38 lines
2.3 KiB
Markdown
38 lines
2.3 KiB
Markdown
## Cave Story for Solaris
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This is a fork of [CSE2](https://github.com/gameblabla/CSE2) that implements a Solaris 2.6 compatible backend, and optimizes parts of the game to run at full speed on a Sun Ultra 1 workstation. As such, it contains only the `portable` branch, as the `accurate` branch is of zero use here.
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## Preparing your system
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This project has only been testing on Solaris 2.6 running on a Sun Ultra 1 Creator. We're using the built-in X server, and GNU utilities from tgcware.
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- Ensure that GCC and its C++ components are installed and findable from your `PATH` variable.
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- Ensure that your X server starts in 24-bit color mode. This can be accomplished by adding `-dev /dev/fb defdepth 24` to the end of the one uncommented line in `/usr/dt/config/Xservers` and restarting the X server.
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- Ensure that audio can be used by your user. This can be tested by `cat`ing something to `/dev/audio`.
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## Building
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While CSE2 normally uses CMake, this fork instead uses a Makefile for compiling on Solaris, due to the latest version of CMake available on the target being too old.
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Before building, ensure that the required build directories exist. The following commands will accomplish that.
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```
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mkdir -p build/src/Backends/Rendering/Window/Software
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mkdir -p build/src/Backends/Platform
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mkdir -p build/src/Backends/Audio/SoftwareMixer
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mkdir -p build/src/Backends/Controller
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```
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Then you can compile the game simply by running `make`. On genuine hardware this will take considerable time.
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After compilation is complete, copy the `CSE2` binary to `game_english`, and run it from there, making sure that the appropriate `libstdc++` is findable. If it's not automatically findable, you can point the environment variable `LD_LIBRARY_PATH` to its path.
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Note: CSE2 requires a Config.dat file, which we cannot currently produce from inside the Solaris environment. To create one, compile the `DoConfig` program on a modern PC and use it to create your config file. The need for this workaround is considered a bug and should be fixed.
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## Licensing (from the original README)
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Being a decompilation, the majority of the code in this project is proprietary
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and belongs to Daisuke "Pixel" Amaya.
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Modifications and custom code are made available under the MIT licence. See
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`LICENCE.txt` for details.
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