Bump glyph cache limit to 256
This should fit an entire extended ASCII set, and also help Japanese support a little by having a larger pool of cached glyphs.
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@ -23,7 +23,7 @@
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//#define ENABLE_FONT_ANTIALIASING
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// This controls however many glyphs (letters) the game can cache in VRAM at once
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#define TOTAL_GLYPH_SLOTS 128
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#define TOTAL_GLYPH_SLOTS 256
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typedef struct Glyph
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{
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