Bump glyph cache limit to 256

This should fit an entire extended ASCII set, and also help Japanese
support a little by having a larger pool of cached glyphs.
This commit is contained in:
Clownacy 2020-09-14 15:29:04 +01:00
parent 2446ec02c8
commit 746ebb822c

View file

@ -23,7 +23,7 @@
//#define ENABLE_FONT_ANTIALIASING
// This controls however many glyphs (letters) the game can cache in VRAM at once
#define TOTAL_GLYPH_SLOTS 128
#define TOTAL_GLYPH_SLOTS 256
typedef struct Glyph
{