.top << 9;
npc->view.bottom = gNpcTable[code].view.bottom << 9;
}
bool LoadEvent(const char *path_event)
{
char path[PATH_LENGTH];
sprintf(path, "%s/%s", gDataPath, path_event);
FILE *fp = fopen(path, "rb");
if (fp == NULL)
return false;
//Read "PXE" check
char code[4];
fread(code, 1, 4, fp);
if (memcmp(code, gPassPixEve, 3))
{
#ifdef FIX_BUGS
// The original game forgot to close the file here
fclose(fp);
#endif
return false;
}
//Get amount of NPCs
int count = File_ReadLE32(fp);
//Load NPCs
memset(gNPC, 0, sizeof(gNPC));
int n = 170;
for (int i = 0; i < count; i++)
{
//Get data from file
EVENT eve;
eve.x = File_ReadLE16(fp);
eve.y = File_ReadLE16(fp);
eve.code_flag = File_ReadLE16(fp);
eve.code_event = File_ReadLE16(fp);
eve.code_char = File_ReadLE16(fp);
eve.bits = File_ReadLE16(fp);
//Set NPC parameters
if (eve.bits & npc_altDir)
gNPC[n].direct = 2;
else
gNPC[n].direct = 0;
gNPC[n].code_char = eve.code_char;
gNPC[n].code_event = eve.code_event;
gNPC[n].code_flag = eve.code_flag;
gNPC[n].x = eve.x << 13;
gNPC[n].y = eve.y << 13;
gNPC[n].bits = eve.bits;
gNPC[n].bits |= gNpcTable[gNPC[n].code_char].bits;
gNPC[n].exp = gNpcTable[gNPC[n].code_char].exp;
SetUniqueParameter(&gNPC[n]);
//Check flags
if (gNPC[n].bits & npc_appearSet)
{
if (GetNPCFlag(gNPC[n].code_flag))
gNPC[n].cond |= 0x80u;
}
else if (gNPC[n].bits & npc_hideSet)
{
if (!GetNPCFlag(gNPC[n].code_flag))
gNPC[n].cond |= 0x80u;
}
else
{
gNPC[n].cond = 0x80;
}
//Increase index
n++;
}
fclose(fp);
return true;
}
void SetNpChar(int code_char, int x, int y, int xm, int ym, int dir, NPCHAR *npc, int start_index)
{
for (int n = start_index; n < NPC_MAX; n++)
{
if (!gNPC[n].cond)
{
//Set NPC parameters
memset(&gNPC[n], 0, sizeof(NPCHAR));
gNPC[n].cond |= 0x80u;
gNPC[n].direct = dir;
gNPC[n].code_char = code_char;
gNPC[n].x = x;
gNPC[n].y = y;
gNPC[n].xm = xm;
gNPC[n].ym = ym;
gNPC[n].pNpc = npc;
gNPC[n].bits = gNpcTable[gNPC[n].code_char].bits;
gNPC[n].exp = gNpcTable[gNPC[n].code_char].exp;
SetUniqueParameter(&gNPC[n]);
break;
}
}
}
void SetDestroyNpChar(int x, int y, int w, int num)
{
//Create smoke
int wa = w / 0x200;
for (int i = 0; i < num; i++)
{
int offset_x = Random(-wa, wa) << 9;
int offset_y = Random(-wa, wa) << 9;
SetNpChar(4, x + offset_x, offset_y + y, 0, 0, 0, NULL, 0x100);
}
//Flash effect
SetCaret(x, y, 12, 0);
}
void SetDestroyNpCharUp(int x, int y, int w, int num)
{
//Create smoke
int wa = w / 0x200;
for (int i = 0; i < num; i++)
{
int offset_x = Random(-wa, wa) << 9;
int offset_y = Random(-wa, wa) << 9;
SetNpChar(4, x + offset_x, offset_y + y, 0, 0, 1, NULL, 0x100);
}
//Flash effect
SetCaret(x, y, 12, 0);
}
void SetExpObjects(int x, int y, int exp)
{
int sub_exp;
for (int n = 0x100; exp; SetUniqueParameter(&gNPC[n]))
{
while (true)
{
bool v3 = n < NPC_MAX && gNPC[n].cond;
if (!v3)
break;
++n;
}
if (n == NPC_MAX)
break;
memset(&gNPC[n], 0, sizeof(NPCHAR));
if (exp < 20)
{
if (exp < 5)
{
if (exp > 0)
{
--exp;
sub_exp = 1;
}
}
else
{
exp -= 5;
sub_exp = 5;
}
}
else
{
exp -= 20;
sub_exp = 20;
}
gNPC[n].cond |= 0x80u;
gNPC[n].direct = 0;
gNPC[n].code_char = 1;
gNPC[n].x = x;
gNPC[n].y = y;
