cave-story-solaris/src/MapName.cpp

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2.4 KiB
C++
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#include "MapName.h"
#include <stdint.h>
#include <string.h>
#include "CommonDefines.h"
#include "Draw.h"
#include "WindowsWrapper.h"
MAP_NAME gMapName;
RECT rc = { 0, 0, 160, 12 };
void ReadyMapName(const char *str)
{
int a;
//Handle "Studio Pixel presents" text in the intro
unsigned char presentText[24] = {
#ifdef JAPANESE
// "ŠJ”­ŽºPixel presents"
0x8A - 1, // ŠJ
0x4A - 1,
0x94 - 1, // ”­
0xAD - 1,
0x8E - 1, // Žº
0xBA - 1,
'P' - 1,
'i' - 1,
'x' - 1,
'e' - 1,
'l' - 1,
' ' - 1,
'p' - 1,
'r' - 1,
'e' - 1,
's' - 1,
'e' - 1,
'n' - 1,
't' - 1,
's' - 1,
#else
// " Studio Pixel presents"
' ' - 1,
' ' - 1,
'S' - 1,
't' - 1,
'u' - 1,
'd' - 1,
'i' - 1,
'o' - 1,
' ' - 1,
'P' - 1,
'i' - 1,
'x' - 1,
'e' - 1,
'l' - 1,
' ' - 1,
'p' - 1,
'r' - 1,
'e' - 1,
's' - 1,
'e' - 1,
'n' - 1,
't' - 1,
's' - 1,
#endif
0xFF
};
//Reset map name flags
gMapName.flag = 0;
gMapName.wait = 0;
if (!strcmp(str, "u"))
{
for (a = 0; a < (int)sizeof(presentText); ++a)
presentText[a] = presentText[a] + 1;
str = (char*)presentText;
}
//Copy map's name to the MapName
strcpy(gMapName.name, str);
//Draw the text to the surface
a = (int)strlen(gMapName.name);
CortBox2(&rc, 0, SURFACE_ID_ROOM_NAME);
PutText2((160 - 6 * a) / 2 + 6, 1, gMapName.name, RGB(0x11, 0x00, 0x22), SURFACE_ID_ROOM_NAME);
PutText2((160 - 6 * a) / 2 + 6, 0, gMapName.name, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_ROOM_NAME);
}
void PutMapName(BOOL bMini)
{
// 'unused_rect' isn't the original name. The Linux port optimised this out, so there's no name for it.
RECT unused_rect = {0, 0, 160, 16};
if (bMini)
{
//Map system
RECT rcBack;
rcBack.left = 0;
rcBack.right = WINDOW_WIDTH;
rcBack.top = 7;
rcBack.bottom = 24;
CortBox(&rcBack, 0x000000);
PutBitmap3(&grcGame, (WINDOW_WIDTH - 172) / 2, 10, &rc, SURFACE_ID_ROOM_NAME);
}
else if (gMapName.flag)
{
//MNA
PutBitmap3(&grcGame, (WINDOW_WIDTH - 172) / 2, (WINDOW_HEIGHT - 80) / 2, &rc, SURFACE_ID_ROOM_NAME);
if (++gMapName.wait > 160)
gMapName.flag = 0;
}
}
void StartMapName()
{
gMapName.flag = 1;
gMapName.wait = 0;
}
void RestoreMapName()
{
int len = (int)strlen(gMapName.name);
CortBox2(&rc, 0, SURFACE_ID_ROOM_NAME);
PutText2((160 - 6 * len) / 2 + 6, 1, gMapName.name, RGB(0x11, 0x00, 0x22), SURFACE_ID_ROOM_NAME);
PutText2((160 - 6 * len) / 2 + 6, 0, gMapName.name, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_ROOM_NAME);
}