A fork of CSE2 providing support and optimization for running on a Sun Ultra 1.
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assets | ||
bin2h | ||
DoConfig | ||
external | ||
msvc2003 | ||
src | ||
.gitattributes | ||
.gitignore | ||
CMakeLists.txt | ||
Makefile | ||
README.md | ||
screenshot.png |
Cave Story Engine 2 (portable)
Cave Story Engine 2 is a decompilation of Cave Story.
This branch migrates the engine from WinAPI to SDL2, and addresses numerous portability issues, allowing it to run on other platforms.
Building
Makefile
Run 'make' in this folder, preferably with some of the following settings:
RELEASE=1
- Compile a release build (optimised, stripped, etc.)STATIC=1
- Produce a statically-linked executable (so you don't need to bundle DLL files)JAPANESE=1
- Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)FIX_BUGS=1
- Fix bugs in the game (see src/Bug Fixes.txt)DEBUG_SAVE=1
- Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window
Licensing
Being a decompilation, the majority of the code in this project belongs to Daisuke "Pixel" Amaya - not us. We've yet to agree on a license for our own code.