gNPC[n].bits = gNpcTable[gNPC[n].code_char].bits;
gNPC[n].exp = sub_exp;
}
}
bool SetBulletObject(int x, int y, int val)
{
int tamakazu_ari[10];
int n;
int t = 0;
memset(tamakazu_ari, 0, sizeof(tamakazu_ari));
for (n = 0; n < 8; n++)
{
int code = gArmsData[n].code;
if (code == 5)
tamakazu_ari[t++] = 0;
else if (code == 10)
tamakazu_ari[t++] = 1;
else
tamakazu_ari[t] = 0;
}
if (!t)
return false;
n = Random(1, 10 * t);
int bullet_no = tamakazu_ari[n % t];
for (n = 0x100; n < NPC_MAX; n++)
{
if (!gNPC[n].cond)
{
memset(&gNPC[n], 0, sizeof(NPCHAR));
gNPC[n].cond |= 0x80u;
gNPC[n].direct = 0;
gNPC[n].code_event = bullet_no;
gNPC[n].code_char = 86;
gNPC[n].x = x;
gNPC[n].y = y;
gNPC[n].bits = gNpcTable[gNPC[n].code_char].bits;
gNPC[n].exp = val;
SetUniqueParameter(&gNPC[n]);
return true;
}
}
return false;
}
bool SetLifeObject(int x, int y, int val)
{
for (int n = 0x100; n < NPC_MAX; n++)
{
if (!gNPC[n].cond)
{
memset(&gNPC[n], 0, sizeof(NPCHAR));
gNPC[n].cond |= 0x80u;
gNPC[n].direct = 0;
gNPC[n].code_char = 87;
gNPC[n].x = x;
gNPC[n].y = y;
gNPC[n].bits = gNpcTable[gNPC[n].code_char].bits;
gNPC[n].exp = val;
SetUniqueParameter(&gNPC[n]);
return true;
}
}
return false;
}
void VanishNpChar(NPCHAR *npc)
{
int x = npc->x;
int y = npc->y;
memset(npc, 0, sizeof(NPCHAR));
npc->count1 = 0;
npc->x = x;
npc->y = y;
npc->cond |= 0x80u;
npc->direct = 0;
npc->code_char = 3;
npc->bits = gNpcTable[npc->code_char].bits;
npc->exp = gNpcTable[npc->code_char].exp;
SetUniqueParameter(npc);
}
void PutNpChar(int fx, int fy)
{
for (int n = 0; n < NPC_MAX; n++)
{
if (gNPC[n].cond & 0x80)
{
int8_t a;
if (gNPC[n].shock)
{
a = 2 * ((gNPC[n].shock >> 1) & 1) - 1;
}
else
{
a = 0;
if (gNPC[n].bits & npc_showDamage && gNPC[n].damage_view)
{
SetValueView(&gNPC[n].x, &gNPC[n].y, gNPC[n].damage_view);
gNPC[n].damage_view = 0;
}
}
int side;
if (gNPC[n].direct)
side = gNPC[n].view.back;
else
side = gNPC[n].view.front;
PutBitmap3(
&grcGame,
(gNPC[n].x - side) / 0x200 - fx / 0x200 + a,
(gNPC[n].y - gNPC[n].view.top) / 0x200 - fy / 0x200,
&gNPC[n].rect,
(Surface_Ids)gNPC[n].surf);
}
}
}
void ActNpChar()
{
for (int i = 0; i < NPC_MAX; i++)
{
if (gNPC[i].cond & 0x80)
{
gpNpcFuncTbl[gNPC[i].code_char](&gNPC[i]);
if (gNPC[i].shock)
--gNPC[i].shock;
}
}
}
void ChangeNpCharByEvent(int code_event, int code_char, int dir)
{
for (int n = 0; n < NPC_MAX; n++)
{
if ((gNPC[n].cond & 0x80u) && gNPC[n].code_event == code_event)
{
gNPC[n].bits &= (npc_eventTouch | npc_eventDie | 0x400 | npc_appearSet | npc_altDir | npc_interact | npc_hideSet);
gNPC[n].code_char = code_char;
gNPC[n].bits |= gNpcTable[gNPC[n].code_char].bits;
gNPC[n].exp = gNpcTable[gNPC[n].code_char].exp;
SetUniqueParameter(&gNPC[n]);
gNPC[n].cond |= 0x80u;
gNPC[n].act_no = 0;
gNPC[n].act_wait = 0;
gNPC[n].count1 = 0;
gNPC[n].count2 = 0;
gNPC[n].ani_no = 0;
gNPC[n].ani_wait = 0;
gNPC[n].xm = 0;
gNPC[n].ym = 0;
if (dir != 5)
{
if (dir == 4)
{
if (gNPC[n].x >= gMC.x)
gNPC[n].direct = 0;
else
gNPC[n].direct = 2;
}
else
{
gNPC[n].direct = dir;
}
}
gpNpcFuncTbl[code_char](&gNPC[n]);
}
}
}
void ChangeCheckableNpCharByEvent(int code_event, int code_char, int dir)
