cave-story-solaris/src/NpcAct300.cpp
2019-02-07 22:48:24 +00:00

208 lines
3.3 KiB
C++

#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "Back.h"
#include "Triangle.h"
#include "Caret.h"
#include "Boss.h"
//Demon crown (opening)
void ActNpc300(NPCHAR *npc)
{
RECT rc[1];
rc[0] = {192, 80, 208, 96};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->y += 0xC00;
break;
}
if (++npc->ani_wait % 8 == 1)
SetCaret(npc->x + (Random(-8, 8) * 0x200), npc->y + 0x1000, 13, 1);
npc->rect = rc[0];
}
//Camera focus marker
void ActNpc302(NPCHAR *npc)
{
switch (npc->act_no)
{
case 10:
npc->x = gMC.x;
npc->y = gMC.y - 0x4000;
break;
case 20:
switch (npc->direct)
{
case 0:
npc->x -= 0x400;
break;
case 1:
npc->y -= 0x400;
break;
case 2:
npc->x += 0x400;
break;
case 3:
npc->y += 0x400;
break;
}
gMC.x = npc->x;
gMC.y = npc->y;
break;
case 30:
npc->x = gMC.x;
npc->y = gMC.y + 0xA000;
break;
case 100:
npc->act_no = 101;
if (npc->direct)
{
int i;
for (i = 0xAA; i < 0x200; ++i)
{
if (gNPC[i].cond & 0x80 && gNPC[i].code_event == npc->direct)
{
npc->pNpc = &gNPC[i];
break;
}
}
if (i == 0x200)
{
npc->cond = 0;
break;
}
}
else
{
npc->pNpc = gBoss;
}
// Fallthrough
case 101:
npc->x = (npc->pNpc->x + gMC.x) / 2;
npc->y = (npc->pNpc->y + gMC.y) / 2;
break;
}
}
//Stumpy
void ActNpc308(NPCHAR *npc)
{
RECT rcLeft[2];
RECT rcRight[2];
rcLeft[0] = {128, 112, 144, 128};
rcLeft[1] = {144, 112, 160, 128};
rcRight[0] = {128, 128, 144, 144};
rcRight[1] = {144, 128, 160, 144};
unsigned char deg;
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
// Fallthrough
case 1:
if (gMC.x < npc->x + 0x1E000 && gMC.x > npc->x - 0x1E000 && gMC.y < npc->y + 0x18000 && gMC.y > npc->y - 0x18000)
npc->act_no = 10;
break;
case 10:
npc->act_no = 11;
npc->act_wait = 0;
npc->xm2 = 0;
npc->ym2 = 0;
if (gMC.x < npc->x)
npc->direct = 0;
else
npc->direct = 2;
// Fallthrough
case 11:
if (++npc->act_wait > 50)
npc->act_no = 20;
++npc->ani_wait;
if (npc->act_wait > 1)
{
npc->ani_wait = 0;
if (++npc->ani_no > 1)
npc->ani_no = 0;
}
if (gMC.x > npc->x + 0x28000 || gMC.x < npc->x - 0x28000 || gMC.y > npc->y + 0x1E000 || gMC.y < npc->y - 0x1E000)
npc->act_no = 0;
break;
case 20:
npc->act_no = 21;
npc->act_wait = 0;
deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y) + Random(-3, 3);
npc->ym2 = 2 * GetSin(deg);
npc->xm2 = 2 * GetCos(deg);
if (npc->xm2 < 0)
npc->direct = 0;
else
npc->direct = 2;
// Fallthrough
case 21:
if (npc->xm2 < 0 && npc->flag & 1)
{
npc->direct = 2;
npc->xm2 = -npc->xm2;
}
if (npc->xm2 > 0 && npc->flag & 4)
{
npc->direct = 0;
npc->xm2 = -npc->xm2;
}
if (npc->ym2 < 0 && npc->flag & 2)
npc->ym2 = -npc->ym2;
if (npc->ym2 > 0 && npc->flag & 8)
npc->ym2 = -npc->ym2;
if (npc->flag & 0x100)
npc->ym2 = -0x200;
npc->x += npc->xm2;
npc->y += npc->ym2;
if (++npc->act_wait > 50)
npc->act_no = 10;
if (++npc->ani_no > 1)
npc->ani_no = 0;
break;
}
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}