{
for (int n = 0; n < NPC_MAX; n++)
{
if ((gNPC[n].cond & 0x80u) != 0 && gNPC[n].code_event == code_event)
{
gNPC[n].bits &= (npc_eventTouch | npc_eventDie | 0x400 | npc_appearSet | npc_altDir | npc_interact | npc_hideSet);
gNPC[n].bits |= npc_interact;
gNPC[n].code_char = code_char;
gNPC[n].bits |= gNpcTable[gNPC[n].code_char].bits;
gNPC[n].exp = gNpcTable[gNPC[n].code_char].exp;
SetUniqueParameter(&gNPC[n]);
gNPC[n].cond |= 0x80u;
gNPC[n].act_no = 0;
gNPC[n].act_wait = 0;
gNPC[n].count1 = 0;
gNPC[n].count2 = 0;
gNPC[n].ani_no = 0;
gNPC[n].ani_wait = 0;
gNPC[n].xm = 0;
gNPC[n].ym = 0;
if (dir != 5)
{
if (dir == 4)
{
if (gNPC[n].x >= gMC.x)
gNPC[n].direct = 0;
else
gNPC[n].direct = 2;
}
else
{
gNPC[n].direct = dir;
}
}
gpNpcFuncTbl[code_char](&gNPC[n]);
}
}
}
void SetNpCharActionNo(int code_event, int act_no, int dir)
{
for (int n = 0; n < NPC_MAX; n++)
{
if ((gNPC[n].cond & 0x80) && gNPC[n].code_event == code_event)
{
gNPC[n].act_no = act_no;
if (dir != 5)
{
if (dir == 4)
{
if (gNPC[n].x >= gMC.x)
gNPC[n].direct = 0;
else
gNPC[n].direct = 2;
}
else
{
gNPC[n].direct = dir;
}
}
break;
}
}
}
void MoveNpChar(int code_event, int x, int y, int dir)
{
for (int n = 0; n < NPC_MAX; n++)
{
if ((gNPC[n].cond & 0x80) && gNPC[n].code_event == code_event)
{
gNPC[n].x = x;
gNPC[n].y = y;
if (dir != 5)
{
if (dir == 4)
{
if (gNPC[n].x >= gMC.x)
gNPC[n].direct = 0;
else
gNPC[n].direct = 2;
}
else
{
gNPC[n].direct = dir;
}
}
break;
}
}
}
void BackStepMyChar(int code_event)
{
gMC.cond &= ~1;
gMC.ym = -0x200;
if (code_event)
{
if (code_event == 2)
{
gMC.direct = 2;
gMC.xm = -0x200;
}
else
{
for (int n = 0; n < NPC_MAX; n++)
{
if ((gNPC[n].cond & 0x80) && gNPC[n].code_event == code_event)
{
if (gNPC[n].x >= gMC.x)
{
gMC.direct = 2;
gMC.xm = -0x200;
}
else
{
gMC.direct = 0;
gMC.xm = 0x200;
}
}
}
}
}
else
{
gMC.direct = 0;
gMC.xm = 0x200;
}
}
void DeleteNpCharEvent(int code)
{
for (int i = 0; i < NPC_MAX; i++)
{
if ((gNPC[i].cond & 0x80) && gNPC[i].code_event == code)
{
gNPC[i].cond = 0;
SetNPCFlag(gNPC[i].code_flag);
}
}
}
void DeleteNpCharCode(int code, bool bSmoke)
{
for (int n = 0; n < NPC_MAX; n++)
{
if ((gNPC[n].cond & 0x80) && gNPC[n].code_char == code)
{
gNPC[n].cond = 0;
SetNPCFlag(gNPC[n].code_flag);
if (bSmoke)
{
PlaySoundObject(gNPC[n].destroy_voice, 1);
switch (gNPC[n].size)
{
case 2:
SetDestroyNpChar(gNPC[n].x, gNPC[n].y, gNPC[n].view.back, 8);
break;
case 3:
SetDestroyNpChar(gNPC[n].x, gNPC[n].y, gNPC[n].view.back, 16);
break;
case 1:
SetDestroyNpChar(gNPC[n].x, gNPC[n].y, gNPC[n].view.back, 4);
break;
}
}
}
}
}
void GetNpCharPosition(int *x, int *y, int i)
{
*x = gNPC[i].x;
*y = gNPC[i].y;
}
BOOL IsNpCharCode(int code)
{
for (int i = 0; i < NPC_MAX; i++)
{
if ((gNPC[i].cond & 0x80) && gNPC[i].code_char == code)
return TRUE;
}
return FALSE;
}
BOOL GetNpCharAlive(int code_event)
{
for (int i = 0; i < NPC_MAX; i++)
{
if ((gNPC[i].cond & 0x80) && gNPC[i].code_event == code_event)
return TRUE;
}
return FALSE;
}
int CountAliveNpChar()
{
int count = 0;
for (int n = 0; n < NPC_MAX; ++n)
{
if (gNPC[n].cond & 0x80)
++count;
}
return count;
}